B&B Character Creation

Last 3 Edits

Aug 12, 2020

  • Added a line to top of SPending Advances table.
  • Added Spending Advances Randomly section.
  • Changed wording of Heritage TTs.
  • Added whole section on Concepts.
  • Added note to Concept about doubling up on assigned TT.
  • I missed starting Starting Talent. The concept has to actually give a talent like Weird Science to a mad scientist. :)

Aug 11th, 2020

  • Completely re-valued and rewrote this page for an easier way to do character creation and move to Abilities starting at a d8.

Character Creation

PC Sheets

Character sheets are attached to the bottom of this page.


Abilities

Starting Abilities

Characters start with a d8 in all Abilities except for Expertise and Languages (these two are purchased like Specialties). These will be adjusted for heritage, where you will start with two Abilities at a d10 and another two at a d6.


Heritage

The first step in creation is choosing a heritage, (a cultural group, race or species). You should make all heritage adjustments to your character before spending your 10 all-purpose Advances (see below). Your heritage grants you:

Ability Adjustments.
You start with a d10 in two Abilities from a select group determined by your heritage. You will also drop two Abilities to a d6. Again, these are chosen from a select group according to heritage. You gain no bonus Advances for the two scores that drop to a d6.

Heritage Specialty Advances
You gain another 10 Advances that must be spent on particular Specialties associated with and listed under each heritage. This may include other languages commonly spoken.

Starting Languages
You begin with a d8 in a number of languages outlined in your heritage.

Starting Talent Trees
You start with access to two Talent Trees. One will be assigned and the other is chosen from a tight group depending upon your heritage.

Racial Traits
These are positive qualities, such as Low Light Vision, that members of your heritage start with. (Rarely, this may include bonus Edges).

Racial Hindrances
These are simply Hindrances for which you gain no bonus Advances. Many Hindrances are outlined on our All Drawbacks, or if they are unique to your heritage, they will be expalined here. Hindrances can be 'bought off' with an Advance if you do not wish to begin with them as outlined on the Drawbacks Page.


Concept

The next step in creation is choosing a concept, (what type of hero your character is). Concepts are dependant upon the genre and setting you are playing in and your GM should come up with a list that are suitable to your game. Or you simply state a concept and come up with the three traits listed below. This should not be difficult.

You should make all concept adjustments to your character before spending your 10 all-purpose Advances (see below). Your cocept grants you:

Key Ability.
Your concept's key Ability is immediately raised by 1 die type. This will usually mean going to a d10, but if you also raised this ability with your heritage, then it will go to a d12. This raise must be done before spending your 10 unassigned Advances.

Concept Specialty Advances
You gain another 10 Advances that must be spent on particular Specialties associated with and listed under each concept.

Starting Talent
You start with a Talent that truly defines your character.

Starting Talent Trees
You start with access to two more Talent Trees. One will be assigned and the other is chosen from a tight group depending upon your concept.

If you already have access to the assigned Talent Tree from heritage, then you simply choose two from the additional Talent Tree options, rather than one.


Advances

You gain everything through Advances in B&B. You 'spend' Advances to get improve Abilities and Specialties and gain new features in Edges and Talents.

Starting Advances

All characters start with 10 Advances to use as they wish to build their characters.

Characters also gain Heritage Specialty Advances to spend on designated Specialties only. (See Heritages above).

Gaining More Starting Advances
There are two ways that you can gain more Advances at character creation.

1. You can lower starting Ability scores to gain an Advance for each reduction in die.
2. You can take Hindrances. You gain one Advance for a Major Hindrance. Minor Hindrances allow you to raise one Specialty by one die or gain 1 XP (so that you are on your way to your next Advance).


Spending Advances

You can use an Advance to:
1. Raise an Ability one die type, though you need to spend more Advances to keep rasing the same Ability score. The costs on the table below are cumulative, so you have to first pay to get to a d10 (1 Advance) and the to get to a d12 (2 Advances) you would need to spend 3 Advances in total. Races that allow you to start with an Ability at a d10 have essentailly already paid for the first Advancement. It is then 2 Advances to get to a d12.

starting die Advancement cost at Character Creation
d8 1 Advance (this is to increase initial scores reduced by heritage)
d10 1 Advance
d12 2 Advances
d14 3 Advances
d16 4 Advances
d20 5 Advances

(After character creation, an Ability increase always costs 1 Advance only, but can only raised each Ability once per Rank).

2. Increase 2 Specialties by one die each (or 1 Specialty by 2 die). A Specialty raised for the first time starts at a d4. (Remember, Specialties cannot exceed their linked Ability).
3. Gain one Edge or Talent for which you meet the requirements. You have to have access to the right Talent Tree to choose a Talent. If you want to gain access to another Talent Tree, you need to choose a relevant Edge (which gives you a minor feature, less than a Talent, as well as entry into a new Talent Tree).

Spending Advances Randomly

If you like the idea of creating characters randomly, then you can use this chart to help determine what to do with your advances. Obviously, ignore any results that do not suit the genre or your character concept.

d10 Advancement cost at Character Creation
1-3 Increase a random Ability
4-6 Increase 2 random Specialties. (After character generation, 50% for each Specialty to be one you already have)
7-8 Gain a random Talent from a random Talent Tree to which you have access.
9 Gain a random Edge at character generation. If after character generation, treat as Talent above.
10 Gain a random Edge.

Advances After Character Creation

After character creation, you gain one Advance every 5XP.

Abilities only cost one advance to raise after character creation, but each Ability can only be raised once per Rank.

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