Races Constructs Undead
Roll 1d10 Race Species
1-4 Select or roll a common (C) race/species from appropriate environment
5-7 Select or roll an uncommon (UC) race/species from appropriate environment
8-9 Select or roll a rare (R) race/species from appropriate environment
10 Select or roll a very rare (VR) race/species from appropriate environment

Legend

C = Common
UC = Uncommon
R = Rare
VR = Very Rare
L = Leader (this race is not found as a population - only as rulers).


FANTASY RACES

Civ Wild Aqua UG Race / Species / Monster Player Character traits Monster stat blocks
R - - - Aetherborn 5E D&D Plane Shift Kaladesh -
VR - - - Algorith - 5E D&D Tome of Beasts
R - - - Clockwork (intelligent) AGE Fantasy Age Basic Rulebook (orean) 5E D&D Tome of Beasts; 5E D&D Creature Codex
- R - R Deathlock (L) - 5E D&D Mordenkainen's Tome of Foes; 3E D&D Libris Mortis
- VR - VR Demilich (L) - 5E D&D Monster Manual; 5E D&D Tome of Horrors; PF2 Bestiary;
VR VR - - Death knight (L) - 5E D&D Monster Manual; 4E D&D Monster Vault; 4E D&D Monster Manual
- VR - VR Dracolich (L) (undead dragons) - 5E D&D Monster Manual; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Draconomicon; 3E D&D Draconomicon; 3E D&D Forgotten Realms Campaign Setting
VR R R - Draugr 5E D&D Pirate Campaign Compendium 5E D&D Pirate Campaign Compendium; Savage Worlds Hellfrost Bestiary;
VR - UC - Drowned ones - 5E D&D Ghosts of Saltmarsh
VR - - - Gearforged 5E D&D Midgard Heroes Handbook; PF + AGE Midgard Campaign Setting 5E D&D Tome of Beasts
- R - R Ghoul 3E D&D Libris Mortis 5E D&D Monster Manual; 5E D&D Tome of Beasts; D&D 5E Tome of Horrors; 5E D&D Creature Codex; PF2 Bestiary; 13th Age Core Book; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Monster Manual 3; 4E D&D Open Grave; PF Bestiary; 3E D&D Libris Mortis; Savage Worlds Fantasy Companion;
VR - - - Algorith - 5E D&D Tome of Beasts
VR - - - Inexorable/Inevitable - 5E D&D Strongholds & Followers; PF2 Bestiary (as aeon); 3E D&D Manual of the Planes;
UC - - - Karranthi Undead Soldier - 5E D&D Eberron Rising from the Last War
VR VR - - Lich (L) - 5E D&D Monster Manual; 5E D&D Guildmaster's Guide to Ravnica; 5E D&D Eberron Rising from the Last War (Lady Illmarrow); 5E D&D Creature Codex; PF2 Bestiary; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Open Grave; PF Bestiary; 3E D&D Sandstorm (as dry lich); Savage Worlds Adventure Edition; Savage Worlds Deluxe Edition; Savage Worlds Fantasy Companion; Savage Worlds Hellfrost Bestiary
UC - - - Necropolitan - 3E D&D Libris Mortis
UC R VR R Revenant 5E D&D Explorer's Guide to Wildemount (hollow one); 4E D&D Heroes of Shadow 5E D&D Mythic Odysseys of Theros (returned)
UC VR - R Shardmind (crystal folk) 5E D&D House (see below); 4E D&D Player's Handbook 3; B&B (see below) 5E D&D Tome of Horrors (crystalline horror)
VR VR - VR Undying - 5E D&D Eberron Rising from the Last War
R VR - R Vampire 5E D&D Plane Shift Ixalan; 5E D&D Plane Shift Zendikar; 3E D&D Libris Mortis 5E D&D Monster Manual; 5E D&D Guildmaster's Guide to Ravnica; 5E D&D Plane Shift Innistrad; 5E D&D Creature Codex; PF2 Bestiary; 13th Age Core Book; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Open Grave; PF Bestiary; 3E D&D Libris Mortis; Cypher Strange Bestiary; Savage Worlds Adventure Edition; Savage Worlds Deluxe Edition
R VR - VR Vampire - part/touched 5E D&D House (Dhampyr - see below); 5E D&D Midgard Heroes Handbook (dhampir); 4E D&D Dragon Magazine #371 (dhampyr); 4E D&D Heroes of Shadow (vryloka) 5E D&D Creature Codex (dhampir); PF2 Bestiary (dhampir)
C - - - Warforged 5E D&D Eberron Rising from the Last War; 5E D&D House (see below); 13th Age Core Book (forgeborn/dwarf-forged); 4E D&D Eberron Player's Guide; 4E D&D Monster Manual; AGE Fantasy Age Basic Rulebook (orean); B&B (see below) 5E D&D Eberron Rising from the Last War (inc Lord of Blades); 4E D&D Monster Manual; 4E D&D Monster Manual 2
VR R - R Template (select/roll from Template table below & apply to completely new race) - -
VR VR - VR Sci-Fi Species (select from table below) - -

Related Templates & Rules Modifications

Template Source
Alternate Undead powers 4E D&D Open Grave
Ascetic of Vecna 4E D&D Open Grave
Bone creature 3E D&D Book of Vile Darkness
Corpse creature 3E D&D Book of Vile Darkness
Deathhunger 4E D&D Open Grave
Dracolich 5E D&D Monster Manual
Guardian of the Dead 4E D&D Open Grave
Infected Zombie 4E D&D Open Grave
Relentless Killer 4E D&D Open Grave
Shadow Spirit 4E D&D Open Grave
Spawn of Kyuss 4E D&D Open Grave
Spirit Possessed 4E D&D Open Grave
Swarm Shifter 4E D&D Open Grave
Tainted Minion 3E D&D Heroes of Horror
Tomb Tainted 4E D&D Open Grave
Vampire Thrall 4E D&D Open Grave

SCI-FI SPECIES

Civ Wild Aqua UG Race / Species / Monster Player Character traits Monster stat blocks
UC R - - Anacite - SF Alien Archive
C - - - Android SF Starfinder Core Rulebook; Cypher Core Rulebook (artificially intelligent); Savage Worlds Adventure Edition; Savage Worlds Deluxe Edition Cypher Expanded Worlds (robot mimics)
UC - - - Ashenforged 5E D&D Esper Genesis Core Manual -
UC - - - Belare 5E D&D Esper Genesis Core Manual -
UC VR - - Chrysalid (engineered being) - Cypher Strange Bestiary
C - - UC Cyborb (part machine) Cypher Expanded Worlds (morlock); 5E D&D Esper Genesis Threats Database (synthantic)
C VR VR VR Droid (5 degrees) / Robot Saga Star Wars Core Rulebook; Cypher sci-fi site 5E D&D Esper Genesis Threats Database (aerial stalker, alphalite synth, forged constructs, ivaril, kanasi, mecharoids, reisa series bots); 5E D&D Spaceships & Starwyrms
- VR - VR Evargun - 5E D&D Esper Genesis Threats Database
UC R - - Mechonid - Fragged Fragged Empire Core Rule Book (feral); Fragged Antagonist Archive
R - - - Mlox (android) Cypher Numenera Character Options -
VR VR - - Necrovite (L) - SF Alien Archive
- VR - - Nihili - SF Alien Archive
UC - - - Palantor Fragged Protagonist Archive -
R - - - Wireborn (a species full of nanomachines) 5E D&D Spaceships & Starwyrms -
VR VR - VR Fantasy Species (select from table above) - -
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INDIVIDUAL RACE FEATURES


DHAMPYR (Part Vampire)

Game Statistics & Lore. 5e D&D House (see below).
Further Lore & Roleplaying Ideas. Dhampyr are humanoids with vampire blood present. They could be the offspring of a vampire and mortal humanoid, or may come about through more supernatural means, such as a pregnant person being bitten by a vampire. For lore and options see the 4E D&D article in Dragon Magazine #371.

GAME MECHANICS

Dungeons & Dragons 5E

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Dhampyr Traits

  • Mixed Heritage: When you select dhampyr, you still choose another race for your original heritage. This race must be a living humanoid and cannot be a plant, elemental or construct-based race. You gain one feature of your choice from your chosen race. This feature cannot be Ability Score Increases.
  • Ability Score Increase. Your Constitution and Charisma scores increase by 1. In addition, one ability score mentioned in your race chosen for Mixed Heritage also increases by 1. This may improve Constitution or Charisma to a bonus of 2 if either of these ability scores is chosen.
  • Bite. With a bite you can drain blood from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target. If you hit, you deal 1 piercing damage. If you maintain the bite attack beyond the first round on a living creature, the damage inflicted becomes necrotic instead of piercing.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.
  • Unnatural Senses. You have proficiency in the Insight or Perception skill. Dhampyr have superior senses, including smell.
  • Vampiric Resistance: You have resistance to necrotic damage.
  • Age. Dhampyr age slowly due to their vampire blood. No matter your original heritage, you age as an elf.
  • Alignment. Dhampyr may not have an innate tendency toward evil, but many often end up there.
  • Size. As determined by your race chosen for Mixed Heritage feature.
  • Speed. Base speed is 30 feet.
  • Languages. Common and one other language appropriate to the race chosen for your Mixed Heritage feature.

Typical Dhampyr Drawbacks

  • Grave-Touched (Minor). This is not common to all dhampyr, but common enough to list here.
  • Sunlight Sensitivity (Minor OR Major). Your night sight does not operate well during bright conditions.
  • Sustenance Requirement (Minor OR Major). You need blood. You have a craving for it. Only a small amount is required each day (such as half or the blood provided by feasting on a Tiny beast).
  • Bonus Proficiencies. For each minor drawback assigned to a dhampyr character, you select one of the following: Acrobatics, Deception, Insight, Intimidation, Perception, Persuasion, Stealth, or Natural Weapons or one relevant language.

Bonus Racial Feats. For each major drawback assigned to a dhampyr, you select one dhampyr racial feat.


DHAMPYR RACIAL FEATS

Race Feat & Source
Dhampyr Beast Affinity (wolves, rats & bats) (House, D&D Racial Feats)
Dhampyr Bloodthirst (House, D&D Racial Feats)
Dhampyr Feast of Blood (House, D&D Racial Feats)
Dhampyr Mist Form (House, D&D Racial Feats)
Dhampyr Regeneration (House, D&D Racial Feats)
Dhampyr Vampiric Charm (House, D&D Racial Feats)
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SHARDMIND

Game Statistics & Lore. 5E D&D house (see below).
Further Lore & Roleplaying Ideas. Shardminds are psionic creatures formed from physical and psychic crystals. Their description is from the 4E D&D Player's Handbook 3.

GAME MECHANICS

Dungeons & Dragons 5E

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Shardmind Traits

  • Ability Score Increase. Your Intelligence score increases by 2.
  • Expressionless: Those interacting with a shardminds, have disadvantage on Wisdom (Insight) checks. Not having facial expressions makes it hard for others to read you.
  • Languages. Common, Deep Speech and 1 other of your choice.
  • Living Construct: Shardminds do not need to eat, drink, breathe, or sleep. They never make checks to resist starvation, thirst, or suffocation. They have advantage on saving throws versus poisons and are immune to disease. Medicine checks are made at disadvantage on shardminds, and even when a healing kit is used, a Medicine roll (at disadvantage) must be rolled for the shardmind to stabilise. Someone can alternatively make a repair roll using Intelligence. (Proficiency with mason's or gem cutter's tools can be added) or use the mending cantrip (which functions as spare the dying) on a shardminds.
  • Self-Stabilising. You have advantage on all death saving throws.
  • Telepathy: Shardminds can communicate telepathically with any creature within 30ft that has a language.
  • Unsleeping Watcher: Shardminds do not sleep, but enter a state of inactivity for 4 hours to gain the benefits of a long rest. While in this state, they are fully aware of their surroundings and can make Wisdom (Perception) checks as normal.
  • Size. Medium.
  • Speed. Base speed is 30 feet.

Shardmind Drawbacks

  • Fragile (Minor): Sonic and thunder attacks really rattle your crystaline make-up.
  • Moving Crystals (Minor Racial): You have disadvantage on Dexterity (Stealth) checks. Shardminds are made up of many individual crystals that are in constant movement, and hence, make constant grinding and tinkling sounds. (If 'bought off', this represents a shardmind that has learnt to 'separate' when stealth is needed).
  • Socially Inept (Minor). Shardminds do not have expressions and are generally hard for others to relate to.

Bonus Proficiencies. For each minor drawback assigned to a shardmind, you select one of the following: Arcana, Endurance, History, Insight, or Investigation or one relevant language.

Shardmind Subraces

There are no subraces for the generic shardmind race, though for some settings you may wish to create some, such as having different coloured shardmind with their own traits based upon the supposed properties of the relevant gem compositions.


SHARDMIND RACIAL FEATS

Race Feat & Source
Shardmind Earth Magic (House, D&D General Feats) This is a general feat, butshardminds can take it as a racial feat.
Shardmind Impenetrable Mind (House, D&D Racial Feats)
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WARFORGED

Game Statistics & Lore. 5E D&D Eberron Rising from the Last War;
Further Lore & Roleplaying Ideas. Warforged are constructs that have long been associated with the Dungeons & Dragons setting of Eberron. The 3rd edition description could be used, just as easily as the 4th Edition version from the Eberron Player's Guide. In 13th Age they are crafted by dwarves and known as forgeborn or dwarf-forged. On Kage, they are mostly associated with the lands of Shan.

GAME MECHANICS

Dungeons & Dragons 5E

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Typical Warforged Drawbacks

  • Clumsy (Minor) OR Insensitive (Minor). Being a construct, you may have difficulty relating and being perceptive to other living creatures, or your formidable and rigid bulk may hinder movement.
  • Socially Inept (Minor). Warforged do not have expressions and are generally hard for others to relate to.

Bonus Proficiencies. For each minor drawback assigned to warforged, you select one of the following: Athletics, Endurance, Intimidation, any weapon group (Simple weapons, if chosen a second time you get Martial weapons too), any vehicle group, carpenter's tools or smith's tools or one relevant language.


WARFORGED RACIAL FEATS

Race Feat & Source
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GAME MECHANICS

Dungeons & Dragons 5E

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