All Weapon Stats

Last 3 Edits

May 22nd, 2017. Moved damage types to properties. Also added:

  • D&D damage.
  • Cypher damage.
  • Ranges changed.
  • Set for Charge changed to Readied.
  • Burst fire to Auto-fire.
  • Are there any other properties I need to change?

May 18th, 2017. Page created and weapons added from D&D page.

RedDividerThick.jpg

WEAPON GROUPS

The document outlining the groups and the weapons that belong to each are below and also attached to the Equipment Page under Files.

If you wish to quickly determine a group quickly, here is a list of the Weapon Groups:

  1. Axes & Picks
  2. Blowguns
  3. Bows
  4. Brawling
  5. Clubs & Staffs
  6. Crossbows
  7. Flails
  8. Hammers & Maces
  9. Hooks & Sickles
  10. Long Blades
  11. Natural Weapons
  12. Pistols
  13. Polearms
  14. Rifles
  15. Shields (Weapon Group proficiency allows you to add your Proficiency bonus to attacks with shields).
  16. Short Blades
  17. Siege weapons
  18. Spears
  19. Thrown & Slings
  20. Whips, Nets & Chains
RedDividerThick.jpg

Weapon Sizes

All stats are typically for medium-sized wielders. Adjust stats for other sizes as per the table.

A Handy link whilst doing cultures and variations: Land of Nod Blog

CNOTE: Seems it would be a good idea to get Palladium's Compendium of Weapons & Armor. Which also reminds me, I had a blue 2E D&D book I must find: Arms & Equipment Guide from memory.

Size (of wielder) Damage Die* (for weapons made to appropriate size) Properties (if using normal sized weapons)
Tiny ½ die value Only Light weapons can be used, which is replaces with the Two-Handed quality.
Small Normal Disadvantage with Heavy weapons; Versatile is replaced with the Two-handed quality (with no increase to damage)
Large x2 die If weapons don't have Two-handed they gain Light quality; Two-handed is replaced with Versatile; Light weapons as to small to use
Huge x3 die Normal one-handed weapons are to small to use; Two-handed lose that quality; Gain reach
Gargantuan x4 die Only Two-handed weapons can be used and they gain Light; Gain Reach.

*Larger weapons may also gain Qualities such as AP 1, Heavy etc

RedDividerThick.jpg

Axes & Picks

Simple Axes & Picks Damage & Type Properties Cost Weight Cultures Sources
Axe - tool D&D 1d8, Cypher 4 Heavy, Slashing, Two-handed, Unbalancing 1 gp 6 lb. Euro (doloire, woodcutter's, wagoner's); Roman (dolabra)
Handaxe / Throwing D&D1d6, Cypher 3 Light, Range (Near), Slashing, Thrown 5 gp 2 lb. Africa; America (tomahawk); India (bhuj); Japan (masakari, ono), Indonesia (kapak) 5E PHB
Mattock D&D 1d8, Cypher 4 Bludgeoning & Slashing, Heavy, Two-Handed, Unbalancing 10 gp 7 lb. En5ider
Pick - hand / light D&D 1d6, Cypher 3 Piercing 4 gp 2 lb. PFCR
Pick - miner's D&D 1d10, Cypher 5 AP2, Awkward 2, Heavy, Piercing, Two-Handed, Unbalancing 2 gp 10 lb. En5ider; 5E PHB
Martial Axes & Picks Damage & Type Properties Cost Weight Cultures Sources
Axe-Spear D&D 1d8, Cypher 4 Double, Heavy; Piercing (spear), Slashing (axe), Spear - uses Spears group proficiency, Versatile, cannot be thrown as a spear 15 gp 6 lb. Dwarf (urgosh) En5ider; PFCR
Battleaxe D&D 1d8, Cypher 4 Slashing, Versatile 10 gp 4 lb. Africa (shoka); Athas (carrikal - twin bladed, Fragile, Brutal (rerolls 1's on damage)); China (ch'iang); Egypt (khetan); Euro - North (Dane axe); Greece (labrys); India (parashu, keteriya, tabar, tungi); Japan (masakari, ono); Maritime (boarding axe); Persia (sagaris, tabarzin, 'saddle axe'); Phillipines (panabas); Viking (bearded - as a bonus action can hook on target's shield to provide Wrap-Around for next attack vs the target before the target has their turn, Dane axe) 5E PHB
Buckler-Axe D&D 1d6, Cypher 3 Bludgeoning (buckler), Light; Buckler uses Shields group proficiency, Defensive 1, (Benefits that allow you to use your shield, such as to push or add to Dexterity saves, cannot be used with bucklers), Slashing (axe) 15 gp 3 lb. Dwarf 3E Complete Warrior
Double battleaxe D&D 1d8, Cypher 4 Double, Heavy, Slashing (both ends), Versatile 25 gp 5 lb. Orc En5ider; PFCR
Greataxe D&D 1d12, Cypher 6 Heavy, Slashing, Two-Handed 30gp 7 lb. Euro - North; Orc 5E PHB
Pick - war / Crowbill D&D 1d8, Cypher 4 AP2, Piercing, Versatile 5 gp 2 lb. China (daggeraxe); India (zaghnal) 5E PHB
Swordaxe D&D 1d8, Cypher 4 AP1, Slashing, Unbalancing, Versatile 10 gp 5 lb. 3E Arcana Unearthed
Waraxe D&D 1d10, Cypher 5 AP1, Heavy, Slashing, Unbalancing 30 gp 5 lb. Dwarf PFCR
RedDividerThick.jpg

Blowguns

Simple Blowguns Damage & Type Properties Cost Weight Cultures Sources
Blowgun D&D 1, Cypher 1 Ammunition (darts, 1 gp, 1 lb. per 50), Piercing, Range (Near) 10 gp 1 lb. African 5E PHB
Martial Blowguns Damage & Type Properties Cost Weight Cultures Sources
Blowgun - Long / Greater D&D 1d4, Cypher 2 Ammunition (darts, 1 gp, 1 lb. per 50), Piercing, Range (Short), Two-handed 20 gp 4 lb. African (great) 3E Oriental Adv
Mouth Darts D&D 1, Cypher 1 Ammunition (darts, 1 gp, 1 lb. per 50), Piercing, Range (Close) 1 gp - Japan (fukimi-bari) 5E PHB
RedDividerThick.jpg

Bows

Simple Bows Damage & Type Properties Cost Weight Cultures Sources
Shortbow / Hunting bow D&D 1d6, Cypher 3 Ammunition (arrows, 1 gp, 1 lb. per 20), Piercing, Range (Short), Two-handed 25 gp 2 lb. ANY (except Australia) 5E PHB
Martial Bows Damage & Type Properties Cost Weight Cultures Sources
Greatbow D&D 1d10, Cypher 5 Ammunition (arrows, 1 gp, 2 lb. per 20), Heavy, Piercing, Range (Long), Two-handed, Disadvantage unless Strength is 13+ 50 gp 3 lb. Africa - Kenya 3E African Adv; 1E Dragon Mag 189
Longbow D&D 1d8, Cypher 4 Ammunition (arrows, 1 gp, 1 lb. per 20), Heavy, Piercing, Range (Long), Two-handed 50 gp 2 lb. Africa 5E PHB
Longbow - composite D&D 1d8, Cypher 4 AP1, Ammunition (arrows, 1 gp, 1 lb. per 20), Heavy, Piercing, Range (Short), Two-handed 100 gp 3 lb. Japan (daikyu, drop the Heavy property) PFCR
Shortbow - composite D&D 1d6, Cypher 3 AP1, Ammunition (arrows, 1 gp, 1 lb. per 20), Piercing, Range (Short), Two-handed 80 gp 3 lb. Arabia; China (gong jian); Japan (yumi) En5ider; PFCR
Variant Ammunition Damage & Type Properties Cost Weight Cultures Sources
Arrow - blunt D&D -1 die type, Cypher -1 Bludgeoning (replaces previous damage type), Range (-1 category) 10 gp per 20 2 lb. 3E Dragon Compendium (Mag 279)
Arrow - flight normal Range (+1 category (max Long) 10 gp per 20 1 lb. Elf 3E Dragon Compendium (Mag 279)
Arrow - signal D&D -1 die type, Cypher -1 Awkward (3); Designed to whistle or emulate a bird's call 10 gp per 20 2 lb. Elf 3E Dragon Compendium (Mag 279)
Arrow - smoke D&D -1 die type, Cypher -1 Awkward (3); Range (-1 category); Trails smoke & creates a cloud in a 10-foot-cube where it lands 20 gp per 20 4 lb. 3E Dragon Compendium (Mag 279)
RedDividerThick.jpg

Brawling

Simple Brawling Weapons Damage & Type Properties Cost Weight Cultures Sources
Gauntlet / Brass knuckles D&D 1d3, Cypher 2 Bludgeoning, Light 2 gp 1 lb. Japan (kote); Roman (cestus) 3E Arcana Unearthed; SW Weird Wars Rome
Gauntlet - spiked D&D 1d4, Cypher 2 Light, Piercing 2 gp 2 lb. 3E Arcana Unearthed
Improvised (small) D&D 1d4, Cypher 2 Fragile, Light, Range (Near), Thrown - - - 5E PHB
Improvised (med) D&D 1d6, Cypher 3 Awkward 2, Fragile, Range (Near), Thrown - - - -
Improvised (large) D&D 1d8, Cypher 4 Awkward 3, Heavy, Two-handed, Unbalancing - - -
Knife D&D 1d4, Cypher 2 Finesse, Light, Piercing OR Slashing, Range (Near), Thrown gp lb. ANY; Africa (telek)
Unarmed Strike D&D 1, Cypher 2 Bludgeoning, Light - - 5E PHB
Wrist razors D&D 1d4, Cypher 2 Light, Piercing OR Slashing 2 gp 1 lb. Athas 4E DSCS
Martial Brawling Weapons Damage & Type Properties Cost Weight Cultures Sources
Nekode D&D 1d4, Cypher 2 Finesse, Light, Slashing 2 gp 1 lb. PFCR; 3E Oriental Adv
Punching dagger D&D 1d6, Cypher 3 Light, Piercing 2 gp 1 lb. Athas (puchik); India (katar; scissor katar or panther claw (10 gp) - add Defensive 1, Disarm) PFCR; 3E Dragon Compendium (Mag 281); 4E DSCS
Sai D&D 1d4, Cypher 2 Bludgeoning, Defensive 1, Disarm, Finesse, Light 2 gp 2 lb. Japan (also jitte (with 1 guard)) En5ider; 3E Oriental Adv
Siangham D&D 1d4, Cypher 2 Piercing 3 gp 1 lb. Japan PFCR
Star Knife D&D 1d4, Cypher 2 Finesse, Light, Piercing, Range (Near), Thrown gp lb. PFCR
Tonfa or Whacking stick D&D 1d4 Bludgeoning, Defensive 1, Light 2 gp 1 lb. African (knobkerrie, iWisa); Japan (tonfa) PFCR; 3E Oriental Adv
Tortoise blade D&D 1d6 (punching dagger) or 1d4 (buckler), , Cypher 3 (punching dagger) or 2 (buckler) Bludgeoning (buckler), Light; Buckler uses Shields group proficiency, Defensive 1, (Benefits that allow you to use your shield, such as to push or add to Dexterity saves, cannot be used with bucklers), Piercing (punching dagger) 10 gp 3 lb. Athas 4E DSCS; 3E Complete Warrior
RedDividerThick.jpg

Clubs & Staffs

Simple Clubs & Staffs Damage & Type Properties Cost Weight Cultures Sources
Club / Cudgel D&D 1d4, Cypher 2 Bludgeoning, Light 1 sp 2 lb. ANY; Africa (knobkerrie); Maritime (belaying pin); Phillipines (muton) 5E PHB
Club - throwing D&D 1d4, Cypher 2 Bludgeoning, Light, Range (Near), Thrown gp lb. Africa (small knobkerrie)
Sap D&D 1d4, Cypher 2 Bludgeoning, (Foes reduced to 0 hit points are unconscious) 1 gp 2 lb. PFCR
Quarterstaff D&D 1d6, Cypher 3 Bludgeoning, Double (and Light when used as a double weapon), Versatile 2 sp 4 lb. ANY; China bang, gun); India (lathi); Indonesia (toya); Japan (bo); Korea (bong) 5E PHB
Sling staff D&D 1d4, Cypher 2 Bludgeoning, Fragile, Two-Handed, (see Thrown & Slings for ranged) 1 gp 4 lb. Halfling (hoopak)
Martial Clubs & Staffs Damage & Type Properties Cost Weight Cultures Sources
Greatclub D&D 1d8, Cypher 4 Bludgeoning, Heavy, Two-handed 2 sp 10 lb. China chang bang); India (gada); Japan (tetsubo)
Morningstar / Spiked club D&D 1d8, Cypher 4 AP 1, Bludgeoning & Piercing 15 gp 4 lb. 5E PHB
RedDividerThick.jpg

Crossbows

Simple Crossbows Damage & Type Properties Cost Weight Cultures Sources
Light Crossbow D&D 1d8, Cypher 4 AP 1, Ammunition (bolts, 1 gp, 1 lb. per 20), Piercing, Range (Short), Loading, Two-Handed 25 gp 5 lb. Africa - Congo; China (nu) 5E PHB
Martial Crossbows Damage & Type Properties Cost Weight Cultures Sources
Hand Crossbow D&D 1d6, Cypher 3 Ammunition (bolts, 1 gp, 1 lb. per 20), Light, Loading, Piercing, Range (Near) 75 gp 3 lb. 5E PHB
Heavy Crossbow D&D 1d10, Cypher 5 AP 2, Ammunition (bolts, 1 gp, 2 lb. per 20), Heavy, Piercing, Range (Short), Rof 1, Loading, Two-Handed 50 gp 18 lb. 5E PHB
Repeating Crossbow D&D 1d8, Cypher 4 AP 1, Ammunition (bolts, 1 gp, 1 lb. per 20), Awkward 2, Piercing, Range (Short), Reload (6 shots), Two-Handed 100 gp 8 lb. En5ider; 3E PFCR
Three-Shot Crossbow D&D 1d8, Cypher 4 AP 1, Ammunition (bolts, 1 gp, 1 lb. per 20), Awkward 2, Piercing, Range (Short), Reload (3 shots), Two-Handed 50 gp 7 lb. Myrish
Variant Ammunition Damage & Type Properties Cost Weight Cultures Sources
Bolt - thunder D&D -1 die type, Cypher -1 Bludgeoning, Range (-1 category); Creatures within 10-feet of impact point must make a DC 12 Constitution save. On a failed save they are deafened (save at the end of each turn to remove). If a creature is the target, they also suffer 1d6 thunder damage on a failed save. 50 gp each 1/2 lb. Dwarf 3E Dragon Compendium (Mag 279)
RedDividerThick.jpg

Flails

  • Bladed flails deal Slashing damage but gain the Awkward (2) property.
  • Spiked flails (morningstars) gain AP 1 and deal Piercing damage as well as Bludgeoning damage. 3E Dragon Compendium (Mag 304).
Simple Flails Damage & Type Properties Cost Weight Cultures Sources
Ball & chain D&D 1d6, Cypher 3 Awkward 1, Bludgeoning, Heavy, Trip, Unbalancing, Wrap-Around 2 gp 8 lb. En5ider
Flail - Light/Grain/Tool * D&D 1d4, Cypher 2 Bludgeoning, Fragile, Light, Trip, Wrap-Around 2 gp 2 lb.
Martial Flails Damage & Type Properties Cost Weight Cultures Sources
Flail * D&D 1d8, Cypher 4 Bludgeoning, Trip, Wrap-Around 10 gp 2 lb. China (2-section staff) 5E PHB
Flail - heavy * D&D 1d10, Cypher 5 Bludgeoning, Heavy, Trip, Two-handed, Wrap-Around 15 gp 10 lb. 3E Arcana Unearthed
Nunchaku D&D 1d4, Cypher 2 Bludgeoning, Disarm, Finesse 5 gp 2 lb. Japan En5ider; PFCR
Three-section staff D&D 1d6, Cypher 3 Bludgeoning, Disarm, Trip, Wrap-Around 8 gp 4 lb. China 3E Oriental Adv
RedDividerThick.jpg

Hammers & Maces

Simple Hammers & Maces Damage & Type Properties Cost Weight Cultures Sources
Hammer - tool D&D 1d4, Cypher 2 Bludgeoning 1 gp 3 lb. 5E PHB
Hammer - light / throwing D&D 1d4, Cypher 2 Bludgeoning, Light, Range (Near), Thrown 2 gp 2 lb. 5E PHB
Mace D&D 1d6, Cypher 3 Bludgeoning 5 gp 4 lb. ANY; China (suan tou fung); Indonesia (gada) 5E PHB
Martial Hammers & Maces Damage & Type Properties Cost Weight Cultures Sources
Maul D&D 2d6, Cypher 6 AP 2, Bludgeoning, Heavy, Two-handed, Unbalancing 10 gp 10 lb. 5E PHB
Warhammer / Warmace D&D 1d8, Cypher 4 Bludgeoning, Versatile 15 gp 2 lb. 5E PHB; 3E Complete Warrior
RedDividerThick.jpg

Hooks & Sickles

Simple Hooks & Sickles Damage & Type Properties Cost Weight Cultures Sources
Gaff / Hafted hook D&D 1d8, Cypher 4 Barbed, Heavy, Piercing, Reach, Trip, Toggle (max 10 ft.), Two-Handed 4 gp 5 lb. Asia (ankus, elephant goad - may have a spear head on end); Ogre (can also deal slashing damage) 3E Dragon Compendium (Mag 331); SW Pirates of the Spanish Main
Hook D&D 1d4, Cypher 2 Barbed, Finesse, Light, Piercing 3 gp 1 lb. Maritime SW Pirates of the Spanish Main
Sickle D&D 1d4, Cypher 2 Light, Piercing OR Slashing 1 gp 2 lb. Asherati/Desert (eagle claw); China (lian); Greece; Indonesia (badik); Japan (kama); Ogre (ogre hook) 5E PHB
Martial Hooks & Sickles Damage & Type Properties Cost Weight Cultures Sources
Alhulak D&D 1d6, Cypher 3 Fragile, Piercing & Slashing, Trip, Versatile 15 gp 3 lb. Athas 4E DSCS
Cahulaks D&D 1d6, Cypher 3 Awkward 2 (when thrown), Double, Entangling (when thrown), Fragile, Piercing & Slashing, Range (Near), Thrown, Trip, Wrap-Around (when thrown) 25 gp 3 lb. Athas 4E DSCS
Mangler D&D 1d8, Cypher 4 Fragile, Light, Slashing 30 gp 2 lb. 3E Arcana Unearthed
Sickle sword D&D 1d6, Cypher 3 Piercing OR Slashing, Wrap-Around 5 gp 3 lb. Africa - north east (shotel); Egypt (sickle sword); Euro - East (sica); 3E African Adv; 1E Dragon Mag 189
RedDividerThick.jpg

Long Blades

Simple Long Blades Damage & Type Properties Cost Weight Cultures Sources
Long blade D&D 1d8, Cypher 4 Slashing, Versatile 15 gp 3 lb. Africa - Dohemey (nyek-ple-nen-toh/razor sword, add the Serrated quality); Africa - north west medieval (kaskara); China (jian); Euro (cusped falchion); Euro (longsword, can also deal piercing damage); Euro (sabre. +25 gp, add Defensive 1); India (khandar); Japan (katana); Korea (gum); Marine (shark-toothed longsword, add the serrated quality); Nepal (ram dao); Roman (spartha); Orc (falchion) 5E PHB; SW Weird Wars Rome
Martial Long Blades Damage & Type Properties Cost Weight Cultures Sources
Double longsword D&D 1d8, Cypher 4 Double, Slashing 50 gp 6 lb. PFCR; 3E Dragon Compendium (Mag 281) (bladed staff)
Greatsword D&D 2d6, Cypher 6 Heavy, Slashing, Two-Handed 50 gp 6 lb. Arabia (great falchion); Burma (dalwel); Dacia/Thrace (falx, add Wrap-Around); Japan (nagamaki, no-dachi); Orc (great falchion); Scotland (claymore) 5E PHB; SW Weird Wars Rome
Khopesh D&D 1d8, Cypher 4 Slashing, Trip, Versatile 10 gp 5 lb. Dothraki (arakh); Egypt
Swordaxe D&D 1d8, Cypher 4 AP 1, Slashing, Unbalancing , Versatile 10 gp 5 lb. Euro (cleaver falchion) 3E Arcana Unearthed
RedDividerThick.jpg

Natural Weapons

  • These stats are guidelines for a Medium-sized creature. Actual damage may depend upon make and size of actual weapons. For eg a stone slam should increase the damage die by one or a constrictor snake may not get any extra damage for a bite.
Simple Natural Weapons Damage & Type Properties Cost Weight Cultures Sources
Bite – Fangs D&D 1d4, Cypher 2 Finesse, Piercing gp lb.
Bite – shredding D&D 1d4, Cypher 2 Slashing gp lb.
Bite – crushing D&D 1d4, Cypher 2 Bludgeoning & Slashing, Entangling gp lb.
Bash / Hoof / Slam D&D 1d4, Cypher 2 Bludgeoning gp lb.
Claws D&D 1d4, Cypher 2 Finesse, Light, Slashing gp lb.
Gore / Horns D&D 1d4 or d6, Cypher 2 or 3 Piercing, Unarmed (for short horns) gp lb.
Proboscis D&D 1d6, Cypher 3 Finesse, Piercing gp lb.
Tentacle D&D 1d4 or none, Cypher 2 on none Bludgeoning, Entangling, Reach, Trip, Wrap-Around gp lb.
RedDividerThick.jpg

Pistols

Simple Pistols Damage & Type Properties Cost Weight Cultures Sources
Automatic pistol D&D 2d6, Cypher 6 Ammunition (bullets, 1 gp, 1 lb. per 20), AP 3, Auto-fire, Light, Piercing, Reload (15 shots), Range (Short) 200 gp 3 lb. Modern 5E DMG; SW Deluxe CR
Gunpowder pistol D&D 1d10, Cypher 5 Ammunition (shot, 3 gp, 2 lb. per 10), AP 1, Awkward (2), Light, Loading (2), Piercing, Range (Near) 250 gp 3 lb. Euro - Renaissance; Maritime 5E DMG; SW Pirates of the Spanish Main
Laser pistol / Blaster pistol D&D 1-3d6, Cypher 4 Ammunition (energy cell, 1 gp, - lb. per 50, 1d6 damage per shot), AP 2, Auto-fire, Energy, Light, Reload (50 shots), Range (Short) 200 gp 2 lb. Futuristic; Star Wars 5E DMG; SW Deluxe CR
Revolver D&D 2d8, Cypher 4 Ammunition (bullets, 1 gp, 1 lb. per 20), AP 4, Light, Piercing, Reload (6 shots), Range (Short) 200 gp 3 lb. Modern 5E DMG; SW Deluxe CR
Martial Pistols Damage & Type Properties Cost Weight Cultures Sources
Heavy Laser pistol / Blaster pistol D&D 1-3d8, Cypher 5 Ammunition (energy cell, 1 gp, - lb. per 30, 1d8 damage per shot), AP 3, Auto-fire, Energy, Light, Reload (50 shots), Range (Near) 400 gp 3 lb. Futuristic; Star Wars
RedDividerThick.jpg

Pole-arms

Simple Polearms Damage & Type Properties Cost Weight Cultures Sources
Scythe D&D 1d8, Cypher 4 Awkward 2, Heavy, Slashing, Two-Handed, Wrap-Around 5 gp 6 lb. Greece En5ider; PFCR
Martial Polearms Damage & Type Properties Cost Weight Cultures Sources
Fauchard D&D 1d8, Cypher 4 Entangling (with piercing attack only), Heavy, Reach, Slashing, Trip, Two-Handed 20 gp 6 lb. Euro 3E Dragon Compendium (Mag 331)
Glaive D&D 1d10, Cypher 5 Heavy, Reach , Slashing, Two-Handed 20 gp 6 lb. China (chan, da dao); Japan (naginata) 5E PHB
Guisarme D&D 1d8 or 1d6 (hook or spear point), Cypher 4 or 3 (hook or spear) Barbed (hook), Heavy, Piercing (hook or spear), Reach, Slashing, Trip, Two-Handed 20 gp 6 lb. Euro 3E Dragon Compendium (Mag 331)
Halberd D&D 1d10 (blade) or 1d8 (spear), Cypher 5 or 4 (spear) Heavy, Piercing (spear), Reach, Readied, Slashing (blade), Two-Handed 20 gp 6 lb. Athas (trikal - no piercing damage, remove set for charge property), China (ch'i chi); Japan (bisento); France (voulge - no spear point,remove set for charge property) 5E PHB; 3E Dragon Compendium (Mag 331)
Crescent Blades D&D 1d8, Cypher 4 Double, Heavy, Slashing 50 gp 6 lb. Athas (lotilus); Japan (lajatang); Kreen (gythka) 5E MM; 3E Oriental Adv; 3E Complete Warrior; 3E Sandstrom
Man-Catcher D&D None or 1d6, Cypher none or 3 Entangling (DC 12 to escape), Heavy, Piercing, Reach, Trip, Two-Handed 8 gp 7 lb. Japan (sasumata) 3E Oriental Adv; 3E Complete Warrior
Pike D&D 1d8, Cypher 4 Awkward (2), Heavy, Piercing, Reach (+10ft), Readied, Two-Handed 25 gp 8 lb. Euro - Renaissance (awl pike); Greece (sarissa) 3E Dragon Compendium (Mag 331); 2E Age of Heroes
Pole-Axe / Bardiche D&D 2d6, Cypher 6 AP 1, Awkward 2, Heavy, Reach, Slashing, Two-Handed, Unbalancing 25 gp 7 lb. Africa (elephant axe); Scotland (lochaber axe) En5ider; 3E Dragon Compendium (Mag 331); 3E African Adv
Pole-Pick D&D 2d6 (pick head) or 1d6 (spear head), Cypher 6 or 3 (spear) AP 2 (pick head), Awkward 2, Heavy, Piercing, Reach, Two-Handed, Unbalancing 25 gp 7 lb. Euro (bec de corbin 'crow's beak'); Switzerland (lucerne hammer - add a 1d8 bludgeoning head with AP 2) 3E Dragon Compendium (Mag 331)
Ransuer D&D 1d8, Cypher 4 Heavy, Disarm, Piercing, Reach, Readied, Two-Handed 20 gp 6 lb. Derro ? (duom - back points that deal 1d6 piercing damage and can be used vs foes within 5ft at no penalty); Euro (ransuer; spetum or partisan - both can deal 1d6 slashing damage). PFCR; 3E Dragon Compendium (Mag 331)
RedDividerThick.jpg

Rifles

Simple Rifles Damage & Type Properties Cost Weight Cultures Sources
Blunderbuss D&D 2d8, Cypher 6 Ammunition (shot, 3 gp, 5 lb. per 10), AP 1 (at normal range only), Awkward (2), Loading (2), Piercing, Range (Near), Spray, Two-handed 500 gp 9 lb. Euro - Renaissance; Maritime 5E DMG; SW Pirates of the Spanish Main
Laser rifle / Blaster rifle D&D 1-3d8, Cypher 6 Ammunition (energy cell, 1 gp, - lb. per 30, 1d8 damage per shot), AP 2, Auto-fire, Energy, Reload (30 shots), Range (Long), Two-handed 300 gp 7 lb. Futuristic; Star Wars 5E DMG; SW Deluxe CR
Musket D&D 1d12, Cypher 6 Ammunition (shot, 3 gp, 2 lb. per 10), AP 2, Awkward (2), Loading (2), Piercing, Range (Near), Two-handed 500 gp 10 lb. Euro - Renaissance; Maritime 5E DMG; SW Pirates of the Spanish Main
Rifle - automatic / Machine gun D&D 2d8, Cypher 6 Ammunition (bullets, 1 gp, 1 lb. per 20), AP 5, Auto-fire, Piercing, Range (Short), Reload (30 shots), Two-handed 400 gp 8 lb. Modern 5E DMG; SW Deluxe CR
Rifle - hunting D&D 2d10, Cypher 6 Ammunition (bullets, 1 gp, 1 lb. per 20), AP 5, Piercing, Range (Long), Reload (5 shots), Two-handed 300 gp 8 lb. Modern 5E DMG; SW Deluxe CR
Shotgun D&D 2d8, Cypher 6 Ammunition (shot, 3 gp, 3 lb. per 10), AP 1 (at normal range only), Loading, Piercing, Range (Near), Spray, Two-handed 120 gp 6 lb. Modern 5E DMG; SW Deluxe CR
Shotgun - double barrel D&D 2d8, Cypher 6 Ammunition (shot, 3 gp, 3 lb. per 10), AP 1 (at normal range only), Piercing, Reload (2 shots), Range (Near), Spray, Two-handed 150 gp 7 lb. Modern 5E DMG; SW Deluxe CR
Shotgun - pump action D&D 2d8, Cypher 6 Ammunition (shot, 3 gp, 3 lb. per 10), AP 1 (at normal range only), Piercing, Reload (6 shots), Range (Near), Spray, Two-handed 180 gp 7 lb. Modern 5E DMG; SW Deluxe CR
Martial Rifles Damage & Type Properties Cost Weight Cultures Sources
Antimatter rifle D&D 6d8, Cypher 8 Ammunition (energy cell, 1 gp, - lb. per 2), AP 5, Energy, Reload (2 shots), Range (Long), Two-handed 500 gp 10 lb. Futuristic 5E DMG
RedDividerThick.jpg

Shields

  • Spiked shields gain AP 1 and deal Piercing damage as well as Bludgeoning damage.
Simple Shields Damage & Type Properties Cost Weight Cultures Sources
Buckler D&D 1d4, Cypher 2 Bludgeoning, Defensive 1, Light, (Benefits that allow you to use your shield, such as to push or add to Dexterity saves, cannot be used with bucklers) 7 gp 2 lb. PFCR
Small Shield D&D 1d4 Bludgeoning, Defensive 1, Light 5 gp 4 lb. Roman (parma) PFCR; SW Weird Wars Rome
Martial Shields Damage & Type Properties Cost Weight Cultures Sources
Buckler-Axe D&D 1d6 (axe) or 1d4 (buckler), Cypher 3 (axe) or 2 (buckler) Bludgeoning (buckler), Defensive 1, Light, Slashing (axe), (Benefits that allow you to use your shield, such as to push or add to Dexterity saves, cannot be used with bucklers), Axe uses Axes & Picks group proficiency 15 gp 3 lb. Dwarf 3E Complete Warrior
Shield D&D 1d6, Cypher 3 Bludgeoning, Defensive 2 10 gp 6 lb. Greek (aspis, clipeus, hoplon); Roman (clipeus, scutum) 5E PHB
Tortoise Blade D&D 1d6 (punching dagger) or 1d4 (buckler), Cypher 3 or 2 Bludgeoning (buckler), Defensive 1, Light, Piercing (punching dagger), (Benefits that allow you to use your shield, such as to push or add to Dexterity saves, cannot be used with bucklers); Punching dagger uses Brawling group proficiency, Light 10 gp 3 lb. Athas; Gnome; Halfling 4E DSCS; 3E Complete Warrior
RedDividerThick.jpg

Short Blades

Simple Short Blades Damage & Type Properties Cost Weight Cultures Sources
Dagger / Dirk D&D 1d4, Cypher 2 Finesse, Light, Piercing, Range (Near), Thrown 2 gp 1 lb. ANY; Bhurma (dhaw); China (bi shou); India (khanjarli); Japan (tanto); Roman (pugio); Thailand (mit) 5E PHB
Knife D&D 1d4, Cypher 2 Finesse, Light, Piercing OR Slashing, Range (Near), Thrown gp lb. ANY; Africa (telek)
Kukri D&D 1d4, Cypher 2 Finesse, Light, Slashing gp lb. Africa (scrub knife) PFCR
Martial Short Blades Damage & Type Properties Cost Weight Cultures Sources
Double shortsword D&D 1d6, Cypher 3 Double, Finesse, Light, Piercing 50 gp 6 lb. PFCR; 3E Arcana Unearthed (swordstaff)
Foil / Epee D&D 1d6, Cypher 3 Finesse, Light, Piercing 10 gp 1 lb. Elf (elven lightblade)
Main-Gauche D&D 1d4, Cypher 2 Defensive 1, Disarm, Finesse, Light, Piercing 10 gp 1 lb. En5ider
Rapier D&D 1d8, Cypher 4 Defensive 1, Finesse, Fragile, Piercing OR Slashing 25 gp 2 lb. Elf (elven thinblade) 5E PHB
Scimitar D&D 1d6, Cypher 3 Finesse, Light, Slashing 25 gp 3 lb. China (dao); Elf (elven fighting sword); India (tulwar, shamshir); Indonesia (parang); Japan (ninja-to, wakizashi); Philippines (bolo) 5E PHB
Shortsword D&D 1d6, Cypher 3 Finesse, Light, Piercing 10 gp 2 lb. Africa (flyssa); China (duan jian); Greece; India (choora); Indonesia (kris); Korea (dan sang gum); Nepal (kora); Roman (gladius) 5E PHB; SW Weird Wars Rome
Short Chopping Blade / Single edged blade / Machete D&D 1d6, Cypher 3 Light, Slashing 10 gp 3 lb. Africa (long scrub knife); Berbers (flyssa); China (butterfly sword); Maritime (cutlass - gains Defensive 1); Saxon (seax)
Stiletto D&D 1d4, Cypher 2 (AP 1 with sneak attack or surprise), Light, Piercing 10 gp 1 lb. Euro
RedDividerThick.jpg

Siege Weapons

  • This category basically includes weapons capable of destroying groups of enemies, large objects or structures, including modern artillery often considered 'heavy weapons'.
  • Many of the normal weapon properties do not apply to them. Unless otherwise noted, these are Large objects (immune to psychic and poison damage) and have their own statistics (in brackets).
  • Bonuses to hit are for trained crews. Characters make Intelligence (Warfare) checks to fire these weapons in our games and add their proficiency bonus a second time if proficient in this weapon group.
Simple Siege Weapons Damage & Type Properties Cost Weight Cultures Sources
Ballista - light D&D 3d6 (AC 15, HPs 30, Load 1, Aim 1, Fire 1, +6 to hit), Ammunition (bolts), AP 3, Piercing, Range (Long) - - Euro - Medieval; Roman (scorpio) SW Weird Wars Rome
Cannon D&D 8d10 (AC 19, HPs 75, Load 1, Aim 1, Fire 1, +6 to hit), Ammunition (shot), AP 8, Bludgeoning, Range (Long) - - Euro - Late Medieval; Roman 5E DMG
Cauldron - suspended D&D 3d6 (AC 19, HPs 20, Fill 3, Tip 1, 10-foot-square area, DC 15 Dexterity save (1/2 damage on success)), Ammunition (boiling oil), Energy (fire) - - Euro - Medieval 5E DMG
Ram D&D 3d10 (AC 15, HP 100, Min of 4 Medium creatures to operate, total cover from a gallery roof; +8 to hit, reach 5ft, disadvantage vs non-stationary targets), AP 4, Bludgeoning - - Euro - Medieval; Roman 5E DMG; SW Weird Wars Rome
Siege tower - (AC 15, HPs 200, Speed 15ft, 6 Medium creatures needed to push per 10ft high (typically 40ft), crew inside have total cover) - - Euro - Medieval; Roman 5E DMG; SW Weird Wars Rome
Martial Siege Weapons Damage & Type Properties Cost Weight Cultures Sources
Ballista D&D 3d10 (AC 15, HPs 50, Load 1, Aim 1, Fire 1, +6 to hit), Ammunition (bolts), AP 5, Piercing, Range (Long) - - Euro - Medieval; Roman 5E DMG; SW Weird Wars Rome
Catapult D&D 5d10 (AC 15, HPs 100, Load 2, Aim 2, Fire 1, +5 to hit, high arc - can fire over cover), Ammunition (stone), AP 6, Bludgeoning, Range (Long, can't fire on targets with Short) - - Euro - Medieval (Mangonel); Roman 5E DMG; SW Weird Wars Rome
Catapult - light D&D 3d10 (AC 15, HPs 75, Load 1, Aim 2, Fire 1, +5 to hit, high arc - can fire over cover), Ammunition (stone), AP 4, Bludgeoning, Range (Long, can't fire on targets with Short) - - Euro - Medieval; Roman (onager) SW Weird Wars Rome
Trebuchet D&D 8d10 (AC 15, HPs 150, Load 2, Aim 2, Fire 1, +5 to hit, high arc - can fire over cover), Ammunition (stone), AP 8, Bludgeoning, Range (Long, can't fire on targets with Short) - - Euro - Medieval 5E DMG
RedDividerThick.jpg

Spears

Simple Spears Damage & Type Properties Cost Weight Cultures Sources
Fishing Spear D&D 1d4, Cypher 2 Barbed (but no extra damage on removal), Fragile, Piercing, Reach, Range (Near), Thrown 2 gp 3 lb. Westeros (frog) En5ider
Javelin / Short spear D&D 1d6, Cypher 3 Piercing, Range (Short), Thrown 5 sp 2 lb. ANY; Africa (intshuntshe); China (mau); Japan (nage-yari); Roman (iaculum) 5E PHB; SW Weird Wars Rome
Harpoon or Barbed Spear D&D 1d6, Cypher 3 Barbed, Heavy, Piercing, Range (Near), Thrown, Toggle (harpoon only; max 10 ft.), Versatile 5 gp 4 lb. African; Greece (harpoon); Maritime En5ider
Spear D&D 1d6, Cypher 3 Piercing, Range (Near), Thrown, Versatile 1 gp 3 lb. ANY; Africa (assegai); Japan (yari) 5E PHB; SW Weird Wars Rome
Martial Spears Damage & Type Properties Cost Weight Cultures Sources
Broad-Bladed Spear D&D 1d6, Cypher 3 Piercing & Slashing, Range (Near), Thrown, Versatile 15 gp 4 lb. African (leaf spear - sometimes has serrated quality, paddle spear - no short range for throwing); Athas (gouge - loses Thrown) 4E DSCS; 3E African Adv; 3E Dragon Compendium (Mag 304); 1E Dragon Mag 189
Double Spear D&D 1d6, Cypher 3 Double, Piercing, Range (Near), Thrown, Versatile 20 gp 4 lb.
Dragon Paw D&D 1d6, Cypher 3 Defensive 1 (with off-hand), Double, Piercing 25 gp 5 lb. Athas; Japan (sang kauw) 3E Oriental Adv
Lance D&D 1d12, Cypher 6 AP 2 (mounted), Heavy, Mounted, Piercing, Reach, (Two-handed when on foot) 10 gp 6 lb. Japan (uma-yari); Roman (contus) 5E PHB
Lance - tourney D&D 1d6, Cypher 3 Bludgeoning, Fragile (on a 1-3), Heavy, Mounted, Reach gp lb.
Long-Bladed Spear D&D 1d8, Cypher 4 Piercing OR Slashing, Versatile 15 gp 4 lb. African (iklwa); Athas (gouge - loses Thrown property, Two-Handed) 3E African Adv
Longspear / Light Lance D&D 1d10, Cypher 5 AP 1 (mounted), Heavy, Piercing, Reach, Readied, Two-Handed 20 gp 6 lb. China (mao, qiang); Greece (xyston); Malaysia (lembing); Roman (hasta); Westeros (boar spear) 5E PHB (as pike); SW Weird Wars Rome
Pilum D&D 1d6, Cypher 3 Fragile (any but a 1), Piercing, Range (Near), Thrown, (If a wooden shield is hit, the wielder gains no benefit from it until the pilum is removed using an action and Strength check at DC 10. A thrown pilum is bent and it takes an action to straighten it for another throw) 2 gp 4 lb. Roman 3E Dragon Compendium (Mag 331); SW Weird Wars Rome
Trident D&D 1d6, Cypher 3 Brace, Disarming, Piercing, Range (Near), Thrown, Versatile 5 gp 4 lb. China (tiger lance, san cha); Greece; Japan (dai tsuchi); Roman (fuscina) 5E PHB; SW Weird Wars Rome
RedDividerThick.jpg

Thrown & Slings

  • Weapons listed here are exclusive to this list. If you have proficiency in this weapon group, you also add your proficiency bonus when throwing any other weapon with the Thrown quality, if you are not already proficient with the weapon. (You do not add your proficiency twice).
Simple Thrown & Slings Damage & Type Properties Cost Weight Cultures Sources
Dart D&D 1d4, Cypher 2 Finesse, Piercing, Range (Near), Thrown 5 cp 1/4 lb. Greece 5E PHB
Sling D&D 1d6, Cypher 3 Ammunition (stones, -, 1 lb. per 20), Awkward 2, Bludgeoning, Range (Short), Loading 1 sp - ANY; Athas (also dejada) 5E PHB
Sling staff D&D 1d4, Cypher 2 Ammunition (stones, -, 1 lb. per 10), Bludgeoning, Range (Short), Loading, (see Staffs for melee) 1 gp 4 lb. Halfling (hoopak)
Martial Thrown & Slings Damage & Type Properties Cost Weight Cultures Sources
Atlatl D&D 1d4, Cypher 2 Bludgeoning, (Can be used with a spear or javelin. Adds Loading property, but adds +1 to the javelin/spear's damage for that attack). 5 gp 2 lb. America; Australia (woomera) 3E Sandstorm
Bolas D&D 1d4, Cypher 2 Awkward 2, Bludgeoning, Entangling, Range (Near), Thrown, Trip 5 gp 2 lb. Africa En5ider; PFCR; 3E African Adv
Boomerang - bird hunting / throwing stick D&D 1d4, Cypher 2 Bludgeoning, Finesse, Light, Range (Short), Round Flight Path, Thrown 5 sp 1 lb. Africa; America - Great Basin; Australia; Egypt; India (valari - some deal slashing damage) 3E African Adv; 3E Complete Warrior; 3E Sandstorm
Boomerang - large D&D 1d6, Cypher 3 Bludgeoning, Range (Near), Thrown, Two-Handed 2 gp 3 lb. Africa; Australia (kylee)
Shuriken D&D 1d4, Cypher 2 Finesse, Range (Near), Slashing, Thrown 5 cp 1/4 lb. PFCR
Throwing blade D&D 1d6, Cypher 3 Piercing & Slashing, Range (Near), Thrown 7 gp 2 lb. Africa (kulbeda, hunga-munga, mambele, pinga, shongo, trombash) 3E African Adv; 3E Sandstorm; 1E Dragon Mag 189
Throwing disc / wedge/ war quoit D&D 1d6, Cypher 3 Finesse, Fragile, Light, Range (Near), Slashing, Thrown 1 gp 1 lb. Giant (furnoch); India (chakram); Kreen (chatkcha - add Round Flight-Path property if thrower is proficient) 5E MM; 3E Arcana Unearthed; 3E Oriental Adv
Variant Ammunition Damage & Type Properties Cost Weight Cultures Sources
Sling bullet D&D +1 die type, Cypher +1 Bludgeoning 2 cp per 20 2 lb. 5E PHB
RedDividerThick.jpg

Whips, Nets & Chains

Simple Whips, Nets & Chains Damage & Type Properties Cost Weight Cultures Sources
Chain D&D 1d4, Cypher 1 Awkward 2, Bludgeoning, Double, Entangling, Heavy, Reach, Toggle (max 10 ft.), Trip, Wrap-Around 2 gp 3 lb. 3E Oriental Adv
Net - Awkward 2, Entangling, Range (Close), Toggle (optional; max 15 ft.), Two-Handed, Wrap-Around 1 gp 3 lb. Roman (retiarius) 5E PHB; SW Weird Wars Rome
Scourge D&D 1d8, Cypher 4 Awkward 2, Disarm, Slashing, Wrap-Around 10 gp 2 lb. Greece 3E Complete Warrior
Martial Whips, Nets & Chains Damage & Type Properties Cost Weight Cultures Sources
Chain & Grapple D&D 1d4, Cypher 2 Awkward 2, Bludgeoning (chain), Double, Entangling, Heavy, Piercing (grapple), Reach, Toggle (max 10 ft.), Trip, Wrap-Around 10 gp 1 lb. Japan (kawanaga) 3E Oriental Adv
Chain & Sickle D&D 1d4, Cypher 2 Bludgeoning (chain), Double, Awkward 2, Double, Entangling, Heavy, Piercing OR Slashing (sickle), Reach, Toggle (max 10 ft.), Trip, Wrap-Around; Sickle uses Hooks & Sickles group proficiency, Light 8 gp 3 lb. Japan (kasuri-gama) 3E Oriental Adv
Chain & shortspear D&D 1d6, Cypher 3 Bludgeoning (chain), Double, Awkward 2, Double, Entangling, Heavy, Piercing (spear), Reach, Toggle (max 10 ft.), Trip, Wrap-Around; Spear uses Spears group proficiency, Versatile (1d8) 8 gp 6 lb. Japan (chijiriki) 3E Oriental Adv
Chain - spiked D&D 1d6, Cypher 3 Awkward 2, Double, Entangling, Finesse, Heavy, Piercing & Slashing, Toggle (max 10 ft.), Trip, Wrap-Around 30 gp 5 lb. PFCR
Chain - weighted D&D 1d8, Cypher 4 Awkward 2, Bludgeoning, Double, Reach, Trip, Wrap-Around 15 gp 4 lb. Japan (kau sin ke) 3E Oriental Adv
Net - hooked D&D 1d8, Cypher 4 Awkward 3, Entangling (deals damage again for every unsuccessful attempt to escape), Piercing & Slashing, Range (Close), Toggle (optional; max 15 ft.), Two-Handed, Wrap-Around 10 gp 6 lb.
Whip D&D 1d3, Cypher 1 Awkward 2, Disarm, Entangling, Finesse, Reach (+10ft), Slashing, Toggle (max 15 ft.), Trip, Wrap-Around, disadvantage in cramped conditions (like the Heavy property) 2 gp 3 lb. China (pi bian); Greece 5E PHB
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License