All XP & Advancement

Last 3 Edits

Feb 22nd, 2019

  • Updated the information below to reflect our new Inspiration Deck for D&D.

We are going to trial a system where each system we play is going to be based upon 100 XP. At 100 XP you get a level or tier in your 'class'. But along the way you get Advancements at every 25 XP. XP may also be used to gain a 'benny' such as make a reroll (depending upon the system).


So, for games based completely on advancements, such as Mutant: Year Zero, you simply get an Advancement every 25 XP. (The idea of 100 XP is not as relevant). In our D&D games and Advancement is an Inspiration Card.


For games with levels or tiers, then you need to get to 100 XP before you get that level. The idea is that you know what % of your level you have attained.

For games without levels then this step is redundant, however, if the DM wants players to aim for levels, perhaps grant something extra when they would gain a tier/level (such as granting 2 advancements).

5XP for Benny

In each of our games (except D&D which uses our Inspiration Deck instead), you can trade 5XP to gain a Benny as outlined by the game, such as a reroll in the Cypher System. (I will write more on this later with the idea of the Benny being random, but in which case you would probably start with one too).

Gaining XP

The 100 mark was inspired by the Unearthed Arcana Three Pillar Experience article. This playtest article presents guidelines on awarding Xp for exploration, social interaction and combat.

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