The document outlining the groups and the weapons that belong to each are below and also attached to the Equipment Page under Files.
If you wish to quickly determine a group quickly, here is a list of the Weapon Groups:
Some variation weapon and ammunition adjust the base damage of a weapon. For D&D the damage adjusts the die type up or down. For all other systems this modifier is applied straight to damage.
All stats are typically for medium-sized wielders. Adjust stats for other sizes as per the table.
Simple Axes & Picks |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Axe - tool |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +0, Crit 2, B&B +d8 |
Heavy, Slashing, Two-handed, Unbalancing |
Euro (doloire, woodcutter's, wagoner's); Roman (dolabra) |
Fantasy AGE Basic Rulebook |
Handaxe / Throwing |
D&D1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +0, Crit 2, B&B +d6 |
Light, Range (Near), Slashing, Thrown |
Africa; America (tomahawk); India (bhuj); Japan (masakari, ono), Indonesia (kapak); Modern (hatchet) |
5E PHB; Fantasy AGE Basic Rulebook |
Mattock |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +0, Crit 2, B&B +d8 |
Bludgeoning & Slashing, Heavy, Two-Handed, Unbalancing |
ANY (inc ancient digging tools) |
En5ider |
Pick - hand / light |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +0, Crit 2, B&B +d6 |
Piercing |
Dwarf; Gnome; Modern (prospector) |
PFCR |
Pick - miner's |
D&D 1d10, Cypher 5, AGE 2d6+2, YZE 4, Gear +0, Crit 2, B&B +d10 |
AP2, Awkward 2, Heavy, Piercing, Two-Handed, Unbalancing |
ANY with mining. |
En5ider; 5E PHB |
Martial Axes & Picks |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Axe-Spear |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +0, Crit 2, B&B +d8 |
Double, Heavy; Piercing (spear), Slashing (axe), Spear - uses Spears group proficiency, Versatile, cannot be thrown as a spear |
Dwarf (urgosh) |
En5ider; PFCR |
Battleaxe |
D&D 1d8, Cypher 4, AGE 2d6, YZE 3, Gear +0, Crit 2, B&B +d8 |
Slashing, Versatile |
Africa (shoka); Athas (carrikal - twin bladed, Fragile, Brutal (rerolls 1's on damage)); China (ch'iang); Egypt (khetan); Euro - north (Dane axe); Gamorean; Greece (labrys); India (parashu, keteriya, tabar, tungi); Japan (masakari, ono); Maritime (boarding axe); Persia (sagaris, tabarzin, 'saddle axe'); Phillipines (panabas); Viking (bearded - as a bonus action can hook on target's shield to provide Wrap-Around for next attack vs the target before the target has their turn; Dane axe) |
5E PHB; Fantasy AGE Basic Rulebook |
Buckler-Axe |
Axe, Buckler: D&D 1d6, 1d4, Cypher 3, 2, AGE 1d6+1, 1d6-1, YZE 1,1, Gear -1, Crit 2, B&B +d6, +d4 |
Bludgeoning (buckler), Light; Buckler uses Shields group proficiency, Defensive 1, (Benefits that allow you to use your shield, such as to push or add to Dexterity saves, cannot be used with bucklers), Slashing (axe) |
Dwarf |
3E Complete Warrior |
Double battleaxe |
D&D 1d8, Cypher 4, AGE 2d6, YZE 3, Gear +0, Crit 2, B&B +d8 |
Double, Heavy, Slashing (both ends), Versatile |
Orc |
En5ider; PFCR |
Greataxe / Two-handed Axe |
D&D 1d12, Cypher 6, AGE 3d6, YZE 4, Gear +0, Crit 2, B&B+d12 |
Heavy, Slashing, Two-Handed |
Euro - north; Orc |
5E PHB; Fantasy AGE Basic Rulebook |
Pick - war / Crowbill |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +0, Crit 2, B&B +d8 |
AP2, Piercing, Versatile |
China (daggeraxe); India (zaghnal) Euro - medieval (bec de corbin "crow's beak") |
5E PHB |
Swordaxe |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +0, Crit 2, B&B +d8 |
AP1, Slashing, Unbalancing, Versatile |
|
3E Arcana Unearthed |
Vibro-ax |
D&D 2d6, Cypher 6, AGE 2d6+2, YZE 3, Gear +0, Crit 1, B&B +d8+2 |
Heavy, Slashing, Versatile |
Coriolis (dura axe); Futuristic; Star Wars |
Star Wars Saga Core Rulebook; Coriolis; Titans Grave - Ashes of Valkana |
Waraxe |
D&D 1d10, Cypher 5, AGE 2d6+1, YZE 3, Gear +0, Crit 2, B&B +d10 |
AP1, Heavy, Slashing, Unbalancing |
Dwarf |
PFCR |
Simple Bows |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Shortbow / Hunting bow |
D&D 1d6, Cypher 3, AGE 1d6+1, YZE 2, Gear +0, Crit 2, B&B 2d6 |
Ammunition (Tiny arrows; quiver counts as item), Piercing, Range (Short), Two-handed |
ANY (except Australia) |
5E PHB; Fantasy AGE Basic Rulebook |
Martial Bows |
Damage & Type |
Properties |
Cultures & Variations |
Sources |
Greatbow |
D&D 1d10, Cypher 5, AGE 2d6+1, YZE 3, Gear +0, Crit 2, B&B 2d6+2 |
Ammunition (Tiny arrows; quiver counts as item), Heavy, Piercing, Range (Medium), Two-handed, Disadvantage unless Strength is 13+ |
Africa (Kenyan); Modern (Compound) |
3E African Adv; 1E Dragon Mag 189 |
Longbow |
D&D 1d8, Cypher 4, AGE 1d6+3, YZE 2, Gear +0, Crit 1, B&B 2d6+1 |
Ammunition (Tiny arrows; quiver counts as item), Heavy, Piercing, Range (Medium), Two-handed |
Africa; Euro (English, Welsh); Elf; Gnolls |
5E PHB; Fantasy AGE Basic Rulebook |
Longbow - composite |
D&D 1d8, Cypher 4, AGE 2d6+1, YZE 2, Gear +1, Crit 2, B&B 2d6+1 |
AP1, Ammunition (Tiny arrows; quiver counts as item), Piercing, Heavy, Range (Medium), Two-handed |
Hobgoblin; Japan (daikyu - Heavy does not apply when mounted) |
PFCR |
Shortbow - composite |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +0, Crit 2, B&B 2d6 |
AP1, Ammunition (Tiny arrows; quiver counts as item), Piercing, Range (Short), Two-handed |
Arabia (ancient to medieval); Asia (steppe riders); China (gong jian); Greece (ancient); Japan (yumi); Rome |
En5ider; PFCR |
Variant Ammunition |
Damage & Specific Stats |
Properties |
Cultures |
Sources |
Arrow - blunt |
D&D -1 die type, Cypher -1, AGE -1, YZE -1, B&B -1 |
Bludgeoning (replaces previous damage type), Range (-1 category) |
Elf |
3E Dragon Compendium (Mag 279) |
Arrow - flight |
normal |
Range (+1 category (max Long) |
Elf |
3E Dragon Compendium (Mag 279) |
Arrow - signal |
D&D -1 die type, Cypher -1, AGE -1, YZE -1, B&B -1 |
Awkward (3); Designed to whistle or emulate a bird's call |
Elf |
3E Dragon Compendium (Mag 279) |
Arrow - smoke |
D&D -1 die type, Cypher -1, AGE -1, YZE -1, B&B -1 |
Awkward (3); Range (-1 category); Trails smoke & creates a cloud in a 10-foot-cube where it lands |
Elf |
3E Dragon Compendium (Mag 279) |
Simple Brawling Weapons |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Dura Claws |
D&D 1d6, Cypher 3, AGE 1d6+1, YZE 1, Gear +0, Crit 1, B&B 1d6 |
Light, Piercing OR Slashing |
Coriolis |
Coriolis |
Energy Stick |
D&D 1d6, Cypher 3, AGE 1d6+1, YZE 2, Gear +2, Crit 3, B&B 1d6 |
Energy (lightning) OR Stun |
Coriolis; Futuristic (zapper, zap stick) |
Coriolis |
Gauntlet / Brass knuckles |
D&D 1d3, Cypher 2, AGE 1d3+1, YZE 1, Gear +0, Crit 3, B&B +d3 |
Bludgeoning, Light |
ANY with armor (gauntlet); Japan (kote); Modern (brass knuckles); Roman (cestus); Star Wars (combat gloves) |
3E Arcana Unearthed; SW Weird Wars Rome; Star Wars Saga Core Rulebook; Fantasy AGE Basic Rulebook |
Gauntlet - spiked |
D&D 1d4, Cypher 2, AGE 1d6, YZE 2, Gear +0, Crit 3, B&B +d4 |
Light, Piercing |
ANY with armor |
3E Arcana Unearthed |
Improvised (small) |
D&D 1d4, Cypher 2, AGE 1d6-1, YZE 1, Gear +0, Crit 3, B&B +d4 |
Fragile, Light, Range (Near), Thrown |
ANY |
5E PHB; Fantasy AGE Basic Rulebook |
Improvised (med) |
D&D 1d6, Cypher 3, AGE 1d6, YZE 2, Gear -1, Crit 3, B&B +d6 |
Awkward 2, Fragile, Range (Near), Thrown |
ANY |
- |
Improvised (large) |
D&D 1d8, Cypher 4, AGE 1d6+2, YZE 3, Gear -1, Crit 4, B&B +d8 |
Awkward 3, Heavy, Two-handed, Unbalancing |
ANY |
- |
Knife |
D&D 1d4, Cypher 2, AGE 1d6, YZE 2, Gear +0, Crit 2, B&B +d4 |
Finesse, Light, Piercing OR Slashing, Range (Near), Thrown |
ANY; Africa (telek); Modern (survival - can have Tiny items stored in hilt); Wild West (bowie) |
Fantasy AGE Basic Rulebook |
Powered Glove |
D&D 1d4, Cypher 2, AGE 1d6, YZE 2, Gear +1, Crit 3, B&B +d4 |
Bludgeoning, Light |
Coriolis; Star Wars (powered combat gloves); Valkana |
Coriolis; Star Wars Saga Core Rulebook; Titans Grave - Ashes of Valkana |
Unarmed Strike |
D&D 1, Cypher 2, AGE 1d3, YZE 1, Gear +0, Crit 3, B&B +0 |
Bludgeoning, Light |
ANY |
5E PHB; Fantasy AGE Basic Rulebook |
Vibrobdagger |
D&D 1d6, Cypher 3, AGE 1d6+3, YZE 2, Gear +0, Crit 1, B&B +d4+2 |
Finesse, Light, Piercing OR Slashing, Range (Near), Thrown |
Coriolis (dura knife); Star Wars; Valkana (power knife) |
Star Wars Saga Core Rulebook; Titans Grave - Ashes of Valkana |
Wrist razors |
D&D 1d4, Cypher 2, AGE 1d6+1, YZE 1, Gear +0, Crit 2, B&B +d4 |
Light, Piercing OR Slashing |
Athas; Coriolis (claws) |
4E DSCS |
Martial Brawling Weapons |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Nekode / Palm claws |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 3, B&B +d4 |
Finesse, Light, Slashing |
Japan (nekode) |
PFCR; 3E Oriental Adv |
Punching dagger |
D&D 1d6, Cypher 3, AGE 1d6+1, YZE 2, Gear +0, Crit 2, B&B +d6 |
Light, Piercing |
Athas (puchik); India (katar; scissor katar or panther claw - add Defensive 1, Disarm) |
PFCR; 3E Dragon Compendium (Mag 281); 4E DSCS |
Sai |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 3, B&B +d4 |
Bludgeoning, Defensive 1, Disarm, Finesse, Light |
Halfling; Japan (also jitte with one guard) |
En5ider; 3E Oriental Adv |
Siangham |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 2, B&B +d4 |
Piercing |
Japan |
PFCR |
Star Knife |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 2, B&B +d4 |
Finesse, Light, Piercing, Range (Near), Thrown |
Golarion |
PFCR |
Tonfa or Whacking stick |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 3, B&B +d4 |
Bludgeoning, Defensive 1, Light |
Africa (knobkerrie, iWisa); Japan (tonfa) |
PFCR; 3E Oriental Adv |
Tortoise blade |
Punching dagger, Buckler: D&D 1d6, 1d4, Cypher 3, 2, AGE 1d6+1, 1d6-1, YZE 2,1 Gear +0, Crit 2, 3, B&B +d6, +d4 |
Bludgeoning (buckler), Light; Buckler uses Shields group proficiency, Defensive 1, (Benefits that allow you to use your shield, such as to push or add to Dexterity saves, cannot be used with bucklers), Piercing (punching dagger) |
Athas; Gnome |
4E DSCS; 3E Complete Warrior |
Simple Clubs & Staffs |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Club / Cudgel |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +1, Crit 2, B&B +d4, B&B +d4 |
Bludgeoning, Light |
ANY; Africa (knobkerrie); Maritime (belaying pin); Modern (baseball bat; baton - Gear +2; extendable baton - add Light property); Phillipines (muton) |
5E PHB; Fantasy AGE Basic Rulebook |
Club - throwing |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 3, B&B +d4 |
Bludgeoning, Light, Range (Near), Thrown |
Africa (small knobkerrie) |
|
Sap |
D&D 1d4, Cypher 2, AGE 1d3+1, YZE 1, Gear +1, Crit 3, B&B +d4 |
Bludgeoning, (Foes reduced to 0 hit points are unconscious) |
ANY (sack full of sand, stones, coins, etc); Modern (leather & lead) |
PFCR |
Quarterstaff |
D&D 1d6, Cypher 3, AGE 1d6+1, YZE 1, Gear +1, Crit 3, B&B +d6 |
Bludgeoning, Double (and Light when used as a double weapon), Versatile |
ANY; China (bang, gun); India (lathi); Indonesia (toya); Japan (bo); Korea (bong); Future (expandable - add Light property) |
5E PHB; Fantasy AGE Basic Rulebook |
Sling staff |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 3, B&B +d4 |
Bludgeoning, Fragile, Two-Handed, (see Thrown & Slings for ranged) |
Halfling (hoopak) |
|
Stun baton |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 1, Gear +2, Crit 3, B&B +d6 |
Light, Stun (only) |
Coriolis (shock stick); Star Wars |
Coriolis; Star Wars Saga Core Rulebook |
Martial Clubs & Staffs |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Electrostaff |
D&D 1d8, Cypher 4, AGE 1d6+3, YZE 3, Gear +2, Crit 3, B&B +d8 |
Double (and Light when used as a double weapon), Energy (Lightning), Versatile |
Coriolis (Energy staff); Star Wars |
Coriolis; Star Wars Saga Core Rulebook |
Greatclub |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +1, Crit 2, B&B +d8 |
Bludgeoning, Heavy, Two-handed |
ANY; China (chang bang); India (gada); Japan (tetsubo) |
|
Morningstar / Spiked club |
D&D 1d8, Cypher 4, AGE 1d6+3, YZE 2, Gear +1, Crit 3, B&B +d8 |
AP 1, Bludgeoning & Piercing |
ANY; Modern (baseball bat with nails) |
5E PHB; Fantasy AGE Basic Rulebook |
Simple Crossbows |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Light Crossbow |
D&D 1d8, Cypher 4, AGE 2d6+1, YZE 2, Gear +2, Crit 2, B&B 2d6 |
AP 1, Ammunition (Tiny bolts; case is 1 item), Piercing, Range (Short), Loading, Two-Handed |
Africa (Congo); China (nu); Dwarf; Euro |
5E PHB; Fantasy AGE Basic Rulebook |
Martial Crossbows |
Damage & Type |
Properties |
Cultures & Variations |
Sources |
Hand Crossbow |
D&D 1d6, Cypher 3, AGE 1d6, YZE 1, Gear +0, Crit 2, B&B 2d4 |
Ammunition (Tiny bolts; case is 1 Light item), Light, Loading, Piercing, Range (Near) |
Drow; Euro - Renaissance |
5E PHB |
Heavy Crossbow |
D&D 1d10, Cypher 5, AGE 2d6+3, YZE 3, Gear +1, Crit 2, B&B 2d8 |
AP 2, Ammunition (Tiny bolts; case is 1 item), Heavy, Piercing, Range (Medium), Rof 1, Loading, Two-Handed |
Dwarf; Euro |
5E PHB |
Repeating Crossbow |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +1, Crit 2, B&B 2d6 |
Ammunition (Tiny bolts; case is 1 item), Awkward 2, Double-shot, Heavy, Piercing, Range (Short), Reload (6 shots), Two-Handed |
Dwarf; China (Cho-ko-nu/Shuge); Korea (Sunogung); Westeros (Myrish - Reload (3)) |
En5ider; 3E PFCR |
Variant Ammunition |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Bolt - thunder |
D&D -1 die type, Cypher -1, AGE -1, YZE -1, B&B -1 |
Bludgeoning, Range (-1 category); Creatures within 10-feet of impact point must make a DC 12 Constitution save. On a failed save they are deafened (save at the end of each turn to remove). If a creature is the target, they also suffer 1d6 thunder damage on a failed save. |
Dwarf |
3E Dragon Compendium (Mag 279) |
Simple Flails |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Ball & chain |
D&D 1d6, Cypher 3, AGE 1d6+1, YZE 2, Gear +0, Crit 3, B&B +d6 |
Awkward 2, Bludgeoning, Heavy, Trip, Unbalancing, Wrap-Around |
ANY with Iron Age technology |
En5ider |
Flail - Light/Grain/Tool * |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 3, B&B +d4 |
Bludgeoning, Fragile, Light, Trip, Wrap-Around |
ANY agricultural; Japan (nunchaku - add Disarm, Finesse, remove Fragile); Modern (bike chain) |
En5ider; PFCR |
Martial Flails |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Flail * |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +0, Crit 3, B&B +d8 |
Bludgeoning, Trip, Wrap-Around |
China (2-section staff); Euro |
5E PHB |
Flail - heavy * |
D&D 1d10, Cypher 5, AGE 2d6+3, YZE 3, Gear -1, Crit 3, B&B +d10 |
Bludgeoning, Heavy, Trip, Two-handed, Wrap-Around |
Euro |
3E Arcana Unearthed |
Three-section staff |
D&D 1d6, Cypher 3, AGE 1d6+1, YZE 2, Gear +0, Crit 3, B&B +d6 |
Awkward 2, Bludgeoning, Disarm, Trip, Wrap-Around |
China |
3E Oriental Adv |
Simple Hammers & Maces |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Hammer - tool |
D&D 1d4, Cypher 2, AGE 1d6+1, YZE 1, Gear +0, Crit 3, B&B +d4 |
Bludgeoning |
ANY |
5E PHB |
Hammer - light / throwing |
D&D 1d4, Cypher 2, AGE 1d6+1, YZE 1, Gear +0, Crit 3, B&B +d4 |
Bludgeoning, Light, Range (Near), Thrown |
Dwarf; Viking |
5E PHB |
Mace |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +1, Crit 3, B&B +d6 |
Bludgeoning |
China (suan tou fung); Euro; Indonesia (gada) |
5E PHB |
Martial Hammers & Maces |
Damage & Specific Stats |
Properties |
~ grey|Cultures & Variations## |
Sources |
Maul |
D&D 2d6, Cypher 6, AGE 2d6+3, YZE 4, Gear +0, Crit 3, B&B +d12 |
AP 2, Bludgeoning, Heavy, Two-handed, Unbalancing |
Euro (Saxon, Viking); Modern (sledgehammer) |
5E PHB; Fantasy AGE Basic Rulebook |
Power sledge |
D&D 2d8, Cypher 8, AGE 3d6+2, YZE 4, Gear +0, Crit 3, B&B +d12+2 |
AP 2, Bludgeoning, Heavy, Two-handed, Unbalancing |
Coriolis; Futuristic |
Coriolis; Titans Grave - Ashes of Valkana |
Warhammer / Warmace |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +0, Crit 3, B&B +d8 |
Bludgeoning, Versatile |
Euro |
5E PHB; 3E Complete Warrior; Fantasy AGE Basic Rulebook |
Simple Hooks & Sickles |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Gaff / Hafted hook |
D&D 1d8, Cypher 4, AGE 1d6+2, YZE 2, Gear +0, Crit 2, B&B +d8 |
Barbed, Heavy, Piercing, Reach, Trip, Toggle (max 10 ft.), Two-Handed |
Asia (ankus/elephant goad - may have a spear head on end); Maritime (gaff); Ogre (can also deal Slashing damage) |
3E Dragon Compendium (Mag 331); SW Pirates of the Spanish Main |
Hook |
D&D 1d4, Cypher 2, AGE 1d6+1, YZE 1, Gear +0, Crit 2, B&B +d4 |
Barbed, Finesse, Light, Piercing |
Maritime |
SW Pirates of the Spanish Main |
Sickle |
D&D 1d4, Cypher 2, AGE 1d6+1, YZE 1, Gear +0, Crit 3, B&B +d4 |
Light, Piercing OR Slashing |
Asherati/Desert (eagle claw); Celtic; China (lian); Greece; Indonesia (badik); Japan (kama); Ogre (ogre hook) |
5E PHB |
Martial Hooks & Sickles |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Alhulak |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +0, Crit 2, B&B +d6 |
Fragile, Piercing & Slashing, Trip, Versatile |
Athas |
4E DSCS |
Cahulaks |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +0, Crit 2, B&B +d6 |
Awkward 2 (when thrown), Double, Entangling (when thrown), Fragile, Piercing & Slashing, Range (Near), Thrown, Trip, Wrap-Around (when thrown) |
Athas |
4E DSCS |
Mangler |
D&D 1d8, Cypher 4, AGE 1d6+3, YZE 2, Gear +0, Crit 2, B&B +d8 |
Fragile, Light, Slashing |
|
3E Arcana Unearthed |
Sickle sword |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +0, Crit 2, B&B +d6 |
Piercing OR Slashing, Wrap-Around |
Africa north east (shotel); Egypt (sickle sword); Euro - east (sica) |
3E African Adv; 1E Dragon Mag 189 |
Simple Long Blades |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Long blade |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +1, Crit 2, B&B +d8 |
Slashing, Versatile |
Africa (Dohemey nyek-ple-nen-toh/razor sword - add Serrated); Africa north west medieval (kaskara); China (jian); Euro (cusped falchion; longsword - can also deal Piercing damage; sabre -add Defensive 1); India (khandar); Japan (katana - Gear +2); Korea (gum); Maritime (shark-toothed longsword, add Serrated); Nepal (ram dao); Roman (spartha); Orc (falchion) |
5E PHB; SW Weird Wars Rome; Fantasy AGE Basic Rulebook |
Martial Long Blades |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Double Laser sword |
D&D 2d6, Cypher 6, AGE 2d6+3, YZE 3, Gear +2, Crit 1, B&B +d8+8 |
AP 6, Double, Energy |
Star Wars (lightsaber - add Awkward (3) and Gear -2 unless Force Sensitive) |
Star Wars Saga Core Rulebook |
Double longsword |
D&D 1d8, Cypher 4, AGE 2d6, YZE 3, Gear +0, Crit 2, B&B +d8 |
Double, Slashing |
Elf |
PFCB |
Greatsword / Two-handed Sword |
D&D 2d6, Cypher 6, AGE 3d6, YZE 4, Gear +0, Crit 2, B&B +d12 |
Heavy, Slashing, Two-Handed |
Arabia (great falchion); Burma (dalwel); Dacia/Thrace (falx, add Wrap-Around); Japan (nagamaki, no-dachi); Orc (great falchion); Scotland (claymore) |
5E PHB; SW Weird Wars Rome; Fantasy AGE Basic Rulebook |
Khopesh |
D&D 1d8, Cypher 4, AGE 2d6, YZE 3, Gear +0, Crit 2, B&B +d8 |
Slashing, Trip, Versatile |
Dothraki (arakh); Egypt |
|
Laser sword |
D&D 2d6, Cypher 6, AGE 2d6+3, YZE 3, Gear +2, Crit 1 |
AP 6, Energy, Light, Versatile |
Star Wars (lightsaber - Add Awkward (3) and Gear -2 unless Force Sensitive) |
Star Wars Saga Core Rulebook |
Swordaxe |
D&D 1d8, Cypher 4, AGE 2d6, YZE 3, Gear +0, Crit 2, B&B +d8 |
AP 1, Slashing, Unbalancing, Versatile |
Euro (cleaver falchion) |
3E Arcana Unearthed |
Vibrosword |
D&D 1d10, Cypher 5, AGE 2d6+2, YZE 3, Gear +1, Crit 1, B&B +d8+2 |
Piercing OR Slashing |
Coriolis (dura sword); Star Wars; Valkana (power) |
Star Wars Saga Core Rulebook; Titans Grave - Ashes of Valkana |
Simple Natural Weapons |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Bite – Fangs |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 2, B&B +d4 |
Finesse, Piercing |
Egs (poisonous snake, ghoul, rat) |
|
Bite – shredding |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 2, B&B +0 or +d4 |
Piercing or Slashing |
Egs (dragon, lizardfolk, wolf) |
|
Bite – crushing |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 2, B&B +0 or +d4 |
Bludgeoning & Slashing, Entangling |
Egs (constrictor snake, dragon, snapping turtle) |
|
Bash / Hoof / Slam |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 2, B&B +d4 |
Bludgeoning |
Egs (stone elemental, horse, zombie) |
|
Claws |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 2, B&B +0 or +d4 |
Finesse, Light, Slashing |
Egs (great cat, skeleton) |
|
Gore / Horns |
D&D 1d4 or 1d6, Cypher 2 or 3, AGE 1d6+1, YZE 1 or 2, Gear +0, Crit 2, B&B +d4 or +d6 |
Piercing |
Egs (minotaur) |
|
Proboscis |
D&D 1d6, Cypher 3, AGE 1d6+1, YZE 2, Gear +0, Crit 2, B&B +d6 |
Finesse, Piercing |
Egs (giant mosquito, stirge) |
|
Tail |
D&D 1d6, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 2, B&B +d6 |
Bludgeoning, Trip |
Egs (guard drake) |
|
Tentacle |
D&D 1d4 or none, Cypher 2 on none, AGE 1d6 or none, YZE 1 or none, Gear +0, Crit 2, B&B +d4 or none |
Bludgeoning, Entangling, Reach, Trip, Wrap-Around |
Egs (octopus, roper) |
|
Simple Pistols |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Accelerator Pistol |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +1, Crit 1, B&B 2d6+1 |
Ammunition (Tiny clip of flechettes), AP 2, Light, Reload (10 shots), Range (Medium), Silent |
Coriolis ; Futuristic |
Coriolis |
Derringer |
D&D 1d6, Cypher 2, AGE 1d3+1, YZE 1, Gear +0, Crit 3, B&B 2d6 |
Ammunition (Tiny bullets; box of 50 is Light item), AP 1, Light, Piercing, Reload (2 shots), Range (Near) |
Euro (English 1840 model - Reload (8 shots)); Wild West (Rupertus Pepperbox - Reload (8 shots), remove AP; Wesson dagger pistol - can also be used as a dagger). |
Mutant: Year Zero; Deadlands Player's Guide |
Semi-automatic pistol |
D&D 1d8, Cypher 3, AGE 1d6+3, YZE 2, Gear +1, Crit 1, B&B 2d6 |
Ammunition (Tiny clip of bullets), AP 3, Auto-fire (empties clip), Double-Shot, Light, Piercing, Reload (15 shots), Range (Short) |
Modern (Colt M1911 - +1 damage; Desert Eagle - +1 damage (increase to 2d8 for B&B); Glock; Ruger - -1 damage); Steam punk (Gatling pistol - no clip, Reload (12), AP 2, remove Light) |
5E DMG; SW Deluxe CR |
Flare gun |
D&D 1d8, Cypher 4, AGE 1d6+2, YZE 2, Gear +1, Crit 2, B&B 2d6 |
Ammunition (Tiny flare, damage is 'per shot'), Energy (fire), Light, Loading, Range (short) |
Modern |
Mutant: Year Zero |
Gunpowder pistol |
D&D 1d8, Cypher 4, AGE 1d6+3, YZE 2, Gear +0, Crit 2, B&B 2d6+1 |
Ammunition (Tiny bullets; pouch of 20 is Light item), AP 1, Awkward (2), Light, Loading (2), Piercing, Range (Near) |
Euro Renaissance (flintlock); Maritime (flintlock) |
5E DMG; SW Pirates of the Spanish Main; Fantasy AGE Basic Rulebook |
Hold-Out Laser pistol |
D&D 1-3d4, Cypher 2-4, AGE 1d6-1 to +1, YZE 1-2, Gear +1, Crit 2, B&B 1-3d4 |
Ammunition (Tiny energy cell, damage is 'per shot'), AP 1, Double-Shot, Energy, Light, Reload (50 shots), Reliable, Range (Short), Stun |
Coriolis (thermal cricket - no Stun setting); Futuristic; Star Wars (blaster) |
Star Wars Sage Core Rulebook; Titans Grave - Ashes of Valkana |
Ion gun |
D&D 3d4, Cypher 3, AGE 1d6+2, YZE 2, Gear +1, Crit 2, B&B 3d4 |
Ammunition (Tiny energy cell, damage is 'per shot'), Energy (ion), Light, Reload (50 shots), Reliable, Range (Short) |
Futuristic (usually added to other laser weapons); Star Wars |
|
Laser pistol |
D&D 1-3d6, Cypher 3-5, AGE 1d6+2-4, YZE 1-3, Gear +1, Crit 2, B&B 1-3d6 |
Ammunition (Tiny energy cell, damage is 'per shot'), AP 2, Double-Shot, Energy, Light, Reload (50 shots), Range (Short), Stun |
Coriolis (thermal - Range (Long), no Stun setting); Futuristic; Star Wars (blaster) |
5E DMG; SW Deluxe CR; Titans Grave - Ashes of Valkana |
Revolver |
D&D 1d8, Cypher 4, AGE 1d6+2, YZE 2, Gear +2, Crit 2, B&B 2d6+1 |
Ammunition (Tiny bullets; box of 50 is Light item), AP 4, Double-Shot (not for single-action revolvers), Light, Piercing, Reload (6 shots), Range (Short) |
Modern (Smith & Wesson Magnum); Wild West (Colt Army single-action - +1 damage; Colt Dragoon single-action; Colt Frontier; Colt Lightning; Colt Navy single-action; Colt Thunderer; LeMat Grapeshot pistol - Reload (9) & add single-shot sawn-off shotgun barrel; Smith & Wesson .44, Peacemaker single & double-action - +1 damage; Starr revolver - +1 damage) |
5E DMG; Savage Worlds Deluxe CR; Mutant: Year Zero; Deadlands Player's Guide |
SPP Pistol |
D&D 1d10, Cypher 5, AGE 1d6+3, YZE 2, Gear +1, Crit 2, B&B 2d6+1 |
Ammunition (Tiny energy cell & Tiny clip of explosive rockets), Double-shot, Reload (10 shots), Reliable, Range (Short) |
Coriolis (Vulcan) ; Futuristic |
Coriolis |
SPP Light Pistol |
D&D 1d10, Cypher 5, AGE 1d6+2, YZE 2, Gear +1, Crit 2, B&B 2d6 |
Ammunition (Tiny energy cell & Tiny clip of explosive rockets), Double-shot, Light, Reload (10 shots), Range (Short) |
Coriolis (Vulcan Cricket; Vulcan Scorpion - Gear -1, add Auto-Fire, Awkward (2)); Futuristic |
Coriolis |
Stun gun |
D&D 3d4, Cypher 3, AGE 1d6+2, YZE 2, Gear +1, Crit 3, B&B 3d4 |
Ammunition (Tiny energy cell, damage is 'per shot'), Light, Reload (50 shots), Reliable, Range (Short), Stun (only) |
Coriolis; Futuristic (usually added to other laser weapons); Star Wars (blaster) |
Coriolis |
Martial Pistols |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
High-Powered Laser pistol |
D&D 1-3d8, Cypher 4-6, AGE 2d6+0 to +2, YZE 2-4, Gear +1, Crit 2, B&B 1-3d6 |
Ammunition (Tiny energy cell, damage is 'per shot), AP 3, Double-Shot, Energy, Reload (50 shots), Range (Near), Stun |
Futuristic; Star Wars (heavy blaster) |
Titans Grave - Ashes of Valkana |
SPP High-Powered Pistol |
D&D 2d6, Cypher 6, AGE 2d6+1, YZE 3, Gear +0, Crit 2, B&B 2d6+2 |
Ammunition (Tiny energy cell & Tiny clip of explosive rockets), Double-shot, Reload (10 shots), Range (Short) |
Coriolis (Vulcan Arax Omir); Futuristic |
Coriolis |
Simple Polearms |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Scythe |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +0, Crit 2, B&B +d8 |
Awkward 2, Heavy, Slashing, Two-Handed, Wrap-Around |
Euro; Greece; Roman; Scythia |
En5ider; PFCR |
Martial Polearms |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Vibro-halberd |
D&D 2d6, Cypher 6, AGE 2d6+5, YZE 3, Gear +0, Crit 1, B&B +d10+2 |
Heavy, Reach, Slashing, Two-Handed |
Coriolis (dura); Futuristic; Valkana (power) |
Coriolis; Titans Grave - Ashes of Valkana |
Fauchard |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +0, Crit 2, B&B +d8 |
Entangling, Heavy, Reach, Slashing, Trip, Two-Handed |
Euromedieval; Fauchard-fork (add spear point) |
3E Dragon Compendium (Mag 331) |
Glaive |
D&D 1d10, Cypher 5, AGE 2d6+1, YZE 3, Gear +0, Crit 2, B&B +d10 |
Heavy, Reach , Slashing, Two-Handed |
China (chan, da dao, guandao); Euro medieval; Japan (naginata); Russia (sovnya) |
5E PHB; Fantasy AGE Basic Rulebook |
Guisarme |
Main blade, hook & spear: D&D 1d8, 1d6, Cypher 4, 3, AGE 2d6, 1d6+3, YZE 2, Gear +0, Crit 2, B&B +d8, +d6 |
Barbed (hook), Heavy, Piercing (hook or spear), Reach, Slashing, Trip, Two-Handed |
Euro medieval |
3E Dragon Compendium (Mag 331) |
Halberd |
Main blade, spear point: D&D 1d10, 1d8, Cypher 5, 4, AGE 2d6+3, 1d6+3, YZE 3, 2, Gear +0, Crit 2, B&B +d10 |
Heavy, Piercing (spear), Reach, Readied, Slashing (blade), Two-Handed |
Athas (trikal - no piercing damage, remove Readied property); China (ch'i chi); Euro medieval; Japan (bisento); France (voulge - no spear point, remove Readied property) |
5E PHB; 3E Dragon Compendium (Mag 331); Fantasy AGE Basic Rulebook |
Crescent Blades |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +0, Crit 2, B&B +d8 |
Double, Heavy, Slashing |
Athas (lotilus); Japan (lajatang); Kreen (gythka) |
5E MM; 3E Oriental Adv; 3E Complete Warrior; 3E Sandstrom |
Man-Catcher |
D&D None or 1d6, Cypher none or 3, AGE none or 1d6+1, YZE none or 2, Gear +1, Crit 4, B&B none or +d6 |
Entangling (DC 12 to escape), Heavy, Piercing, Reach, Trip, Two-Handed |
Euro medieval; Japan (sasumata); Papua New Guinea (spear & loop) |
3E Oriental Adv; 3E Complete Warrior |
Pike |
D&D 1d8, Cypher 4, AGE 2d6+1, YZE 2, Gear +0, Crit 2, B&B +d8 |
Awkward (2), Heavy, Piercing, Reach (+10ft), Readied, Two-Handed |
Euro - Renaissance (awl pike); Greece ancient (sarissa); Japan |
3E Dragon Compendium (Mag 331); 2E Age of Heroes |
Pole-Axe / Bardiche |
D&D 2d6, Cypher 6, AGE 3d6, YZE 4, Gear -1, Crit 1, B&B +d12 |
AP 1, Awkward 2, Heavy, Reach, Slashing, Two-Handed, Unbalancing |
Africa (elephant axe); Euro late medieval; Scotland (lochaber axe) |
En5ider; 3E Dragon Compendium (Mag 331); 3E African Adv |
Pole-Pick |
Pick head, spear point: D&D 2d6, 1d6, Cypher 6, 3, AGE 2d6+2, 1d6+3, YZE 3, 2, Gear +0, Crit 2, B&B +d12, +d6 |
AP 2 (pick head), Awkward 2, Heavy, Piercing, Reach, Two-Handed, Unbalancing |
Euro (bec de corbin 'crow's beak'); Switzerland (lucerne hammer - add a 1d8 bludgeoning head with AP 2) |
3E Dragon Compendium (Mag 331) |
Ransuer |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +0, Crit 2, B&B +d8 |
Heavy, Disarm, Piercing, Reach, Readied, Two-Handed |
Derro (duom - back points that deal 1d6 piercing damage and can be used vs foes within 5ft at no penalty); Euro (ransuer; spetum or partisan - both can deal 1d6 slashing damage). |
PFCR; 3E Dragon Compendium (Mag 331) |
Simple Rifles |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Accelerator carbine |
D&D 1d10, Cypher 6, AGE 2d6+2, YZE 3, Gear +1, Crit 1, B&B 2d8 |
Ammunition (Tiny clip of flechettes), AP 4, Auto-Fire, Reload (30 shots), Range (Long), Silent, Versatile |
Coriolis; Futuristic |
Coriolis |
Accelerator rifle |
D&D 1d12, Cypher 6, AGE 2d6+3, YZE 3, Gear +1, Crit 1, B&B 2d8+1 |
Ammunition (Tiny clip of flechettes), AP 4, Auto-Fire, Heavy, Reload (30 shots), Range (Long), Silent, Two-Handed |
Coriolis (Nestera Paradox, Dam 4, Gear +0, Anti-Vehicle, Heavy); Futuristic |
Coriolis |
Assault rifle |
D&D 1d10, Cypher 6, AGE 2d6+1, YZE 2, Gear +2, Crit 2, B&B 2d8 |
Ammunition (Light magazine of bullets), AP 4, Auto-fire, Double-shot, Heavy, Piercing, Range (Medium), Reload (30 shots), Two-handed |
Modern (Heckler & Koch G3 - Reload (20); M-16 - add Reliable; Steyr AUG); Steam Punk (Gatling rifle - Reload (12); WWII (Russia AK-47 - add +1 damage) |
5E DMG; SW Deluxe CR |
Blunderbuss |
D&D 2d8, Cypher 6, AGE 2d6+2, YZE 3, Gear +1, Crit 2, B&B 3d6 |
Ammunition (Pouch of shot; 10 pouches are a light item), AP 1 (at normal range only), Awkward (2), Loading (2), Heavy, Piercing, Range (Near), Spray, Two-handed |
Euro - Renaissance; Maritime |
5E DMG; SW Pirates of the Spanish Main; Fantasy AGE Basic Rulebook |
Carbine |
D&D 2d6, Cypher 6, AGE 2d6+2, YZE 2, Gear +1, Crit 2, B&B 2d8 |
Ammunition (Tiny bullets; box of 50 Light item), AP 4, Piercing, Range (Short), Loading OR Reload (5 shots), Versatile |
Wild West (Burnside - Loading (1); LeMat - Reload (9) & single-shot shotgun barrel; Spencer - Reload (7 shots); Sharps - Loading (1)); WWII (German Karabiner 98kurz; US M1 carbine - Reload (15)) |
Deadlands Player's Guide |
Laser carbine |
D&D 1-3d8, Cypher 4-6, AGE 2d6+1-3, YZE 2-4, Gear +1, Crit 2, B&B 1-3d8 |
Ammunition (Tiny energy cell, damage is 'per shot'), AP 2, Auto-fire, Double-Shot, Energy, Reload (30 shots), Range (Medium), Versatile |
Coriolis (thermal, replace Auto-Fire with Thermal Sweep); Futuristic; Star Wars (blaster) |
5E DMG; SW Deluxe CR; Titans Grave - Ashes of Valkana |
Laser rifle |
D&D 1-3d8, Cypher 5-7, AGE 3d6 +0-2, YZE 3-5, Gear +0, Crit 2, B&B 1-3d8 |
Ammunition (Tiny energy cell, damage is 'per shot'), AP 4, Auto-fire, Energy, Heavy, Reload (50 shots), Range (Long), Two-Handed |
Coriolis (thermal); Futuristic; Star Wars (blaster) |
Titans Grave - Ashes of Valkana |
Musket / Arquebus |
D&D 1d10, Cypher 6, AGE 2d6+3, YZE 3, Gear +0, Crit 2, B&B 2d8 |
Ammunition (Tiny bullets; pouch of 20 is Light item), AP 2, Awkward (2), Heavy, Loading (2), Piercing, Range (Near), Two-handed |
British Army (Brown Bess); Euro - Renaissance; Maritime; Rifled (add Gear +1 & Range (Short)); US (Springfield musket - rifled after 1855; Kentucky longrifle - rifled; Pennsylvania longrifle - rifled); Wild West (Enfield musket) |
5E DMG; SW Pirates of the Spanish Main; Fantasy AGE Basic Rulebook |
Rifle |
D&D 2d6, Cypher 6, AGE 2d6+3, YZE 2, Gear +1, Crit 2, B&B 2d8 |
Ammunition (Tiny bullets; box of 50 Light item), AP 5, Heavy, Piercing, Range (Long), Loading OR Reload, Two-handed |
Coriolis (long rifle, single shot); Modern (Barret - add Reliable, +1 damage increase B&B to 2d10, Reload (11)); Sawn-off (Range (Short)); Wild West (Ballard '72 - Loading (1); Bullard Express - Reload (11 shots), +1 damage increase B&B to 2d10; Colt-Paterson Model '36 - Reload (7), +1 damage increase B&B to 2d10; Colt revolving rifle - Reload (5); Evans Old model Sporter; Sharps Big 50 - Loading (1), +1 damage increase B&B to 2d10; Springfield - Loading (1), +1 damage increase B&B to 2d10; Winchester lever-action - Reload (15)); WWII (German Karabiner 98kurz; US M1 carbine - Reload (15)) |
5E DMG; SW Deluxe CR, Coriolis |
Shotgun |
D&D 2d8, Cypher 6, AGE 2d6+2, YZE 3, Gear +2, Crit 2, B&B 3d6 |
Ammunition (Tiny shells; Box of 20 Light item), AP 1 (at normal range only), Heavy, Loading, Piercing, Range (Short), Spray, Two-handed |
Coriolis (Saladin grape gun); Modern; Sawn-off (Range (Near), Crit 3, but can target 3 targets beyond normal range, remove Heavy). |
5E DMG; SW Deluxe CR; Coriolis |
Shotgun - automatic |
D&D 2d8, Cypher 6, AGE 2d6+2, YZE 3, Gear +2, Crit 2, B&B 3d6 |
Ammunition (Tiny shells; Box of 20 Light item), AP 1 (at normal range only), Auto-Fire, Heavy, Piercing, Reload (20 shots), Range (Short), Spray, Two-handed |
Coriolis (Grape carbine); Modern (Streetsweeper - replace Auto-Fire with Double Shot, Reload (12 shots), Loading (2)); Steam Punk (Gatling shotgun - Reload (12); Wild West (Colt Revolving Shotgun - Reload (5)) |
Deadlands Player's Guide; Coriolis |
Shotgun - double barrel |
D&D 2d8, Cypher 6, AGE 2d6+2, YZE 3, Gear +2, Crit 2, B&B 3d6 |
Ammunition (Tiny shells; Box of 20 Light item), AP 1 (at normal range only), Double-Shot, Heavy, Piercing, Reload (2 shots), Range (Short), Spray, Two-handed |
Modern; Sawn-off (Range (Near), Crit 3, but can target 3 targets beyond normal range, remove Heavy). |
Deadlands Player's Guide; 5E DMG; SW Deluxe CR; Mutant: Year Zero |
Shotgun - pump action |
D&D 2d8, Cypher 6, AGE 2d6+2, YZE 3, Gear +2, Crit 2, B&B 3d6 |
Ammunition (Tiny shells; Box of 20 Light item), AP 1 (at normal range only), Heavy, Piercing, Reload (6 shots), Range (Short), Spray, Two-handed |
Coriolis (Grape rifle); Modern; Sawn-off (Range (Near), Crit 3, but can target 3 targets beyond normal range, remove Heavy); Wild West (Winchester lever-action - Reload (4) |
Deadlands Player's Guide; 5E DMG; SW Deluxe CR |
SPP Carbine |
D&D 2d8, Cypher 6, AGE 2d6+2, YZE 3, Gear +1, Crit 2, B&B 2d8 |
Ammunition (Tiny energy cell & Tiny clip of explosive rockets), Auto-Fire, Double-shot, Reload (30 shots), Range (Short), Versatile |
Coriolis (Vulcan; Vulcan PDW; Legionnaire Dayal-3, add High Capacity, Range (Long), grenade launcher); Futuristic |
Coriolis |
Submachine gun |
D&D 1d8, Cypher 5, AGE 2d6, YZE 2, Gear +2, Crit 2, B&B 2d6 |
Ammunition (Light magazine of bullets), AP 4, Auto-fire, Double-shot, Piercing, Range (Short), Reload (30 shots), Two-handed |
Modern (Heckler & Koch MP5 - add Reliable; M-16; Tommygun - can add High Capacity property with round magazine; Uzi - replace two-Handed with Versatile); WWII (German MP40) |
5E DMG; SW Deluxe CR |
Martial Rifles |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Accelerator machine gun |
D&D 2d8, Cypher 7, AGE 3d6, YZE 3, Gear +1, Crit 2, B&B 2d8+1 |
Ammunition (Magazine of flechettes counts as item), AP 5, Auto-fire (High-Capacity), Brace/Bulky, Heavy, Piercing, Range (Medium), Reload (100 shots), Silent, Two-handed |
Coriolis |
Coriolis |
Antimatter rifle |
D&D 6d8, Cypher 8, AGE 4d6+2, YZE 5, Gear +1, Crit 1, B&B 4d8 |
Ammunition (Tiny energy cell), AP 5, Energy, Heavy, Reload (2 shots), Range (Long), Two-handed |
Futuristic |
5E DMG |
Laser machine gun |
D&D 1-3d10, Cypher 5-7, AGE 3d6 +1-3, YZE 4, Gear +1, Crit 1, B&B 1-3d8 |
Ammunition (Belt of caps or magazine counts as item), AP 4, Auto-fire (High-Capacity), Brace/Bulky, Energy, Heavy, Range (Medium), Reload (100+ shots), Thermal Sweep, Two-handed |
Coriolis (Thermal machine gun); Star Wars (repeating blaster rifle); Valkana (blaster sweeper) |
Coriolis; Titans Grave - Ashes of Valkana |
Machine gun |
D&D 2d6, Cypher 6, AGE 2d6+2, YZE 4, Gear +1, Crit 2, B&B 2d8 |
Ammunition (Belt of bullets counts as item), AP 5, Auto-fire (High-Capacity), Brace/Bulky, Heavy, Piercing, Range (Medium), Reload (100+ shots), Two-handed |
Modern (M-60, +1 damage; SAW); WWII (German MG 34 & 42 - +1 damage; Russian DPMG) |
|
SPP machine gun |
D&D 2d10, Cypher 8, AGE 3d6, YZE 4, Gear +1, Crit 2, B&B 2d8+1 |
Ammunition (Magazine of explosive rockets counts as item), Auto-fire (High-Capacity), Brace/Bulky, Heavy, Piercing, Range (Short), Reload (100 shots), Two-handed |
Coriolis (Vulcan) |
Coriolis |
Twin accelerator carbine |
D&D 1d10, Cypher 6, AGE 2d6+2, YZE 3, Gear +1, Crit 1, B&B 2d8 |
Ammunition (Tiny clip of flechettes), AP 4, Auto-Fire, Double-Shot, Heavy, Reload (30 shots), Range (Medium), Silent, Two-Handed |
Coriolis; Futuristic |
Coriolis |
Simple Shields |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Buckler |
D&D 1d4, Cypher 2, AGE 1d6-1, YZE 1, Gear +0, Crit 3, B&B +d4 |
Bludgeoning, Defensive 1, Light, (Benefits that allow you to use your shield, such as to push or add to Dexterity saves, cannot be used with bucklers) |
Dwarf; Euro - Renaissance |
PFCR; Fantasy AGE Basic Rulebook |
Small Shield |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 3, B&B +d4 |
Bludgeoning, Defensive 1, Light |
ANY; Roman (parma) |
PFCR; SW Weird Wars Rome; Fantasy AGE Basic Rulebook |
Martial Shields |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Buckler-Axe |
Axe, Buckler: D&D 1d6, 1d4, Cypher 3, 2, AGE 1d6+1, 1d6-1, YZE 2, 1, Gear +0, Crit 3, B&B +d6, +d4 |
Bludgeoning (buckler), Defensive 1, Light, Slashing (axe), (Benefits that allow you to use your shield, such as to push or add to Dexterity saves, cannot be used with bucklers), Axe uses Axes & Picks group proficiency |
Dwarf |
3E Complete Warrior |
Shield |
D&D 1d6, Cypher 3, AGE 1d6+1, YZE 2, Gear +0, Crit 3, B&B +d6 |
Bludgeoning, Defensive 2 |
ANY; Africa (Zulu nguni); Greek (aspis, clipeus, hoplon); Norman (kite shield)Roman (clipeus, scutum) |
5E PHB; Fantasy AGE Basic Rulebook |
Tortoise Blade |
Punching dagger, Buckler: D&D 1d6, 1d4, Cypher 3, 2, AGE 1d6+1, 1d6-1, YZE 2, 1, Gear +0, Crit 3, B&B +d6, +d4 |
Bludgeoning (buckler), Defensive 1, Light, Piercing (punching dagger), (Benefits that allow you to use your shield, such as to push or add to Dexterity saves, cannot be used with bucklers); Punching dagger uses Brawling group proficiency, Light |
Athas; Gnome; Halfling |
4E DSCS; 3E Complete Warrior |
Simple Short Blades |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Dagger / Dirk |
D&D 1d4, Cypher 2, AGE 1d6+1, YZE 1, Gear +0, Crit 2, B&B +d4 |
Finesse, Light, Piercing, Range (Near), Thrown |
ANY; Bhurma (dhaw); China (bi shou); India (khanjarli); Japan (tanto); Roman (pugio); Thailand (mit) |
5E PHB; Fantasy AGE Basic Rulebook |
Knife |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 2, B&B +d4 |
Finesse, Light, Piercing OR Slashing, Range (Near), Thrown |
ANY; Africa (telek) |
Fantasy AGE Basic Rulebook |
Kukri |
D&D 1d4, Cypher 2, AGE 1d6+1, YZE 1, Gear +0, Crit 2, B&B +d4 |
Finesse, Light, Slashing |
Africa (scrub knife); Nepal |
PFCR |
Mercurium knife |
D&D 1d8, Cypher 4, AGE 1d6+3, YZE 3, Gear +1, Crit 2, B&B +d8 |
Finesse, Light, Piercing |
Coriolis |
Coriolis |
Vibrobdagger |
D&D 1d6, Cypher 3, AGE 1d6+3, YZE 2, Gear +0, Crit 1, B&B +d4+2 |
Finesse, Light, Piercing OR Slashing, Range (Near), Thrown |
Coriolis (dura knife); Star Wars; Valkana (power) |
Star Wars Saga Core Rulebook; Titans Grave - Ashes of Valkana |
Martial Short Blades |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Double shortsword |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +0, Crit 2, B&B +d6 |
Double, Finesse, Light, Piercing |
Elf |
PFCR; 3E Arcana Unearthed (swordstaff) |
Foil / Epee |
D&D 1d6, Cypher 3, AGE 1d6+1, YZE 1, Gear +1, Crit 2, B&B +d6 |
Finesse, Light, Piercing |
Elf (elven lightblade); Euro - Renaissance |
|
Laser shortsword |
D&D 2d4, Cypher 4, AGE 1d6+5, YZE 3, Gear +2, Crit 1, B&B +d6+8 |
AP 6, Energy, Light, Versatile |
Star Wars (lightsaber - Add Awkward (3) and Gear -2 unless Force Sensitive) |
Star Wars Saga Core Rulebook |
Main-Gauche |
D&D 1d4, Cypher 2, AGE 1d6+1, YZE 1, Gear +0, Crit 2, B&B +d4 |
Defensive 1, Disarm, Finesse, Light, Piercing |
Euro - Renaissance |
En5ider; Fantasy AGE Basic Rulebook |
Mercurium sword |
D&D 1d10, Cypher 5, AGE 2d6+2, YZE 3, Gear +2, Crit 2, B&B +d10 |
Light, Piercing |
Coriolis |
Coriolis |
Rapier |
D&D 1d8, Cypher 4, AGE 1d6+3, YZE 2, Gear +1, Crit 2, B&B +d6 |
Defensive 1, Finesse, Fragile, Piercing OR Slashing |
Elf (elven thinblade); Euro - Renaissance |
5E PHB; Fantasy AGE Basic Rulebook |
Scimitar |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +1, Crit 2, B&B +d6 |
Finesse, Light, Slashing |
China (dao); Elf (elven fighting sword); India (tulwar, shamshir); Indonesia (parang); Japan (ninja-to, wakizashi); Philippines (bolo) |
5E PHB |
Shortsword |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +1, Crit 2, B&B +d6 |
Finesse, Light, Piercing |
Africa (flyssa); China (duan jian); Euro; Greece; India (choora); Indonesia (kris); Korea (dan sang gum); Nepal (kora); Roman (gladius) |
5E PHB; SW Weird Wars Rome; Fantasy AGE Basic Rulebook |
Short Chopping Blade / Single edged blade |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +1, Crit 2, B&B +d6 |
Light, Slashing |
Africa (long scrub knife); Berbers (flyssa); China (butterfly sword); Maritime (cutlass - gains Defensive 1); Modern (machete); Saxon (seax) |
|
Stiletto |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 2, B&B +d4 |
(AP 1 with sneak attack or surprise), Finesse, Light, Piercing |
Euro |
|
Vibroblade |
D&D 1d8, Cypher 4, AGE 1d6+4, YZE 2, Gear +1, Crit 1, B&B +d6+2 |
Finesse, Light, Piercing OR Slashing |
Coriolis (dura blade); Star Wars; Valkana (power) |
Star Wars Saga Core Rulebook; Titans Grave - Ashes of Valkana |
This category basically includes weapons capable of destroying groups of enemies, large objects or structures, including modern artillery often considered 'heavy weapons'.
Simple Siege Weapons |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Accelerator grenade launcher |
grenade, YZE Gear +1 |
Ammunition (Light grenades), Heavy, Range (Long), Reload (6 shots), Two-handed |
Can be added to other guns; Coriolis; Futuristic |
Coriolis |
Ballista - light |
D&D 3d6, Cypher 6, AGE 4d6+2, YZE 4, Gear +2, Crit 2, B&B 2d8+1 |
Ammunition (bolts), AP 3, Loading (1), Piercing, Range (Long), Slow (unless someone spends action to aim) |
Euro - Medieval; Roman (scorpio) |
Weird Wars Rome |
Cannon - large |
D&D8d10, Cypher 12, AGE 10d6, YZE 6, Gear +1, Crit 1, B&B 6d6+2 |
Ammunition (shot), Anti-vehicle, AP 8, Bludgeoning, Loading (2), Range (Long), Slow (for fuse-lit cannons) |
Euro - Late Medieval |
5E DMG |
Cannon |
D&D4d10, Cypher 7, AGE 5d6, YZE 4, Gear +1, Crit 1, B&B 3d6+1 |
Ammunition (shot), Anti-vehicle, AP 4, Bludgeoning, Loading (2), Range (Long), Slow (for fuse-lit cannons) |
Euro - Late Medieval |
5E DMG |
Cauldron - suspended |
D&D 3d6, Dex DC 15, Cypher 6, Difficulty 5 Speed, AGE 4d6+2, Dex (Acrobatics) TN 13, YZE 4, Gear +0, Crit 1, Agility (Dexterity/Move) -1, B&B 3d6, Agility (Dodge) -1 |
Ammunition (boiling oil), Area (Close, check listed above for 1/2 damage), Energy (fire), Loading (3), Slow |
Euro - Medieval; Roman |
5E DMG |
Chainsaw |
D&D 2d6, Cypher 5, AGE 3d6, YZE 3, Gear +1, Crit 1, B&B 2d6+4 |
AP (6 vs wood only), Awkward (2), Heavy, Serrated, Slashing, Two-handed |
Modern |
Mutant: Year Zero |
Flamethrower |
D&D 2d10, Cypher 5, AGE 2d6+3, YZE 3, Gear +1, Crit 1, B&B 2d10 |
Ammunition (Canister of fuel included as part of weapon), Energy (fire), Heavy, Range (Short), Reload (50 bursts), Spray, Two-handed |
Coriolis; Modern |
Coriolis |
Grenade launcher |
grenade, YZE Gear +0 |
Ammunition (Light grenades), Loading, Range (Long), Two-handed |
Can be added to other guns; Coriolis; Modern (US M203) |
Coriolis |
Heavy Machine gun |
D&D 3d6, Cypher 6, AGE 3d6, YZE 5, Gear +1, Crit 2, B&B 2d8 |
Ammunition (Belt of bullets counts as item), AP 5, Auto-fire (High-Capacity), Heavy, Piercing, Range (Long), Reload (100+ shots), Slow (set-up only), Two-handed |
Modern (M-60); Wild West (Gatling gun - Range (short)); WWII (British Besa MG; Japan Type 92 MG; Russian KPV - +2 damage or increase all damage dice by 1 for those using dice, add Anti-vehicle; US M1919; US M2 Browning - Increase to AP 8, +2 damage or increase all damage dice by 1 for those using dice, add Anti-vehicle) |
Deadlands Player's Guide |
Ram |
D&D 3d10, Cypher 7, AGE 4d6, YZE 4, Gear +1, Crit 1, B&B 3d10 |
Min of 4 Medium creatures to operate, Disadvantage vs non-stationary targets), Anti-vehicle, AP 4, Bludgeoning |
Euro - Medieval; Roman |
5E DMG; Weird Wars Rome |
Siege tower |
- |
Speed 15ft (6 Medium creatures needed to push per 10ft high (typically 40ft)) |
Euro - Medieval; Roman |
5E DMG; Weird Wars Rome |
Martial Siege Weapons |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Ballista |
D&D 3d10, Cypher 8, AGE 6d6, YZE 5, Gear +1, Crit 1, B&B 3d8 |
Ammunition (bolts), Anti-vehicle, AP 5, Loading (1), Piercing, Range (Long), Slow (unless someone spends action to aim) |
Euro - Medieval; Roman |
5E DMG; Weird Wars Rome |
Catapult |
D&D 5d10, Cypher 10, AGE 8d6, YZE 5, Gear +0, Crit 1, B&B 5d6 |
Ammunition (stone), Anti-vehicle, AP 6, Bludgeoning, Loading (2), Range (Long, can't fire on targets with Short but can fire over some cover); Slow |
Euro - Medieval (Mangonel); Roman |
5E DMG; Weird Wars Rome |
Catapult - light |
D&D 3d10, Cypher 8, AGE 6d6, YZE 5, Gear +0, Crit 1, B&B 3d6 |
Ammunition (stone), Anti-vehicle, AP 4, Bludgeoning, Loading (2), Range (Long, can't fire on targets with Short but can fire over some cover); Slow |
Euro - Medieval; Roman (onager) |
Weird Wars Rome |
Explosive Charge - Small |
D&D 3d6 (Dexterity DC 15 save for half damage), Cypher 4 (1 on a miss, cover acts as Armor), AGE 3d6 (Dexterity (Acrobatics) TN 13 for half damage), YZE 1, Gear +0, Crit 1, Blast power 6, B&B 2d6 (cover acts as Armor) |
Area (Close), Bludgeoning & Slashing & Stun, (Size varies according to setting) |
Futuristic; Modern (anti-personnel mine - add +2 damage for B&B only); Star Wars (detonite); Wild West (1 stick of dynamite) |
Coriolis; Star Wars Saga Core Rulebook; Deadlands Player's Guide |
Explosive Charge - Medium |
D&D 5d6 (Dexterity DC 15 save for half damage), Cypher 6 (2 on a miss, cover acts as Armor), AGE 4d6 (Dexterity (Acrobatics) TN 13 for half damage), YZE 1, Gear +0, Crit 1, Blast power 8, B&B 3d6 (cover acts as Armor) |
Area (Short), Bludgeoning & Slashing & Stun, (Size varies according to setting) |
Futuristic; Modern (anti-tank mine); Star Wars (detonite); Wild West (2 sticks of dynamite) |
Coriolis; Star Wars Saga Core Rulebook; Deadlands Player's Guide |
Explosive Charge - Large |
D&D 6d6 (Dexterity DC 15 save for half damage), Cypher 8 (3 on a miss, cover acts as Armor), AGE 5d6 (Dexterity (Acrobatics) TN 13 for half damage), YZE 1, Gear +0, Crit 1, Blast power 12, B&B 4d6 (cover acts as Armor) |
Area (Short), Light, Bludgeoning & Slashing & Stun, (Size varies according to setting) |
Futuristic; Modern; Star Wars; Wild West (4 sticks of dynamite) |
Coriolis; Star Wars Saga Core Rulebook; Deadlands Player's Guide |
Explosive Charge - massive |
D&D 10d6 (Dexterity DC 15 save for half damage), Cypher 12 (4 on a miss, cover acts as Armor), AGE 6d6 (Dexterity (Acrobatics) TN 13 for half damage), YZE 1, Gear +0, Crit 1, Blast power 16, B&B 5d6 (cover acts as Armor) |
Anti-Vehicle, Area (Short), Light, Bludgeoning & Slashing & Stun, (Size varies according to setting) |
Futuristic; Modern; Star Wars; Wild West (8 sticks of dynamite) |
Coriolis; Star Wars Saga Core Rulebook; Deadlands Player's Guide |
Missile launcher |
D&D 5d10, Cypher 10, AGE 8d6, YZE 6, Gear +0, Crit 1, B&B 4d8 |
Ammunition (Missiles count as items), Anti-Vehicle, AP 9, Area (Near), Heavy, Range (Extreme), Loading (1), Two-handed |
Coriolis; Modern (M72 LAW anti-tank - AP 30, +2 damage (D&D dice do not increase); AT-4 anti-tank - AP 30, +2 damage (D&D dice do not increase)); WWII (German Panzershrek anti-tank - AP 17; German Panzerfaust anti-tank - AP 20; US Bazooka) |
Coriolis |
Trebuchet |
D&D 8d10, Cypher 12, AGE 10d6, YZE 6, Gear +0, Crit 1, B&B 6d6 |
Ammunition (stone), Anti-vehicle, AP 8, Bludgeoning, Loading (2), Range (Long, can't fire on targets with Short); Slow |
Euro - Medieval |
5E DMG |
Variant Ammunition |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Canister |
D&D 1/2, Cypher 1/2, AGE 1/2, YZE 1/2, B&B 1/2 |
Spray (times the possible number of targets by 4), Range (-1 category) |
|
Savage Worlds Deluxe |
Shrapnel explosive shell |
D&D -1 dice, Cypher -1, AGE -1 dice, YZE -1, B&B -1 |
Area (Near) |
|
Save Worlds Deluxe |
Simple Spears |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Fishing Spear |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 2, B&B +d4 |
Barbed (but no extra damage on removal), Fragile, Piercing, Reach, Range (Near), Thrown |
Westeros (frog) |
En5ider |
Forcepike/Vibro spear |
D&D 1d8, Cypher 4, AGE 1d6+5, YZE 2, Gear +1, Crit 1, B&B +d6+2 |
Energy & Piercing, Stun, Versatile |
Star Wars, Valkana |
Star Wars SagaCore Rulebook; Titans Grave - Ashes of Valkana |
Javelin / Short spear |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +1, Crit 2, B&B +d6 |
Piercing, Range (Short), Thrown |
ANY; Africa (intshuntshe); China (mau); Coriolis (throwing spear); Japan (nage-yari); Roman (iaculum) |
5E PHB; SW Weird Wars Rome; Coriolis; Fantasy AGE Basic Rulebook |
Harpoon or Barbed Spear |
D&D 1d6, Cypher 3, AGE 1d6+3, YZE 2, Gear +1, Crit 3, B&B +d6 |
Barbed, Heavy, Piercing, Range (Near), Thrown, Toggle (harpoon only; max 10 ft.), Versatile |
Africa; Greece (harpoon); Maritime |
En5ider |
Spear |
D&D 1d6, Cypher 3, AGE 1d6+3, YZE 2, Gear +1, Crit 2, B&B +d6 |
Piercing, Range (Near), Thrown, Versatile |
ANY; Africa (assegai); Japan (yari) |
5E PHB; SW Weird Wars Rome; Fantasy AGE Basic Rulebook |
Martial Spears |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Broad-Bladed Spear |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +0, Crit 2, B&B +d6 |
Piercing & Slashing, Range (Near), Thrown, Versatile |
Africa (leaf spear - sometimes has serrated quality, paddle spear - remove Thrown & Range properties); Athas (gouge - remove Thrown & Range properties) |
4E DSCS; 3E African Adv; 3E Dragon Compendium (Mag 304); 1E Dragon Mag 189 |
Double Spear |
D&D 1d6, Cypher 3, AGE 1d6+3, YZE 2, Gear +1, Crit 2, B&B +d6 |
Double, Piercing, Range (Near), Thrown, Versatile |
|
|
Dragon Paw |
D&D 1d6, Cypher 3, AGE 1d6+3, YZE 2, Gear +1, Crit 2, B&B +d6 |
Defensive 1 (off-hand only), Double, Piercing |
Athas; Japan (sang kauw) |
3E Oriental Adv |
Lance |
D&D 1d12, Cypher 6, AGE 2d6+1, YZE 3, Gear +1, Crit 2, B&B +d12 |
AP 2 (mounted), Heavy, Piercing, Reach, (Two-handed when on foot) |
Japan (uma-yari); Roman (contus) |
5E PHB; Fantasy AGE Basic Rulebook |
Lance - tourney/jousting |
D&D 1d6, Cypher 3, AGE 1d6+1, YZE 2, Gear +1, Crit 4, B&B +d6 |
Bludgeoning, Fragile (on a 1-3), Heavy, Reach, (Two-handed when on foot) |
|
Fantasy AGE Basic Rulebook |
Long-Bladed Spear |
D&D 1d8, Cypher 4, AGE 2d6, YZE 2, Gear +1, Crit 2, B&B +d8 |
Piercing OR Slashing, Versatile |
Africa (iklwa); Athas (gouge - remove Thrown & Range properties, add Two-Handed) |
3E African Adv |
Longspear / Light Lance |
D&D 1d10, Cypher 5, AGE 2d6, YZE 3, Gear +1, Crit 2, B&B +d10 |
AP 1 (mounted), Heavy, Piercing, Reach, Readied, Two-Handed |
China (mao, qiang); Greece (xyston); Malaysia (lembing); Roman (hasta); Westeros (boar spear) |
5E PHB (as pike); SW Weird Wars Rome; Fantasy AGE Basic Rulebook |
Pilum |
D&D 1d6, Cypher 3, AGE 1d6+3, YZE 2, Gear +0, Crit 3, B&B +d6 |
Fragile (any but a 1), Piercing, Range (Near), Thrown, (If a wooden shield is hit, the wielder gains no benefit from it until the pilum is removed using an action and Strength check at DC 10. A thrown pilum is bent and it takes an action to straighten it for another throw) |
Roman |
3E Dragon Compendium (Mag 331); SW Weird Wars Rome |
Trident |
D&D 1d6, Cypher 3, AGE 1d6+3, YZE 2, Gear +1, Crit 2, B&B +d6 |
Brace, Disarming, Piercing, Range (Near), Thrown, Versatile |
China (tiger lance, san cha); Greece; Japan (dai tsuchi); Euro (military fork - add Reach); Roman (fuscina) |
5E PHB; SW Weird Wars Rome; Fantasy AGE Basic Rulebook |
Simple Thrown & Slings |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Dart |
D&D 1d4, Cypher 2, AGE 1d3, YZE 1, Gear +0, Crit 3, B&B +d4 |
Finesse, Piercing, Range (Near), Thrown, Tiny |
Greece |
5E PHB |
Grenade - Concussion |
D&D 3d6 (Dexterity DC 15 save for half damage), Cypher 4 (1 on a miss, cover acts as Armor), AGE 3d6 (Dexterity (Acrobatics) TN 13 for half damage), YZE 1, Gear +0, Crit 2, Blast power 6 (cover acts as Armor), B&B 3d6 (cover acts as Armor) |
Area (Close), Light, Range (Near), Bludgeoning & Slashing & Stun, Thrown |
Wild West (dynamite 2 sticks, for 1 reduce damage by 1 or 1 dice); Modern; Futuristic; Coriolis (also Inferno - Area (Short), Damage 2, Crit 1, Blast power 9 |
Coriolis |
Grenade - Fire/Thermal |
D&D 3d6 (Dexterity DC 15 save for half damage), Cypher 4 (1 on a miss, cover acts as Armor), AGE 3d6 (Dexterity (Acrobatics) TN 13 for half damage), YZE 1, Gear +0, Crit 1, Blast power 6 (cover acts as Armor), Fire 2, B&B 2d6 (cover acts as Armor) |
Area (Close), Energy (fire), Light, Range (Near), Thrown |
Fantasy (alchemist fire); Modern; Futuristic |
Coriolis |
Grenade - Frag |
D&D 4d6 (Dexterity DC 15 save for half damage), Cypher 5 (1 on a miss, cover acts as Armor), AGE 4d6 (Dexterity (Acrobatics) TN 13 for half damage), YZE 2, Gear +0, Crit 1, Blast power 6 (cover acts as Armor), B&B 3d6 (cover acts as Armor) |
Area (Close), Light, Range (Near), Slashing, Thrown |
Modern; Futuristic; Star Wars |
Coriolis; Star Wars Saga Core Rulebook |
Grenade - Ion |
D&D 4d6 (Dexterity DC 15 save for half damage), Cypher 5 (1 on a miss, cover acts as Armor), AGE 4d6 (Dexterity (Acrobatics) TN 13 for half damage), YZE 2, Gear +0, Crit 1, Blast power 6 (cover acts as Armor), B&B 3d6 (cover acts as Armor) |
Area (Close), Energy (ion), Light, Range (Near), Thrown |
Modern; Futuristic; Star Wars |
Star Wars Saga Core Rulebook |
Grenade - Smoke |
no damage, YZE Gear +0 |
Area (blocks sight in Short), Light, Range (Near), Thrown |
Modern; Coriolis (also Sensor Smoke - blocks sensors); Futuristic; |
Coriolis |
Grenade - Stun |
D&D 4d6 (Dexterity DC 15 save for half damage), Cypher 5 (1 on a miss, cover acts as Armor), AGE 3d6 (Dexterity (Acrobatics) TN 13 for half damage), YZE 1, Gear +0, Crit 3, Blast power 6 (cover acts as Armor), B&B 3d6 (cover acts as Armor) |
Area (Close), Light, Range (Near), Stun, Thrown |
Modern; Futuristic; Star Wars |
Star Wars Saga Core Rulebook |
Grenade - Thermobaric |
D&D 8d6 (Dexterity DC 15 save for half damage), Cypher 8 (2 on a miss, cover acts as Armor), AGE 6d6 (Dexterity (Acrobatics) TN 13 for half damage), YZE 1, Gear +0, Crit 1, Blast power 9 (cover acts as Armor), Fire 3, B&B 6d6 (cover acts as Armor) |
Area (Short), Energy (fire), Light, Range (Near), Thrown |
Modern; Futuristic; Star Wars (thermal detonator) |
Coriolis; Star Wars Saga Core Rulebook |
Sling |
D&D 1d4, Cypher 3, AGE 1d6, YZE 1, Gear +0, Crit 3, B&B +d4 |
Ammunition (Tiny stones; 20 is a Light item), Awkward 2, Bludgeoning, Range (Short), Loading, Tiny |
ANY; Athas (also dejada) |
5E PHB |
Sling shot |
D&D 1d4, Cypher 2, AGE 1d3, YZE 1, Gear +0, Crit 3, B&B 2d4 |
Ammunition (Tiny stones; 20 is a Light item), Bludgeoning, Range (Short), Loading |
Modern (also shanghai) |
Mutant: Year Zero Genlab Alpha |
Sling staff |
D&D 1d4, Cypher 2, AGE 1d3+1, YZE 1, Gear +1, Crit 3, B&B +d4 |
Ammunition (Tiny stones; 20 is a Light item), Awkward 2, Bludgeoning, Range (Medium), Loading, (see Staffs for melee) |
Halfling (hoopak) |
|
Martial Thrown & Slings |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Atlatl |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 3, B&B +d4 |
Bludgeoning, (Can be used with a spear or javelin. Adds Loading property, but adds +1 to the javelin/spear's damage for that attack & increases Range by 1 increment). |
America; Australia (woomera) |
3E Sandstorm |
Bolas |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 3, B&B +d4 |
Awkward 2, Bludgeoning, Entangling, Range (Near), Thrown, Trip |
Africa |
En5ider; PFCR; 3E African Adv |
Boomerang - bird hunting / throwing stick |
D&D 1d4, Cypher 2, AGE 1d3, YZE 1, Gear +0, Crit 4, B&B +d4 |
Bludgeoning, Finesse, Light, Range (Short), Round Flight Path, Thrown |
Africa; America - Great Basin; Australia; Egypt; India (valari - some deal slashing damage) |
3E African Adv; 3E Complete Warrior; 3E Sandstorm |
Boomerang - large |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +0, Crit 2, B&B +d6 |
Bludgeoning, Range (Near), Thrown, Two-Handed |
Africa; Australia (kylee) |
|
Shuriken |
D&D 1d4, Cypher 2, AGE 1d3, YZE 1, Gear +0, Crit 3, B&B +d4 |
Finesse, Range (Near), Slashing, Thrown |
Japan |
PFCR |
Throwing blade |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 1, Gear +0, Crit 2, B&B +d6 |
Piercing & Slashing, Range (Near), Thrown |
Africa (kulbeda, hunga-munga, mambele, pinga, shongo, trombash) |
3E African Adv; 3E Sandstorm; 1E Dragon Mag 189 |
Throwing disc / wedge/ war quoit |
D&D 1d6, Cypher 3, AGE 1d6+1, YZE 1, Gear +1, Crit 3, B&B +d6 |
Finesse, Fragile, Light, Range (Near), Slashing, Thrown |
Giant (furnoch); India (chakram); Kreen (chatkcha - add Round Flight-Path property if thrower is proficient) |
5E MM; 3E Arcana Unearthed; 3E Oriental Adv |
Variant Ammunition |
Damage & Type |
Properties |
Cultures & Variations |
Sources |
Sling bullet |
D&D +1 die type, Cypher +1, AGE +1, YZE +1, B&B +1 die type |
Bludgeoning |
|
5E PHB |
Simple Whips, Nets & Chains |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Chain |
D&D 1d4, Cypher 2, AGE 1d6+1, YZE 1, Gear +0, Crit 3, B&B +d4 |
Awkward 2, Bludgeoning, Double, Entangling, Heavy, Reach, Toggle (max 10 ft.), Trip, Wrap-Around |
ANY (non primitive) |
3E Oriental Adv |
Net |
No damage, YZE Gear +1 |
Awkward 2, Entangling, Range (Close), Toggle (optional; max 15 ft.), Two-Handed, Wrap-Around |
Roman (retiarius) |
5E PHB; SW Weird Wars Rome |
Scourge |
D&D 1d8, Cypher 4, AGE 1d6+3, YZE 2, Gear +0, Crit 3, B&B +d8 |
Awkward 2, Disarm, Slashing, Wrap-Around |
Greece |
3E Complete Warrior |
Martial Whips, Nets & Chains |
Damage & Specific Stats |
Properties |
Cultures & Variations |
Sources |
Chain & Grapple |
D&D 1d4, Cypher 2, AGE 1d6+1, YZE 1, Gear +0, Crit 3, B&B +d4 |
Awkward 2, Bludgeoning (chain), Double, Entangling, Piercing (grapple), Reach, Toggle (max 10 ft.), Trip, Wrap-Around |
Japan (kawanaga) |
3E Oriental Adv |
Chain & Sickle |
D&D 1d4, Cypher 2, AGE 1d6+1, YZE 1, Gear +0, Crit 3, B&B +d4 |
Bludgeoning (chain), Double, Awkward 2, Double, Entangling, Piercing OR Slashing (sickle), Reach, Toggle (max 10 ft.), Trip, Wrap-Around; Sickle uses Hooks & Sickles group proficiency, Light |
Japan (kasuri-gama) |
3E Oriental Adv |
Chain & shortspear |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 1, Gear +0, Crit 2, B&B +d6 |
Bludgeoning (chain), Double, Awkward 2, Double, Entangling, Piercing (spear), Reach, Toggle (max 10 ft.), Trip, Wrap-Around; Spear uses Spears group proficiency, Versatile |
Japan (chijiriki) |
3E Oriental Adv |
Chain - spiked |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear -1, Crit 3, B&B +d6 |
Awkward 2, Double, Entangling, Finesse, Piercing & Slashing, Toggle (max 10 ft.), Trip, Wrap-Around |
Orc; Shadar-kai |
PFCR |
Chain - weighted |
D&D 1d8, Cypher 4, AGE 1d6+3, YZE 2, Gear +0, Crit 3, B&B +d8 |
Awkward 2, Bludgeoning, Double, Reach, Trip, Wrap-Around |
Japan (kau sin ke) |
3E Oriental Adv |
Energy whip |
D&D 1d6, Cypher 3, AGE 1d6+2, YZE 2, Gear +0, Crit 3, B&B 2d6 |
Awkward 2, Disarm, Energy (lightning), Entangling, Finesse, Reach (+10ft), Stun, Toggle (max 15 ft.), Trip, Wrap-Around, disadvantage in cramped conditions (like the Heavy property) |
Coriolis |
Coriolis |
Net - hooked |
D&D 1d8, Cypher 4, AGE 1d6+3, YZE 2, Gear +1, Crit 3, B&B 2d6 |
Awkward 3, Entangling (deals damage again for every unsuccessful attempt to escape), Piercing & Slashing, Range (Close), Toggle (optional; max 15 ft.), Two-Handed, Wrap-Around |
Maritime; Rome |
|
Shock whip |
D&D 1d4, Cypher 2, AGE 1d6, YZE 1, Gear +0, Crit 3, B&B 2d4 |
Awkward 2, Disarm, Entangling, Finesse, Reach (+10ft), Stun (only), Toggle (max 15 ft.), Trip, Wrap-Around, disadvantage in cramped conditions (like the Heavy property) |
Coriolis |
Coriolis |
Whip |
D&D 1d3, Cypher 1, AGE 1d3, YZE 1, Gear +0, Crit 4, B&B +d3 |
Awkward 2, Disarm, Entangling, Finesse, Reach (+10ft), Slashing, Toggle (max 15 ft.), Trip, Wrap-Around, disadvantage in cramped conditions (like the Heavy property) |
China (pi bian); Greece; Wild West (stock whip) |
5E PHB |