5E Cleric

Last 3 Edits

Oct 24th, 2017. Added paths from Xanathar's Guide to Everything & extras from DawnForgedCast.
Dec 6th, 2016. Added 3 new domains from Unearthed Arcana article.
Mar 9th, 2016. Added elemental domains from EN5ider article.


CLERIC

cleric.jpg

PROFICIENCIES

(NB: Clerics can be granted further proficiencies according to their Domain. Any new skills or weapon groups are noted below).
Armor: Light, Medium, Shields
Weapon Groups: Clerics gain proficiency in Simple weapons from their proficient groups, however, they gain proficiency with the Martial weapons of 1 of these groups (which should reflect the weapon used by their deity). Choose any 4 weapon groups.
Tools, Items, Vehicles, etc: None

Saving Throws: Wisdom, Charisma
Skills: Choose 2 from: History, Insight, Medicine, Persuasion, Religion and Swim.


SUBCLASSES (Domains)

  1. Air. (House)
  2. Arcana. (Sword Coast Adventurer's Guide p125, Wizards of the Coast).
  3. Charm. (ENWorld database, Khaalis).
  4. Death. (DMG p96).
  5. Destruction. (ENWorld database, Khaalis).
  6. Dragon. (ENWorld database, Khaalis).
  7. Evil. (ENWorld database, Khaalis).
  8. Flames. (Priests of Elemental Power EN5ider article C. Richard Davies).
  9. Forge. (Xanathar's Guide to Everything p18, Wizards of the Coast).
  10. Good. (ENWorld database, Khaalis).
  11. Grave. (Xanathar's Guide to Everything p19, Wizards of the Coast).
  12. Illusion. (ENWorld database, Khaalis).
  13. Knowledge. (PHB p59)
  14. Life. (PHB p60)
  15. Light. (PHB p60)
  16. Luck. (ENWorld database, the Jester)
  17. Misfortune (EN5ider article Priests of Misfortune, by Dan Head).
  18. Nature. (PHB p61). Bonus Proficiencies: At 1st level you also gain proficiency with Simple weapons from 2 of the following weapon groups: Axes & Picks; Blowguns; Bows; Clubs & Staffs; Natural Weapons; Spears; Thrown & Slings; Whips, Chains & Nets.
  19. Overlord. (5E Reforged, DawnForgedCast).
  20. Protection. (Arcana Unearthed, Wizards of the Coast).
  21. Protection. Though replace 8th level feature with my suggestion in comments. I will write this in here properly one day. (ENWorld database, Khaalis).
  22. Spirit. (I Ain't Afraid of No Ghost EN5ider article Kiel Chenier).
  23. Stone. (Priests of Elemental Power EN5ider article C. Richard Davies).
  24. Time. (ENWorld database, the Jester).
  25. Trickery. (PHB p62).
  26. Vengeance. (ENWorld database, Khaalis).
  27. War. (PHB p63). Bonus Proficiencies: At 1st level you also gain proficiency with Simple and Martial weapons in 3 weapon groups of your choice. (If you have groups for which you only have Simple weapon proficiencies, such as from race, you can upgrade 2 of these to Martial in the place of one of your selections from above.)
  28. Water. (Priests of Elemental Power EN5ider article C. Richard Davies).
  29. Winter. (Priests of Elemental Power EN5ider article C. Richard Davies).

SPELLS

Clerics can have spell lists with the following number of spells: 12 for spell levels 1-3; 8 for spell levels 4-6; 4 for spell levels 7-9. (Spells gained from other means, such as domains, do not count towards these limits).


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