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I just did one and it took me no time at all to create a character basics (not including background etc). Given its pretty much all random except for where you put your attributes. Posted it to the YZE page but didnt put up a link (Kenny (Slave)).


Chaotic Good: Governments should be afraid of their people.

Re: Sample PCs & Playtest by VampreyVamprey, 29 Mar 2017 11:24

Redoing it now and just saw this, so that was lucky. Had already identified some of the changes that you suggested but will address each point here.

1. Changed

2. This is were this system gets a little weird. Yes ammo is counted as tiny, but it also counts as currency, hence the reason I put it at the bottom of the bulk gear.
PC's can carry *Strength x 2* regular items. Items noted as heavy count as 2, light items count as half. Tiny items - 10 = light item, 20 = regular item & 40 heavy item. Also I separated them as per an option rule into pistol, rifle & shotgun, but standard is just ammo, as I thought that would be how out group would prefer it.
All that said I moved *Tiny Items* and *My Den* to end of *Gear* as they both have the PC's equipment, even though it may not be on them.

3. Yes moved Rot, makes more sense with conditions.

4. Here I don't think we need any more and here is why: As per above, most items a PC can carry is going to be 10, and most wont have that. Each weapon takes up 1 slot (some 2, some ½), any more than three weapons is going to severally cut into anything else the PC may want to carry, especially when food and water takes up ¼ slot for 1 day, and a lot of other regular items take at least 1 slot. So I feel 3 is more than enough slots for weapons. Besides, unless they find them adventuring or buy them from starting bullets, PC's start with 1 weapon (some with none).

5. Done

6. Done.

7. Done.

8. Done, but left the box for base score and other for damage, fatigue, confusion & doubt, as they impact on different things differently, mainly wording for conditions, sand how things recover. As most text in the book refereed to damage to the second type I have left them in for ease of use eg if book says suffer 2 Fatigue and 1 Doubt just have to use those rather than have players keep asking which is that again.

9. Reduced, but left it there as it is a part of the role descriptions, so some players may want to add these in.

10. I will make a floating pic version for you, but am keeping the fixed for myself.

11. How conditions come into effect and the effects from conditions is quite long winded, will probably be better on a players cheat sheet. Added page ref.

12. Moved gear to after weapons. At this stage is still on main page on mine. Will doa couple of sample characters to see how they look and put them up for you to see as well.


Chaotic Good: Governments should be afraid of their people.

I am going to write out a few on printed PC Sheets for a 1st go (until Shane gets his cool PC Sheet finalised).

I just want to see what they will be like. :)


“It is amazing what you can accomplish if you do not care who gets the credit.” – Harry S. Truman

Re: Sample PCs & Playtest by ConnorsConnors, 29 Mar 2017 04:44

A few things I noticed:

1. Don't think you need the 1-10 under XP and Rot Points. (I would just write "Max 10" under the Mutation Points - which could also be used for Animal Points for Genlab).

2. I'd add Tiny Items to bottom of Equipment area. Along with ammo. Odd looking in 2 diff sections.

3. Move rot points near Conditions.

4. Add more weapons (I am always doing this for the Cypher one too).

5. Add at least 1 more Armor line.

6. Make XP box grey. Mutation points same or shade of colour you use for the actual mutation heading box.

7. Talents = spec abilities, so purple would be best suit.

8. Remove the line 1-5 in Attributes table. (Only needed for PC gen. Besides, I will be getting PCs to count their attributes down as they get damage. No calculation every time them. Ie. Just drop like Attribute pools in Cypher. Could put 'max' and 'current' in that line if prefer.

9. Not sure the Appearance section is needed right under the pic. If you like, can we shrink it a lot.

10. A floating pic version again plz. That way page doesn't waste space when I remove lines etc (like when I remove the "in recursion" lines for the Cypher game when not playing The Strange).

11. Small text of what the "Conditions" mean (again like D&D & Cypher). OR at least page refs.

12. Move gear to end of stats. Remember all of these will change in length anyway. It would be odd for the weapons be pushed to 2nd pack but list of equipment is right in front. (I think you have done it for gear bonuses? If so, maybe a column for the bonus? And perhaps put Weapons after Gear, if you want to keep gear where it is).


“It is amazing what you can accomplish if you do not care who gets the credit.” – Harry S. Truman

Given I have a Post Apoc game running at school (and the new fantasy group want to use Cypher Syst (again)), I figured I might convert the PostApoc group over to these rules.

They better reflect the survivalist nature of the game, though our group does have more advanced weaponry (but not a lot of ammo).

Anyway, I thought I might make versions of the PCs using the Mutant: YZ rules just to see how it goes

These will also test out Shane's PC Sheet AND we could use them for some mock battles too. :)


“It is amazing what you can accomplish if you do not care who gets the credit.” – Harry S. Truman

Sample PCs & Playtest by ConnorsConnors, 29 Mar 2017 04:23

I'll have to get you to do one for Coriolis once this one is sorted ;) Not too different, but there are some changes. (There isn't damage to all 4 Attributes - the 2 physical ones combine and the 2 mental ones combine - which suits a less survival game like Mutant) :)

Also note, I have a Player Stuff Page up for Zero rules. Please add you PC Sheet there :)


“It is amazing what you can accomplish if you do not care who gets the credit.” – Harry S. Truman

BTW. Changed this thread to Character Sheet. Whole forum is for Zero. No use having thread named after game too. Far too broad.

So will keep this for discussion re PC Sheet. (If you want to put that zone post into another thread, that would be cool).


“It is amazing what you can accomplish if you do not care who gets the credit.” – Harry S. Truman

Oh, that makes sense, but given we probably won't ever be using the right colour dice (& certainly not the official dice) may as well keep some consistency over the sheets.

Glad you did one though. I am seriously looking at playing this game. (Starting a new fantasy game at school. Weird West group came to an end, but they wanted to stick with Cypher). However, I have been thinking of doing a 'fantasy' version of the rules :)


“It is amazing what you can accomplish if you do not care who gets the credit.” – Harry S. Truman

I went with those colours for Base, Skills & Gear as they are the colours referred to in the book and the colours of the MYZ dice.

Will ply around with it more when I get the chance.


Chaotic Good: Governments should be afraid of their people.

OK, just had a look.

Weapons chart - nice, you already went back to having a line for properties anyway :)

Colours = jarring. If possible, could we keep similar colour schemes across all sheets? Makes it a hell of a lot easier to find stuff, especially when talking to kids at school. ie: Gear is always brown. Skills blue, etc.

I would also like a similar order too. This seems a little more scattered. I would move XP to where it is on CYpher etc.

Other than appearance this is very cool though. I can't wait to try it out :)


“It is amazing what you can accomplish if you do not care who gets the credit.” – Harry S. Truman

Hey cool. Sorry, I'm not on the net much at moment. Living in grandparents' house whilst our floors are getting done. Only access at school and been busy.

Anyway, I will create pages here for the Zero Engine soon, then you can add the PC Sheet etc here :)

Glad to see someone interested though. I keep picking up the books and perusing and REALLY want to give it a go. I reckon it would suit our group too. Lots od d6 rolls ;) and I know the setting and idea of Arc would add to the game. RIght up Nicko's alley. And mine too - like a system that supports things going on around the PCs too.

I will check out PC Sheet in time. Thanks for doing one. (Just before I do, I reckon we need to go back to D&D style Weapon chart with less on one line and properties on line underneath. Already finding the Cypher System Weapon Table getting crowded when you add 1 extra feature (and in time I want to intro wpn properties to the Cypher System too. I think the weapons are a tad boring). But more on that later - just stating for any new PC sheets, Range & other props need a line ;)


“It is amazing what you can accomplish if you do not care who gets the credit.” – Harry S. Truman

Re: Mutant Year Zero by ConnorsConnors, 27 Mar 2017 23:26

Have also done a Eemceegee Zone Map using a guys youtube guide and a free bit of software.

Was pretty easy (took about 2 hours) and would be quicker once you get used to doing everything.


Chaotic Good: Governments should be afraid of their people.

Re: Mutant Year Zero by VampreyVamprey, 27 Mar 2017 12:57

Have done a landscape version of the PC sheet. Is a little different from the official one, but has the same stuff as well as some of out own relationship stuff on there.

Also added a Mutant: Year Zero page over on Shane's Settings in case we want to do anything. The character sheet can be found there.


Chaotic Good: Governments should be afraid of their people.

Mutant Year Zero by VampreyVamprey, 27 Mar 2017 00:51

I know they were above Essendon but not much, I jsut think the bombers will rise further this year after having a whole year of games into their youngsters and all them guns back.


Chaotic Good: Governments should be afraid of their people.

Re: AFL Predictions - 2017 by VampreyVamprey, 27 Mar 2017 00:26

Oddly no one has Freo as improver. Can't recall where they were last year but must have been low, and they will be a lot better this year. In fact, I wish I had compared where Richmond and Freo finished.


“It is amazing what you can accomplish if you do not care who gets the credit.” – Harry S. Truman

Re: AFL Predictions - 2017 by ConnorsConnors, 26 Mar 2017 23:56

Alright, back in this (though a little late).

Premiers: Bulldogs. I think they'll be a better team than last year.

GF: Bulldogs v Sydney

Improver: Toss up between Essendon (with all those players back) and a vastly improved Melbourne. Almost feels unfair to say Essendon, after last year's statistical variance.

Slider: St Kilda

Brownlow: Zac Merrett. Top line midfielder, who won't get as much attention thanks to Watson and Heppell.

Brownlow Roughie: Omeara. Think he'll benefit at Hawks the same way.

Rising Star: #1 draft pick, McGrath.

Coleman: Patton

Wooden Spoon: Carlton. Cause they're shit. :)


Hanlon's Razor - Never attribute to malice that which can be explained by stupidity.

So, that time of year again. Here we go.

Premiers: Bulldogs
Going for them to back it up. It would be pretty cool.

Grand Final: Bulldogs v GWS

Improver: Richmond
Hopefully that shit game style of last year is gone and looks like we are kicking to our fwds.

Slider: North Melb
Can't remember where they finished last year, but predicting a slide with all the top-end talent gone.

Brownlow Winner: D. Martin
Almost got him home last year. He looks to be in better shape this year.

Brownlow Roughie: Cripps from Carlton
I think there are two. I mean the mid-fielder. Maybe not that much of a roughie. I just don't know enough players. (I wanted to nominate Fyfe again TBH, but that is not really 'roughie' territory either ;)).

Rising Star: Butler from Richmond
Simply b/c I have watched NO other pre-season games this year. If that marking backman from Carlton counts I would have gone him next.

Coleman: Kennedy from WCE
I really have no idea!

Wooden Spoon: Brisbane.

As you can see, I have seen next to no footy so far this season. Used to look at pre-season form etc. Just lost interest these past couple of years.


“It is amazing what you can accomplish if you do not care who gets the credit.” – Harry S. Truman

So, that time of year again. Here we go.

Premiers: GWS
Hard to go past them given their talent and depth.

Grand Final: GWS v Sydney

Improver: Essendon
TO many returning seasoned players not to improve

Slider: Geelong
Think lat year was easier draw for them

Brownlow Winner: P Dangerfield
Think he will be in for another awesome year

Brownlow Roughie: Luke Dalhause

Rising Star: Tim Taranto
Hard year to pick, lots of guns starting out.

Coleman: Tom Lynch

Wooden Spoon: Carlton


Chaotic Good: Governments should be afraid of their people.

AFL Predictions - 2017 by VampreyVamprey, 23 Mar 2017 07:55

Already subscribed to this. Phase 1 just launched. Looks interesting, kind of like the old one with everything online, only no fees required (yet). :)

Looking forward to see how it handles homebrew stuff and campaign management.


Hanlon's Razor - Never attribute to malice that which can be explained by stupidity.

Re: Digital Tool by blairosblairos, 22 Mar 2017 17:00

Hmmm. I know we have backed a lot lately… well I sure have gone a little overboard, but this looks awesome. I always love new aliens etc.

A sci-fi setting adapted to the 5E ruleset - NOT like others I've seen where they change a lot of 5E to suit their game.

I would love to see this.

Anyway, here's ENWorld News Post where I 1st saw this.

Kickstarter Page


“It is amazing what you can accomplish if you do not care who gets the credit.” – Harry S. Truman

Esper Genesis - 5E SciFi by ConnorsConnors, 21 Mar 2017 22:37
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