Last 3 Edits
- 15th Jan 2017. Added suggested ideas to table and numbers to roll.
- 9th Jan 2017. Page created.
For PC vehicles use the Vehicles with Character by Marc Plourde and published in the Cypher Caster 006 Magazine. (Found here on Drive-Thru RPG).
The following chart can be used to determine Minor and Major effects in starship combat. When the PC's roll a 1 or 2 for their own defense rolls it should apply to their ship.
The system is down for 1d10 rounds, or until fixed, usually requiring an action and difficulty 4 repair roll.
The system is damaged (needing long term repairs or 3 successful checks), but can be used at 2 difficulty levels worse. (Such as a weapon being stuck in place).
The system is badly damaged and does not work until repaired. This can takes hours of work but can be attempted quickly with 3 successful difficulty 5 checks.
Starship System Damage Chart
|01-03||Atmosphere systems||Ship stops producing breathable atmosphere|
|04-08||Cargo or door to hold||Loss of cargo or door will not work whilst affected|
|09-15||Communications||Unable to use comlinks etc|
|25-29||Escape pods or attached shuttles||Any other vessels won't work or destroyed|
|30-32||Gravitational systems||Can slowly be lost or out altogether - hits and maneuvers will result in shunts to any cargo & passengers not strapped in|
|33-37||Hull breach||Minor in area that won't affect those on board. Major and it does|
|38-42||Hyperdrive||Unable to move at hyperspeed|
|43-47||Lateral thrusters||All speed defense, dodging ans sideways movement|
|48-52||Power capicitors/cufflinks etc||An on-board explosion or fire|
|53-58||Repulsors||All checks for repulsor vehicles, landing for star ships|
|59-63||Sensors||Ability to detect surroundings. May affect piloting rolls|
|63-69||Shield generator||Shields cannot be used|
|70-80||Shunt||Cargo & Passengers flung about. Take 4 damage if not strapped in|
|81-85||Specialised system||Some system unique to ship damaged. Teleporters, medical bay, fuel scoop, mining arm, tractor beam etc.|
|86-92||Weapon system||1 weapon|
|93-97||Wiring/Computers||No access to Holonet or databanks|
|98-00||Roll twice||Ignore results of 98+|