Okay, I am in the process of writing up a bunch of characters and some thing is really bothering me. This is something I have vented on before and I have thought a LOT about.
Why did 5E remove the number of skill proficiencies based on INT modifier from the game? There is absolutely NO reason to take INT in 5E except for Wizards (and now Artificers). It does not have any secondary benefits like practically every other ability.
A house rule I would LOVE to bring back is skills based on INT mod. These would have to be fairly restricted as we already have means of getting extra proficiencies, but could easily state they can be spent on languages too.
If I was to do this, I would simply adjust for every class. Instead of just saying you get 3 it would be 1 or 2 (depending on class) + INT mod. It is not a big change to make to each of our class pages. Our number of proficiencies is already out of whack to normal characters anyway.
A specific example. Artificers get 2 proficiencies. Not many. INT is also their primary stat. So I would just say they get skills = to INT mod (minimum of one).
Specific eg 2. Rangers get 3 proficiencies. They don't normally need INT and are known for their skills, so I would just say 3 + INT mod worth of skills.
Sepcific example 2. Bards choose any 3 skills. More choice. I would encourage bards to have some INT too. So I would drop it one and say 2 + INT mod.
I just want INT to count for SOMETHING for all characters.
Thoughts?
βIt is amazing what you can accomplish if you do not care who gets the credit.β β Harry S. Truman