5E Ranger

Last 3 Edits

4th Nov, 2019. Added adjustments to Beast Master's Ranger's Companion.
18th April, 2019. Added Swarmkeeper
19th April, 2019. Added damage to Favoured Enemy feature!


RANGER

ranger.jpg

PROFICIENCIES

Armor: Light, Medium, Shields
Weapon Groups: Rangers are proficient in the Simple and Martial weapon in each group they choose. Choose any 6 from: Axes & Picks; Blowguns; Bows; Brawling; Clubs & Staffs; Crossbows; Flails; Hammers & Maces; Hook & Sickles; Long Blades; Natural Weapons; Pistols; Rifles; Shields; Short Blades; Spears; Thrown & Slings; Whips, Nets & Chains.
(If you have groups for which you only have Simple weapon proficiencies, such as from race, you can upgrade 2 of these to Martial in the place of one of your selections from above.)
Tools, Items, Vehicles, etc: None

Saving Throws: Strength, Dexterity
Skills: Choose 3 from Animal Handling, Athletics, Endurance, Insight, Investigation, Nature, Perception, Stealth, Survival, Swim.


ADJUSTED CLASS FEATURES

FAVOURED ENEMY
Add the following text to your favoured enemy feature:

Once per round, when you hit a favoured enemy with a weapon attack, you add your proficiency bonus to damage.


ALTERNATE FEATURES/KITS

Choosing any of these changes how the actual class plays.

  1. Martial Ranger - Ranger with no spells. (Arcana Unearthed Wizards of the Coast website).
  2. Scout. Another option for non-spellcasting. Replaces and swaps some features to be a more militant class. (Heroes of the Blade EN5ider, John Lynch).
  3. Spirit Companion Ranger (Arcana Unearthed Wizards of the Coast link)
  4. Wanderer. Full class based on ranger. Non-spell casting. (Adventures in Middle Earth - Player's Guide, Cubicle Seven).

FIGHTING STYLES

  1. Archery. (PHB p72)
  2. Blade Dancer. (Masters of the Wild En5ider, Thiago Rosa)
  3. Blade Song. (Masters of the Wild En5ider, Thiago Rosa)
  4. Charge Leader. (Heroes of the Blade EN5ider, John Lynch).
  5. Defense. (PHB p72)
  6. Dueling. (PHB p72)
  7. Fisticuffs (EN5ider, Speaking with Fists, Josh Gentry).
  8. Mariner. (WotC Unearthed Arcana Waterborne Adventures p3)
  9. Phalanx. (Heroes of the Blade EN5ider, John Lynch).
  10. Two-Weapon Fighting. (PHB p72)

SUBCLASSES (Ranger Archetypes)

  1. Arcane Archer
  2. Arcane Half-Caster
  3. Beast Master (PHB p93, but see below for altered Ranger's Companion feature).
  4. Guardian (Arcana Unearthed for Spirit Companion Rangers).
  5. Gloom Stalker (Xanathar's Guide to Everything p41, Wizards of the Coast).
  6. Hunter (PHB p93)
  7. Hunter of Beasts. (Adventures in Middle Earth - Player's Guide, Cubicle Seven).
  8. Hunter of Shadows. (Adventures in Middle Earth - Player's Guide, Cubicle Seven).
  9. Horizon Walker (Xanathar's Guide to Everything p42, Wizards of the Coast)
  10. Monster Slayer (Xanathar's Guide to Everything p43, Wizards of the Coast)
  11. Nightstalker (Masters of the Wild En5ider article by Thiago Rosa)
  12. Planar Explorer (EN5ider article Explorers of the Universe, by Anthony Jennings).
  13. Primeval Guardian (Unearthed Arcana - Wizards of the Coast)
  14. Seeker (Arcana Unearthed for Spirit Companion Rangers).
  15. Shadow Walker
  16. Stalker (Arcana Unearthed for Spirit Companion Rangers).
  17. Strider
  18. Swarmkeeper (Arcana Unearthed, Wizards of the Coast).
  19. Tempest (Masters of the Wild En5ider article by Thiago Rosa)
  20. Trapper

There are MANY more subclasses here on the 5E SRD website

There are MANY more subclasses on the DMsGuild. Feel free to try one of those too.


ADJUSTED SUBCLASS FEATURES

RANGER'S COMPANION
As we are not overly concerned with 'action economy' in our games, make the following adjustments to this feature:

  • You can select an animal with more than 1/4 challenge rating or that is size Large, but the beast must have a challenge rating equal to half your level or lower. If the beast is higher than 1/4 CR and/or size Large, then your proficiency bonus that the beast adds to AC, attacks, damage, saving throws and skills is reduced by 2.
  • You can issue commands with your action OR bonus action AND the companion continues to take this action until you spend another action or bonus action to command it to do otherwise. Again, if there is nothing for it to do or it cannot continue taking that action, it resorts to the Dodge action as in the PHB.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License