D&D Races

Last 3 Edits

June 14th, 2020

  • Added table stating where the player races are and what systems we have written up for.

June 11th, 2020

  • Ported over information from other game systems and cleared up some of the general information.

June 10th, 2020.

  • Moved all races the the divisional race pages. I was thinking of doing this as the races here are for GMs to copy and paste into their Settings anyway, and now they are on the page where you rolled them for you realms.
  • Amazing timing too, as apparently this Race Page reached its maximum character limit - which I did not know existed until I wen to add wilden.



These pages are rules only and are for GMs. Use them as a repository to cut and paste races for your particular setting/realm. The races are divided into pages that group races according to their heritages. These pages are used by GMs to populate their Realms (and are linked to the Realms Creation Pages).

Race/Species Group

Race/Species/Monster Written up as Playable Races (& Systems)
Aberrations & Monstrosities symic hybrid (D&D)
Amphibian & Aquatic aqualish (D&D, B&B), darfelan (D&D), locathah (D&D), merfolk (D&D), nautolan (D&D), triton (D&D)
Anthropomorphs & Furries brahan (goatfolk - B&B), canisara (wolf folk - D&D, B&B), catfolk (rakasta - D&D), centaur (D&D), hadozee (deck ape folk - D&D), litorian (lion folk - D&D), loxodon (elephant folk - D&D), minotaur (D&D), ratfolk (D&D), sebeccai (jackal folk - D&D), tabaxi (D&D), theran (leopard folk - D&D), tigran (tiger folk - D&D), ursus (bear folk - D&D)
Avians & Feathered aarakocra (D&D), harkrinn (hawk/eagle folk - D&D), ibisil (ibis folk - D&D), kenku (D&D), tengu (magical crow folk - D&D), vulkrar (wingless vulture folk - D&D)
Celestial - upper plane connection aasimar (D&D), deva (D&D)
Constructs & Undead dhampyr (part vampire - D&D), shardmind (crystal folk - D&D), warforged (D&D)
Draconic & Reptilian dragonborn (D&D, B&B), kobold (D&D), lizardfolk (D&D), medusa (D&D), mojh (D&D), tortle (D&D), yuan-ti pureblood (D&D)
Dwarves & Small Folk dwarf (D&D, B&B), gnome (D&D), halfling (D&D)
Elementals & Plants genasi (D&D), wood woad (D&D)
Elves & Fey elf (D&D, B&B), faen (D&D), half-elf (D&D), wilden (D&D)
Fiendish - lower plane connection tiefling (D&D)
Humans & Near Humans human (D&D), kalashtar (D&D), kor (D&D), shifter (D&D), verrik (D&D)
Giants & Big Folk ceremonial giant (D&D), firbolg (D&D), goliath (D&D), half-giant (D&D)
Goblinoids, Orcs & Evil Humanoids bugbear (D&D), goblin (D&D), half-orc (D&D), hobgoblin (D&D), orc (D&D)
Insectoids Thri-kreen
Other Humanoids & Aliens changeling (D&D, B&B), gith (D&D), verdalken (D&D)

Rules for published races in the 5E D&D books do not appear here, but the books each race is in is referenced, s you know where to find them. You will need to consult those sources for the stats if playing that particular race.

The race pages do not include societal and cultural descriptions. References to where you can find this information is given, but generally, the settings sites is where this information appears, as they describe how each race fits into that particular world.

For new races we have created, there is often a link to the lore we have written. Again, as a GM, you can copy that for your setting or write your own.

New Races

We not only have modified races from the core books, but a number of conversions from various editions of D&D and even some from other games. Furthermore, we have included several of our own creations (mostly from our Kage Campaign Setting).

Random Race

To generate a random race roll on the chart on the Realms Society & Races page.

D&D Race Notes

Altered Features

We try to use the races as written in the various books, but where features overlap with our house rules, the changes are noted here. The most common change here will be how weapon proficiencies affect Weapon Groups if you use them, but also abilities that might mention initiative or inspiration.

Typical Drawbacks

Races are also defined by their flaws and weaknesses, as well as their strengths. These drawbacks are suggestions for the GM to include when considering a race for their setting (they are not options for the players to pick and choose). If a GM likes the drawbacks, include them on your settings' racial page. The GM may insist some are compulsory and some are optional, or you have to choose one from a list, etc. These drawbacks work like those chosen by a player with the following exceptions:

  • You still gain a bonus proficiency for each minor drawback assigned to your race, but you must select it from the proficiencies listed here.
  • If your race starts with a major drawback, then you must select a racial feat as compensation (you cannot select any feat).
  • If a race starts with a minor drawback, you still get the full benefits of a major if you upgrade to the major drawback. Obviously, you forgo the benefit for the minor drawback if you choose to do this. Feats chosen for this upgrade must be chosen from the racial feats listed, however.
  • These drawbacks can be 'bought off' with a GM's permission, just as any other drawback can be, as detailed on the Drawbacks Page. For example, if you wanted to play a dwarf that is not honorable, the GM may let you buy off this drawback.

B&B Race Notes

ALL members of a race (Extras & Wild Cards) start with at least 1 Language and one other Ability at a d8, and all have the Racial Traits & Drawbacks. They also begin with access to certain Talent Trees.

Note that some drawbacks are Hindrances. You do not gain bonus Advances for these at creation. However, an assigned Hindrance can be 'bought off' with an Advance if you do not wish to start with it. (Some other Drawbacks have this option also).

All Wild Card characters start with 10 Advances (see B&B Character Creation Page) to gain/advance their Abilities and Specialties. Wild Cards also gain 5 extra Advances to spend on specific Specialties outlined below. (There are some specific exceptions to how these Advances can be spent). Wild Cards also start with a second Ability (chosen from the race's short list) at d8.

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