5E Druid

Last 3 Edits

20th March, 2019. Added archetypes from those I have collected on Pinterest.
Mar 13th, 2018 Added Circle of Spores.
Oct 24th, 2017. Added paths from Xanathar's Guide to Everything.




Armor: Light, Medium, Shields (none of which can be made from metal)
Weapon Groups: Unless otherwise noted, druids gain proficiency in Simple weapons from their chosen groups. Choose any 4 from: Blowguns; Bows; Clubs & Staffs; Hammers & Maces; Hooks & Sickles; Natural Weapons; Short Blades (+ scimitar); Spears; Thrown & Slings; Whips, Nets & Chains.
Tools, Items, Vehicles, etc: Herbalism kit

Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival, Swim.

SUBCLASSES (Druid Circles)

  1. Circle of Birds & Beasts. (En5ider PDF by Mark Kernow). These druids use their command and control of natural creatures to aid their abilities.
  2. Circle of Dreams. (Xanathar's Guide to Everything p22, Wizards of the Coast).
  3. Circle of Elements. (En5ider PDF by Mark Kernow). These druids specialise in controlling the elements and elementals.
  4. Circle of the Fountain
  5. Circle of the Land. (PHB p68)
  6. Circle of Life. (En5ider PDF by Mark Kernow). These druids wield positive energy to heal the living and purify the land.
  7. Circle of the Maelstrom
  8. Circle of the Moon. (PHB p69)
  9. Circle of the Predator
  10. Circle of Root & Branch
  11. Circle of the Shepherd. (Xanathar's Guide to Everything p23, Wizards of the Coast).
  12. Circle of the Solstice. (ENWorld database, jace).
  13. Circle of the Spirit
  14. Circle of Spores. (Arcana Unearthed, Wizards of the Coast).
  15. Circle of Twilight. (Arcana Unearthed, Wizards of the Coast).
  16. Circle of Twilight
  17. Circle of Vermin. (ENWorld database, Darthbinks). This is one I have wanted to do. I still might have another go at it, but this will do for now.
  18. Circle of the World**. (Heroes of the Blade EN5ider, John Lynch). A more militant druid.


Druids can have spell lists with the following number of spells: 12 for spell levels 1-3; 8 for spell levels 4-6; 4 for spell levels 7-9. (Spells gained from other means, such as circle spells, do not count towards these limits).

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