Cypher Foci Groups

Last 3 Edits

June 15th, 2017. Finished 1st run through of assigning to groups.
June 14th, 2017 Page Created. master List copied over to be divied up.

  • Added a list of Groups. May expand as I go through the list and reassign them.
  • Sorted Foci from CS Core Rulebook.

GMs Use of these Lists

Following are lists of Foci divided into groups according to genre, time or specific topic. The actual setting (or recursion) you play in will state which Groups are available. These are not definitive. Many foci assigned to one Group could be adapted for use in another. Without adaptation though, the foci would be rather ineffectual.

When creating a setting/recursion, go through these lists and include the relevant groupings in your setting 'random focus table'. (Don't forget to check the Unique/Other group at the end for any individual foci that may suit).

Players Use of these Lists

Your GM will tell you which Groups are common to the setting/recursion you are playing. There will likely be a table on the Setting page too (including a section to roll a random Focus). You are not restricted to these foci - they are just the most useful and suitable for that setting. If there is a focus not on the lists, it can usually be adapted to work.

Players also remember, if you do not wish to take your Tier ability, there are other options to replace them in the CSRB p91-94.

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General

These are for foci that occur in most settings/recursions. They should be transferable or easily adapted.

  1. Blows Stuff Up (Cypher Caster Magazine #8)
  2. Calculates the Incalculable (Cypher System Rulebook p101, The Strange In Translation: Character Options p35)
  3. Carries the Burden of Knowledge (Translation Codex p9)
  4. Carries the Weight of Destiny (Translation Codex p32)
  5. Collects Bounties (The Strange In Translation: Character Options p41, Expanded Worlds p18)
  6. Commands Armies (Translation Codex p36)
  7. Controls Beasts (Cypher System Rulebook p111, Numenera Core Rulebookp55)
  8. Counts Coins (Translation Codex p10)
  9. Crafts Unique Objects (Cypher System Rulebook p116, Numenera Core Rulebook p58)
  10. Defends the Weak (Cypher System Rulebook p116, Numenera Character Options p56)
  11. Doesn't Do Much (Cypher System Rulebook p118)
  12. Employs Sex Appeal (Translation Codex p70)
  13. Enforces Divine Will (Translation Codex p13)
  14. Entertains (Cypher System Rulebook p120, Numenera Core Rulebook p60, The Strange Corebook p61)
  15. Excels Physically (The Strange In Translation: Character Options p44)
  16. Explores (Expanded Worlds p25)
  17. Explores Dark Places (Cypher System Rulebook p123, Numenera Core Rulebook p61)
  18. Explores Deep Waters (Cypher System Rulebook p124, Numenera Character Options p57)
  19. Fights Dirty (Cypher System Rulebook p125, Numenera Character Options p59)
  20. Fights Dirty (Translation Codex p131)
  21. Fights for a Cause (Translation Codex p71)
  22. Fights with Panache (Cypher System Rulebook p126, Numenera Core Rulebook p62)
  23. Figures Things Out (Expanded Worlds p28)
  24. Finds Lost Relics (Translation Codex p72)
  25. Finds the Flaws in All Things (Gods of the Fall p130, Expanded Worlds p29)
  26. Follows Their Feet (Translation Codex p14)
  27. Goes Berserk (The Strange In Translation: Character Options p48)
  28. Governs (Expanded Worlds p30)
  29. Has More Money than Sense (Translation Codex p110)
  30. Heals (Cypher Caster Magazine #8)
  31. Hunts With Great Skill (Cypher System Rulebook p137, Numenera Core Rulebook p65)
  32. Imparts Wisdom (Translation Codex p74)
  33. Indulges in Worldly Pleasures (Translation Codex p17)
  34. Is Sworn to the Crown (Expanded Worlds p35)
  35. Just Won't Die (Translation Codex p75)
  36. Knows Someone (Cypher Caster Magazine #8)
  1. Knows the Hidden Paths (Translation Codex p18)
  2. Knows the Streets (Translation Codex p76)
  3. Knows These Parts (Translation Codex p132)
  4. Leads (Cypher System Rulebook p143, Numenera Core Rulebook p66, The Strange Corebook p65)
  5. Learns Quickly (The Strange In Translation: Character Options p60, Expanded Worlds p39)
  6. Likes to Break Things (Expanded Worlds p40)
  7. Lives on the Edge (Translation Codex p77)
  8. Looks for Trouble (Cypher System Rulebook p145, The Strange Corebook p68)
  9. Masters Defense (Cypher System Rulebook p146, Numenera Core Rulebook p68)
  10. Masters Weaponry (Cypher System Rulebook p148, Numenera Core Rulebook p69)
  11. Metes Out Justice (Cypher System Rulebook p149, Numenera Character Options p66)
  12. Moves Like a Cat (Cypher System Rulebook p150, Numenera Character Options p68)
  13. Murders (Cypher System Rulebook p152, Numenera Core Rulebook p70)
  14. Needs No Weapon (Cypher System Rulebook p153, Numenera Character Options p68, The Strange In Translation: Character Options p67)
  15. Negotiates Matters of Life and Death (The Strange In Translation: Character Options p68, Expanded Worlds p45) - Diplomat.
  16. Never Says Die (Cypher System Rulebook p154, Numenera Character Options p70)
  17. Operates Undercover (Cypher System Rulebook p155, The Strange Corebook p70)
  18. Operates Vehicles (Cypher Caster Magazine #8)
  19. Performs Feats of Strength (Cypher System Rulebook p156, Numenera Character Options p71)
  20. Plays a Deadly Instrument (Expanded Worlds p47)
  21. Plays Tricks (Translation Codex p80)
  22. Revels in Trickery (Gods of the Fall p131, Expanded Worlds p50)
  23. Rides into the Sunset (Translation Codex p119) - Escape artist, hard to catch.
  24. Runs Away (Expanded Worlds p53)
  25. Saves Lives (Translation Codex p81)
  26. Solves Mysteries (Cypher System Rulebook p167, The Strange Corebook p78)
  27. Speaks Every Language (Translation Codex p83)
  28. Speaks with a Silver Tongue (Translation Codex p22)
  29. Steals (The Strange In Translation: Character Options p86)
  30. Threatens the Powerful (Star Wars conversion) A rebel.
  31. Throws With Accuracy (Cypher System Rulebook p173, Numenera Character Options p78)
  32. Wields Power with Precision (Numenera Core Rulebook p74) - This is basically a Type enhancement.
  33. Wields Two Weapons At Once (Cypher System Rulebook p177, Numenera Core Rulebook p75, The Strange Corebook p82)
  34. Wonders (Expanded Worlds p68)
  35. Works for a Living (Expanded Worlds p69)
  36. Works The Back Alleys (Cypher System Rulebook p179, Numenera Core Rulebook p76)
  37. Would Rather Be Reading (Cypher System Rulebook p100)

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Fantasy/Mythic

For foci that include powers versus fantastical beasts or some sort of supernatural background, but not overt magic. From orcs to undead, dragons and witches.

  1. Adopts Animal Qualities (Translation Codex p49)
  2. Braves Dungeons (Translation Codex p31)
  3. Changes Shape (Expanded Worlds p15)
  4. Consorts with Dragons (Translation Codex p38)
  5. Displays Titan Strength (Translation Codex p114)
  6. Embraces Qephelim Ancestry (The Strange Corebook p59) - Ardeyn
  7. Fights like a Demigod (Translation Codex p115)
  8. Haunts the Rooftops (Worlds Numberless & Strange p199)
  9. Howls At The Moon (Cypher System Rulebook p134, Numenera Core Rulebook p64) - Lycanthropes.
  10. Hunts Dangerous Beasts (Translation Codex p16)
  11. Hunts Nonhumans/Abhumans (Cypher System Rulebook p135, Numenera Character Options p63)
  12. Hunts Outcasts/Mutants (Cypher System Rulebook p136, Numenera Character Options p64)
  13. Hunts Strange Beasts (Translation Codex p73)
  14. Hunts Zombies (The Strange In Translation: Character Options p52)
  15. Inspires Lust and Jealousy (Translation Codex p116)
  16. Journeys Beyond this World (Translation Codex p117)
  17. Keeps a Magic Ally (The Strange In Translation: Character Options p58, Expanded Worlds p37)
  18. Mutates (Expanded Worlds p43)
  19. Outwits the Gods (Translation Codex p111)
  20. Pursues Physical Perfection (Translation Codex p10)
  21. Quells Undead (Worlds Numberless & Strange p206)
  22. Regenerates Tissue (The Strange Corebook p75)
  23. Rules the Sea (Expanded Worlds p51)
  24. Slays Monsters/Dragons (Cypher System Rulebook p166, The Strange Corebook p77)
  25. Smites the Wicked (The Strange In Translation: Character Options p81)
  26. Throws Boulders/Cars/etc (The Strange In Translation: Character Options p88)
  27. Was Foretold (Expanded Worlds p64)
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Horror

For games that wish to add a level of horror to the setting.

  1. Delves Too Deep (Translation Codex p109)
  2. Eliminates Occult Threats (Expanded Worlds p23)
  3. Howls At The Moon (Cypher System Rulebook p134, Numenera Core Rulebook p64) - Lycanthropes.
  4. Hunts Outcasts/Mutants (Cypher System Rulebook p136, Numenera Character Options p64)
  5. Hunts Zombies (The Strange In Translation: Character Options p52)
  6. Investigates Strange Events (Translation Codex p111)
  7. Joined a Cult (Translation Codex p112)
  8. Quells Undead (Worlds Numberless & Strange p206)
  9. Smites the Wicked (The Strange In Translation: Character Options p81)
  10. Speaks of Forgotten Gods (Translation Codex p42)
  11. Terrifies the Townspeople (Translation Codex p62)
  12. Walks with the Night (Gods of the Fall p134)
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Magic

These foci are for settings where magic is possible and usually very overt and adaptable, such as your average fantasy setting. It would include magic learnt from symbols and texts, granted by magical companions or through pacts with entities, through bloodlines, or channaled through deities. (Does not include spirit & nature (see Primal), or psionic (see Psionic)).

  1. Abides in Stone (Cypher System Rulebook p94, The Strange Corebook p51)
  2. Adapts to Any Environment (The Strange Corebook p54)
  3. Awakens Dreams (Cypher System Rulebook p94, The Strange In Translation: Character Options p31)
  4. Bears a Halo of Fire (Cypher System Rulebook p98, Numenera Core Rulebook p52)
  5. Bears a Holy Symbol (Translation Codex p29)
  6. Binds Spirits (Translation Codex p30)
  7. Blazes with Radiance/Possesses a Shard of the Sun (Cypher System Rulebook p99, Numenera Character Options p72)
  8. Casts Spells (Cypher System Rulebook p103, The Strange In Translation: Character Options p36)
  9. Channels Divine Blessings (Cypher System Rulebook p105, The Strange In Translation: Character Options p39)
  10. Channels Sinfire (The Strange Corebook p55) - Ardeyn.
  11. Channels the Elements (Translation Codex p34)
  12. Charms the Unwary (Translation Codex p35)
  13. Chills with a Touch (Translation Codex p90)
  14. Commands Monsters (Expanded Worlds p19)
  15. Consorts with the Dead (Cypher System Rulebook p110, Numenera Character Optionsp53) - Necromancer.
  16. Controls Gravity (Cypher System Rulebook p113, Numenera Core Rulebookp56)
  17. Crafts Illusions (Cypher System Rulebook p115, Numenera Core Rulebook p57)
  18. Employs Magnetism (Cypher System Rulebook p119, Numenera Core Rulebook p57)
  19. Feeds the Flame (Translation Codex p92)
  20. Haunts Dreams (Translation Codex p96)
  21. Inks Spells On Skin (Worlds Numberless & Strange p200)
  22. Inscribes Runes of Power (Translation Codex p40)
  23. Keeps a Magic Ally (The Strange In Translation: Character Options p58, Expanded Worlds p37)
  24. Knows the Heart (Translation Codex p98)
  25. Makes Prophecy (Expanded Worlds p42)
  26. Moves Like the Wind (Cypher System Rulebook p151)
  27. Names (The Strange In Translation: Character Options p65, Worlds Numberless & Strange p204)
  28. Plays with Portals (Translation Codex p60)
  29. Practices Sorcery (Translation Codex p41)
  30. Practices Soul Sorcery (The Strange Corebook p71) - Ardeyn.
  31. Rides the Lightning (Cypher System Rulebook p159, Numenera Core Rulebook p71)
  32. Rules the Sea (Expanded Worlds p51)
  33. Sculpts Light (The Strange In Translation: Character Options p77)
  34. Sees Beyond (Cypher System Rulebook p160, Numenera Character Options p74)
  35. Shepherds Spirits/Shepherds the Dead (Cypher System Rulebook p163, The Strange Corebook p76)
  36. Siphons Power (Cypher System Rulebook p165, Numenera Character Options p76)
  37. Speaks Curses (Gods of the Fall p132)
  38. Soars Across the Sky (The Strange In Translation: Character Options p83)
  39. Speaks of Forgotten Gods (Translation Codex p42)
  40. Tends the Flock (Translation Codex p43)
  41. Touches the Sky (Expanded Worlds p59)
  42. Walks with the Night (Gods of the Fall p134)
  43. Wears A Sheen Of Ice (Cypher System Rulebook p176, Numenera Core Rulebook p73)
  44. Works Miracles (Cypher System Rulebook p178, Numenera Core Rulebook p75, The Strange Corebook p82)
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Maritime

For campaigns based at sea, especially during the golden years of piracy and exploration. Typically a setting based upon sailing the high seas.

  1. Sailed Beneath the Jolly Roger (Expanded Worlds p59)
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Medieval/Ancient

For settings that have a typical pre-gun historical nature to the setting. Most fantasy settings assume this level of technology.

  1. Carries a Quiver (Cypher System Rulebook p102, Numenera Core Rulebook p54, The Strange Corebook p55)
  2. Defends the Realm (Translation Codex p11)
  3. Descends from Nobility (Expanded Worlds p15)
  4. Dines with Kings (Translation Codex p12)
  5. Follows the Code of Bushido (Worlds Numberless & Strange p198) - Samurai, but could be adapted for other knights.
  6. Forges Arms and Armor (Translation Codex p15)
  7. Lives in the Wilderness (Cypher System Rulebook p144, Numenera Core Rulebook p67, The Strange Corebook p66)
  8. Protects the Weak (Translation Codex p19)
  9. Rages (Cypher System Rulebook p158, Numenera Core Rulebook p71)
  10. Rides a Noble Steed (Translation Codex p20)
  11. Rules with an Iron Fist (Translation Codex p21)
  12. Stands Like a Bastion (Cypher System Rulebook p170, Numenera Character Options p77)
  13. Steals from the Rich (Translation Codex p23)
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Modern

For games set in the 20th Century (including the World Wars) or current times.

  1. Conducts Rocket Science (Expanded Worlds p15)
  2. Drives Dangerously (Translation Codex p69)
  3. Drives Like a Maniac (Strange Revelations p7, Expanded Worlds p22)
  4. Employs Fantastic Gadgets (Translation Codex p58)
  5. Hacks the Network (Expanded Worlds p31)
  6. Interprets the Law (Cypher System Rulebook p139, The Strange In Translation: Character Options p53)
  7. Is Idolized by Millions (Cypher System Rulebook p140, The Strange In Translation: Character Options p56)
  8. Is Licensed to Carry (Cypher System Rulebook p142, The Strange Corebook p64)
  9. Masters Technology (Translation Codex p78)
  10. Monitors Intel (Translation Codex p79)
  11. Plays Too Many Games (Expanded Worlds p48)
  12. Scores Points (Translation Codex p82)
  13. Serves and Protects (The Strange In Translation: Character Options p79, Expanded Worlds p56)
  14. Serves in an Elite Military Squad (Expanded Worlds p58)
  15. Works The System (Cypher System Rulebook p180, The Strange Corebook p83)
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Mystical Martial Arts

Usually for Oriental settings where monks and martial artists can perform supernatural feats.

  1. Defies the Laws of Physics (Translation Codex p55)
  2. Follows the Code of Bushido (Worlds Numberless & Strange p198) - Samurai.
  3. Haunts the Rooftops (Worlds Numberless & Strange p199) - Ninja.
  4. Harnesses the Body's Rhythms (Translation Codex p96)
  5. Masters Foot & Fist (Worlds Numberless & Strange p203) - Monk.
  6. Masters Wuxia (The Strange In Translation: Character Options p63)
  7. Moves Like the Wind (Cypher System Rulebook p151)
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Post-Apocalyptic (inc. Mutants)

(Not sure we will really need this yet.) For settings that have seen the downfall of civilization. Depending upon when the fall took place, this will usually include Foci from Modern or Sci-Fi, but could even include Primal foci if cultures have regressed.

  1. Adopts Animal Qualities (Translation Codex p49) - Mutations.
  2. Constantly Evolves (Numenera Character Options p55) - For mutants.
  3. Employs Fantastic Gadgets (Translation Codex p58)
  4. Hunts Outcasts/Mutants (Cypher System Rulebook p136, Numenera Character Options p64)
  5. Lives in the Wilderness (Cypher System Rulebook p144, Numenera Core Rulebook p67, The Strange Corebook p66)
  6. Mutates (Expanded Worlds p43)
  7. Scavenges (Expanded Worlds p55)
  8. Walks the Wasteland (Expanded Worlds p62)
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Primal

These are for games that focus on a connection to nature, be it animals plants or ancestral spirits. It includes savage settings. Magic directly related to speaking with spirits and/or nature are here.

  1. Abides in Stone (Cypher System Rulebook p94, The Strange Corebook p51) - Elemental earth connection.
  2. Adopts Animal Qualities (Translation Codex p49)
  3. Binds Spirits (Translation Codex p30) - Animal or Ancestral spirits only.
  4. Changes Shape (Translation Codex p33)
  5. Channels Divine Blessings (Cypher System Rulebook p105, The Strange In Translation: Character Options p39) - Need to choose the Nature abilities.
  6. Communes with Nature (Translation Codex p37)
  7. Controls the Weather (Translation Codex p54)
  8. Follows the Old Ways (Translation Codex p39)
  9. Forges Animal Bonds (Translation Codex p94)
  10. Hunts Dangerous Beasts (Translation Codex p16)
  11. Lives in the Wilderness (Cypher System Rulebook p144, Numenera Core Rulebook p67, The Strange Corebook p66)
  12. Masters the Swarm/Insects (Cypher System Rulebook p147, Numenera Character Options p65)
  13. Rages (Cypher System Rulebook p158, Numenera Core Rulebook p71)
  14. Rides a Noble Steed (Translation Codex p20)
  15. Sees the End Coming (Translation Codex p113)
  16. Sees with the Inner Eye (Translation Codex p101)
  17. Shepherds Spirits/Shepherds the Dead (Cypher System Rulebook p163, The Strange Corebook p76)
  18. Speaks for the Land (Cypher System Rulebook p169, The Strange In Translation: Character Options p84)
  19. Touches the Sky (Expanded Worlds p59)
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Psionics

For advanced mind powers more reflective of mutations and futuristic settings, though also present in some fantastical settings. Telekinesis is also a standard for this group.

  1. Aspires to be Posthuman (The Strange In Translation: Character Options p29)
  2. Awakens Dangerous Psychic Talent (The Strange Corebook p236)
  3. Changes the Nature of Things (Translation Codex p89)
  4. Commands Mental Powers (Cypher System Rulebook p107, Numenera Core Rulebook p54)
  5. Controls Gravity (Cypher System Rulebook p113, Numenera Core Rulebookp56)
  6. Constructs a Palace of the Mind (Translation Codex p91)
  7. Defies the Laws of Physics (Translation Codex p55)
  8. Exists Partially Out of Phase (Cypher System Rulebook p122, Numenera Core Rulebook p60)
  9. Feeds the Flame (Translation Codex p92)
  10. Focuses Mind Over Matter (Cypher System Rulebook p129, Numenera Core Rulebook p63)
  11. Follows Psychic Clues (Translation Codex p93)
  12. Is the Eye of the Storm (Translation Codex p97)
  13. Knows the Heart (Translation Codex p98)
  14. Leaves the Physical World (Translation Codex p99)
  15. Makes Prophecy (Expanded Worlds p42)
  16. Plays with Portals (Translation Codex p60)
  17. Preys on the Psyche (Translation Codex p100)
  18. Sees Beyond (Cypher System Rulebook p160, Numenera Character Options p74)
  19. Sees the End Coming (Translation Codex p113)
  20. Separates Mind from Body (Cypher System Rulebook p162, Numenera Character Options p75)
  21. Toys with Memory (Translation Codex p102)
  22. Transcends Humanity (Expanded Worlds p61)
  23. Wields Invisible Forces (Translation Codex p103)
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Sci-Fi (Inc. Aliens)

For futuristic settings. This list includes foci that assume aliens exist.

  1. Adapts to Any Environment (The Strange Corebook p54)
  2. Battles Robots/Automatons (Cypher System Rulebook p96, Numenera Character Options p51)
  3. Brandishes a Death Ray (Translation Codex p51)
  4. Builds Robots (Cypher System Rulebook p100, The Strange In Translation: Character Options p33)
  5. Builds Robots (Translation Codex p52)
  6. Conducts Rocket Science (Expanded Worlds p15)
  7. Controls Nanomachines (The Strange In Translation: Character Options p42)
  8. Descends from Nobility (Expanded Worlds p15)
  9. Develops Sentience (Translation Codex p56) - Playing a robot/droid.
  10. Dons a Power Suit (Translation Codex p57)
  11. Drives Like a Maniac (Strange Revelations p7, Expanded Worlds p22)
  12. Employs Fantastic Gadgets (Translation Codex p58)
  13. Explores New Worlds (Translation Codex p120)
  14. Fights Aliens (The Strange In Translation: Character Options p45, Strange Revelations p8)
  15. Fights with the Force (Star Wars conversion) - Star Wars
  16. Fires a Blaster (The Strange In Translation: Character Options p46)
  17. Fires All Weapons (Translation Codex p121)
  18. Fuses Flesh With Steel (Cypher System Rulebook p129, Numenera Core Rulebook p64) - Cyborgs.
  19. Fuses Mind and Machine (Cypher System Rulebook p131, Numenera Character Options p61)
  20. Hacks the Network (Expanded Worlds p31)
  21. Holds it Together (Star Wars conversion) - Jury-Rigger.
  22. Hunts for Bounties (Star Wars conversion)
  23. Hunts Nonhumans/Abhumans (Cypher System Rulebook p135, Numenera Character Options p63)
  24. Infiltrates (Cypher System Rulebook p138, The Strange Corebook p62)
  25. Integrates Weaponry (The Strange Corebook p63)
  26. Is a Cyborg (The Strange In Translation: Character Options p55)
  27. Is Licensed to Carry (Cypher System Rulebook p142, The Strange Corebook p64)
  28. Loves the Void (Expanded Worlds p41)
  29. Masters Technology (Translation Codex p78)
  30. Metamorphosizes (The Strange Corebook p69) - Ruk
  31. Monitors Intel (Translation Codex p79)
  32. Pilots Starcraft (Cypher System Rulebook p156, The Strange In Translation: Character Options p69)
  33. Pilots Starships (Translation Codex p122)
  34. Plays Too Many Games (Expanded Worlds p48)
  35. Processes Information (The Strange Corebook p74)
  36. Projects Energy (The Strange In Translation: Character Options p71)
  37. Pursues Physical Perfection (Translation Codex p10)
  38. Regenerates Tissue (The Strange Corebook p75)
  39. Rejuvenates the Infirm (The Strange In Translation: Character Options p73)
  40. Reroutes Power (Translation Codex p123)
  41. Resides in Silicon (The Strange In Translation: Character Options p74, Expanded Worlds p49)
  42. Sculpts Light (The Strange In Translation: Character Options p77)
  43. Serves and Protects (The Strange In Translation: Character Options p79, Expanded Worlds p56)
  44. Serves in an Elite Military Squad (Expanded Worlds p58)
  45. Shoots First (Star Wars conversion)
  46. Siphons Power (Cypher System Rulebook p165, Numenera Character Options p76)
  47. Slices Past Security (Star Wars conversion)
  48. Smuggles with Impunity (Star Wars conversion)
  49. Spawns (The Strange Corebook p79) - Ruk.
  50. Stands Like a Bastion (Cypher System Rulebook p170, Numenera Character Options p77)
  51. Stays on Target (Star Wars conversion)
  52. Talks to Machines (Cypher System Rulebook p171, Numenera Core Rulebook p72)
  53. Transcends Humanity (Expanded Worlds p61)
  54. Wears an Iron Suit (The Strange In Translation: Character Options p89)
  55. Wears Power Armor (Expanded Worlds p65)
  56. Works The System (Cypher System Rulebook p180, The Strange Corebook p83)
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Steam Punk / Weird Science

For settings/recursions that operate under the law of mad science. Devices and means of creating this science is often supernatural in nature.

  1. Assists a Mad Genius (Translation Codex p50)
  2. Battles Robots/Automatons (Cypher System Rulebook p96, Numenera Character Options p51) - Automatons.
  3. Brandishes a Death Ray (Translation Codex p51)
  4. Builds Robots (Cypher System Rulebook p100, The Strange In Translation: Character Options p33) - Automatons.
  5. Builds Robots (Translation Codex p52) - Automatons or clockworks.
  6. Conducts Dangerous Experiments (Translation Codex p53)
  7. Conducts Weird Science (Cypher System Rulebook p109, The Strange Corebook p55)
  8. Employs Fantastic Gadgets (Translation Codex p58)
  9. Mixes Unstable Concoctions (Translation Codexp59)
  10. Pursues Physical Perfection (Translation Codex p10)
  11. Terrifies the Townspeople (Translation Codex p62)
  12. Wears a Steam-Powered Suit - (Strange Revelations p9)
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Supers

For super hero settings. Depending upon the nature of the super powers, several other Groups (such as Magic) may also be present.

  1. Abides in Stone (Cypher System Rulebook p94, The Strange Corebook p51)
  2. Adopts Animal Qualities (Translation Codex p49)
  3. Bears a Halo of Fire (Cypher System Rulebook p98, Numenera Core Rulebook p52)
  4. Blazes with Radiance/Possesses a Shard of the Sun (Cypher System Rulebook p99, Numenera Character Options p72)
  5. Chills with a Touch (Translation Codex p90)
  6. Controls Gravity (Cypher System Rulebook p113, Numenera Core Rulebookp56)
  7. Defies the Laws of Physics (Translation Codex p55)
  8. Displays Titan Strength (Translation Codex p114)
  9. Employs Magnetism (Cypher System Rulebook p119, Numenera Core Rulebook p57)
  10. Exists Partially Out of Phase (Cypher System Rulebook p122, Numenera Core Rulebook p60)
  11. Feeds the Flame (Translation Codex p92)
  12. Focuses Mind Over Matter (Cypher System Rulebook p129, Numenera Core Rulebook p63)
  13. Grows To Towering Heights (Cypher System Rulebook p133, The Strange In Translation: Character Options p50)
  14. Is Idolized by Millions (Cypher System Rulebook p140, The Strange In Translation: Character Options p56)
  15. Moves Like the Wind (Cypher System Rulebook p151)
  16. Projects Energy (The Strange In Translation: Character Options p71)
  17. Pursues Physical Perfection (Translation Codex p10)
  18. Rages (Cypher System Rulebook p158, Numenera Core Rulebook p71)
  19. Rides the Lightning (Cypher System Rulebook p159, Numenera Core Rulebook p71)
  20. Sculpts Light (The Strange In Translation: Character Options p77)
  21. Soars Across the Sky (The Strange In Translation: Character Options p83)
  22. Throws Boulders/Cars/etc (The Strange In Translation: Character Options p88)
  23. Touches the Sky (Expanded Worlds p59)
  24. Wears A Sheen Of Ice (Cypher System Rulebook p176, Numenera Core Rulebook p73)
  25. Wears an Iron Suit (The Strange In Translation: Character Options p89)
  26. Wields Cosmic Power (Translation Codex p63)
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Western

For games set in the second half of the 1800s inc the Wild West, American Civil War, Gold Rush era, etc.

  1. Carries a Badge (Translation Codex p129)
  2. Draws Faster (Translation Codex p130)
  3. Interprets the Law (Cypher System Rulebook p139, The Strange In Translation: Character Options p53)
  4. Is Licensed to Carry (Cypher System Rulebook p142, The Strange Corebook p64)
  5. Is Wanted by the Law (Expanded Worlds p36)
  6. Shoots First (Star Wars conversion) - Replace blaster with six-shooter.
  7. Wears Spurs (Expanded Worlds p67)
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Other/Unique

Use this list to add individual foci to setting and recursion lists. These foci are usually created with a very specific setting in mind or rely upon a very specific supernatural event occurring.

  1. Becomes Bacterial (Worlds Numberless & Strange p196) - For recursion Microcosmica.
  2. Dies (Translation Codex p119)
  3. Exists in Two Places at Once (Cypher System Rulebook p120, Numenera Character Options p56)
  4. Fell Through a Rabbit Hole (Expanded Worlds p26)
  5. Focuses Two Personalities (Numenera Character Options p60) - For certain races/species that have two minds, bodies, aspects etc.
  6. Is Hunted By Moths (Expanded Worlds p33)
  7. Reforges Completely (Numenera Character Options p73) - For races/species that can reconfigure their physical make-up.
  8. Travels Through Time (Cypher System Rulebook p174, Numenera Character Options p79)
  9. Trick Or Treats (Worlds Numberless & Strange p207) - For Halloween recursion.
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