5E Wizard

Last 3 Edits

Mar 13th, 2018. Added School of Invention.
Oct 24th, 2017 Added subclasses from Xanathar's Guide to Everything.
Feb 14th, 2017. Added Lore Mastery subclass.




Armor: None
Weapon Groups: Wizards are only proficient in the Simple weapons from their chosen groups. Choose 3 weapon groups from: Blowguns; Clubs & Staffs; Crossbows; Short Blades; Thrown & Slings.
Tools, Items, Vehicles, etc: None

Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana, History, Insight, Investigation, Medicine, and Religion.


Battlemage. Replaces cantrip features with weapon-based ones. (Heroes of the Blade EN5ider, John Lynch).

SUBCLASSES (Arcane Traditions)

  1. Bladesinging. (Sword Coast Adventurer's Guide p141, Wizards of the Coast).
  2. Lore Mastery. (Unearthed Arcana, Wizards of the Coast).
  3. School of Abjuration. (PHB p115).
  4. School of Conjuration. (PHB p116).
  5. School of Divination. (PHB p116).
  6. School of Enchantment. (PHB p117).
  7. School of Evocation. (PHB p117).
  8. School of Illusion. (PHB p118).
  9. School of Invention. (Unearthed Arcana, Wizards of the Coast).
  10. School of Necromancy. (PHB p118).
  11. School of Transmutation. (PHB p119).
  12. Shadowcaller Tradition. (En5ider article by Ari Marmell).
  13. War Magic. (Xanathar's Guide to Everything p59, Wizards of the Coast).
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