Last 3 Edits
- 15th Jan 2017. Added suggested ideas to table and numbers to roll.
- 9th Jan 2017. Page created.
For PC vehicles use the Vehicles with Character by Marc Plourde and published in the Cypher Caster 006 Magazine. (Found here on Drive-Thru RPG).
The following chart can be used to determine Minor and Major effects in starship combat. When the PC's roll a 1 or 2 for their own defense rolls it should apply to their ship.
Minor Effect
The system is down for 1d10 rounds, or until fixed, usually requiring an action and difficulty 4 repair roll.
OR
The system is damaged (needing long term repairs or 3 successful checks), but can be used at 2 difficulty levels worse. (Such as a weapon being stuck in place).
Major Effect
The system is badly damaged and does not work until repaired. This can takes hours of work but can be attempted quickly with 3 successful difficulty 5 checks.
Starship System Damage Chart
Roll | System | Effects |
---|---|---|
01-03 | Atmosphere systems | Ship stops producing breathable atmosphere |
04-08 | Cargo or door to hold | Loss of cargo or door will not work whilst affected |
09-15 | Communications | Unable to use comlinks etc |
16-24 | Engine | Speed tasks |
25-29 | Escape pods or attached shuttles | Any other vessels won't work or destroyed |
30-32 | Gravitational systems | Can slowly be lost or out altogether - hits and maneuvers will result in shunts to any cargo & passengers not strapped in |
33-37 | Hull breach | Minor in area that won't affect those on board. Major and it does |
38-42 | Hyperdrive | Unable to move at hyperspeed |
43-47 | Lateral thrusters | All speed defense, dodging ans sideways movement |
48-52 | Power capicitors/cufflinks etc | An on-board explosion or fire |
53-58 | Repulsors | All checks for repulsor vehicles, landing for star ships |
59-63 | Sensors | Ability to detect surroundings. May affect piloting rolls |
63-69 | Shield generator | Shields cannot be used |
70-80 | Shunt | Cargo & Passengers flung about. Take 4 damage if not strapped in |
81-85 | Specialised system | Some system unique to ship damaged. Teleporters, medical bay, fuel scoop, mining arm, tractor beam etc. |
86-92 | Weapon system | 1 weapon |
93-97 | Wiring/Computers | No access to Holonet or databanks |
98-00 | Roll twice | Ignore results of 98+ |