GM Tools

Here I will upload files of some of the charts I use both in game and between sessions for preparation.

I will also post links below to other useful tools. (Feel free to add some more, but only ones that will see regular use, not every tool out there).

Files and Documents

See the attached files at the bottom of the page.

Newly Added

Realm Creation Charts - Adjustments
Many charts and a template to fill in that will help you create a 'Realm' from a small organisation, tribe or hamlet right up to a continent-spanning empire. Can also use many of the subcharts just to determine things like races or trade goods. This system has the works. Has a fantasy focus, but can be adapted easily to other genres - at the very least I use the template for all genres.
Edit: These were refreshed in April 2012 (Mark 3). New versions include shorter At A Glance section, unified Traits system (rolling Customs, Traits and many of the old Types into one mechanic/Table), and a complete reworking of Types.

Action Charts for Savage Worlds
Added 2 separate charts listing all the possible actions available in Savage Worlds. One is with guns and the other without. Players could also use these as summaries of all the possible actions.
Edit: Updated and loaded a new 'Combat Actions With Guns' on April 26th 2012. This one includes updated actions from Savage Worlds: Deluxe Edition and some House Rules and actions regarding laser weapons (as it was done for our Star Wars game).

Businesses & Buildings (Fantasy Setting)
This is kind of an extension to the Encounters tools for urban environments. It lists typical city districts/quarters and all the buildings and businesses that may be found there. Of course there are d100 charts with them so you an quickly generate districts, actual buildings or even an NPC's profession with a few rolls. There is also the costs for residences and businesses and even a chart to roll to determine the state of a building.

NPC Creation Charts
Many tables and charts that can be used in order for a detailed PC or NPC. Also has a chart right at the start to help determine a one-off trait for an NPC.

Encounters
Charts to help create set encounters or make random ones more interesting. A complete system with all info for setting up those encounters for you campaign. This document includes not only creature encounters but the chance for event and place encounters too.
Edit: Updated in March 2012 to include the new colour code to suit the Realms docs and colour coded, full references.

Monster/Extras Templates
Added Word templates for both 4E DnD & Savage Worlds (recently updated to colour-coded one). These are basic, easy to fill in stat blocks with a spot for an inverted picture to fold over screen - though of course you don't have to use this feature. Note that I do the Savage Worlds one a little different to the standard, grouping all Edges and Special Abilities together and Weaknesses and Hindrances together with descriptions - something missing in their write-ups. I want ALL info there, ready to play and am making the stat blocks as similar to the 4E DnD ones as possible (something I do love about 4E).

Tool Links

Weather generator

CNoteA reminder: I am a big fan of randomness. I love putting a lot of options into one chart, rolling the dice and seeing what comes up - mashing results together.

I am also a big fan of the minor details of an adventure. I am playing with several teenagers new to roleplaying and I remember the thrill of searching goblin pouches and finding odd things. I also liked those descriptions of rooms where there were scorch marks on the wall and broken arrows in the corner from the last fight. (Things you won't find in a 'treasure parcel', but all part of building the 'feel' and look of a game).

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