Races Draconic Reptilian
Roll 1d10 Race Species
1-4 Select or roll a common (C) race/species from appropriate environment
5-7 Select or roll an uncommon (UC) race/species from appropriate environment
8-9 Select or roll a rare (R) race/species from appropriate environment
10 Select or roll a very rare (VR) race/species from appropriate environment

Legend

C = Common
UC = Uncommon
R = Rare
VR = Very Rare
L = Leader (this race is not found as a population - only as rulers).


FANTASY RACES

Civ Wild Aqua UG Race / Species / Monster Player Character traits Monster stat blocks
- R - - Asabi (desert lizardfolk)) - 3E D&D Monsters of Faerun
- R - - Braxat - 4E D&D Dark Sun Creature Catalog
- R - - Croc folk (subek) 2E D&D Dragon Magazine #268 5E D&D Tome of Beasts; 2E D&D Dragon Magazine #268; Savage Worlds Hellfrost Bestiary (gatorman); FF Out of the Pit (as lizard folk)
- R - - Dino folk (saurials) 2E D&D Complete Book of Humanoids 5E D&D Tomb of Annihilation (pterafolk); 3E D&D Monsters of Faerun (pterafolk)
VR R - - Draconian - 4E D&D Draconomicon: Metallic
- VR - - Dragon - catastrophic (L) - 4E D&D Monster Manual 3
VR R - R Dragon - chromatic (L) 3E D&D Dragon Magazine #332 5E D&D Monster Manual; 5E D&D Tome of Horrors; PF2 Bestiary; 13th Age Core Book; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Draconomicon: Chromatic; PF Bestiary; 3E D&D Draconomicon
- VR - - Dragon - elemental/nature - 5E D&D Tome of Beasts; 5E D&D Tome of Horrors; 5E D&D Creature Codex; 4E D&D Draconomicon: Chromatic; 3E D&D Draconomicon; Savage Worlds Hellfrost Bestiary
VR VR - VR Dragon - gem (L) - 5E D&D Strongholds & Followers; 2E D&D Monstrous Manual
- R - - Dragon - general (L) - AGE Fantasy Age Basic Rulebook; Savage Worlds Adventure Edition; Savage Worlds Deluxe Edition; Savage Worlds Fantasy Companion;
- VR VR VR Dragon - lung (L) - 3E D&D Oriental Adventures
VR VR - VR Dragon - metallic (L) - 5E D&D Monster Manual; PF2 Bestiary; 4E D&D Monster Manual 2; 4E D&D Draconomicon: Metallic; PF Bestiary; 3E D&D Draconomicon
- VR - VR Dragon - planar (L) - 4E D&D Draconomicon: Chromatic; 3E D&D Draconomicon
C VR - - Dragonborn 5E D&D Player's Handbook; 5E D&D Explorer's Guide to Wildemount (2 variants); 5E D&D House (see below); 13th Age Core Book (dragonic/dragonspawn); 4E D&D Player's Handbook; 4E D&D Hero's Handbook Dragonborn; PF + AGE Midgard Setting (dragonkin); AGE Fantasy Age Basic Rulebook (draak); B&B (see below) 5E D&D Creature Codex; 4E D&D Monster Vault; 4E D&D Draconomicon; 4E D&D MV Threats to Nentir Vale (Dythan); 4E D&D Dark Sun Creature Catalog; 3E D&D Hero's Handbook Dragonborn; Savage Worlds Fantasy Companion (dragon men);
- R - - Dragonkin (older, larger, winged dragonborn) - 3E D&D Draconomicon; 3E D&D Monsters of Faerun
VR UC - UC Dragonspawn (of Tiamat) - 4E D&D Draconomicon: Chromatic; 3E D&D Hero's Handbook Dragonborn (dragonborn atavists); 3E D&D Monster Manual IV
R R - - Drakin (immature dragons) Savage Worlds Sundered Skies Savage Worlds Sundered Skies
- R - - Drakkoth (dracotaur) - 5E D&D Creature Codex (dracotaur); 4E D&D Monster Manual 2
- R - - Firenewt - 5E D&D Volo's Guide to Monsters; 5E D&D Tomb of Annihilation; 3E D&D Monsters of Faerun
- UC - - Gith - 4E D&D Dark Sun Creature Catalog; 2E D&D Monstrous Manual
R R R - Hengeyokai (shapechanging animal) 3E D&D Oriental Adventures; 2E D&D Dragon Magazine #266 3E D&D Oriental Adventures
- R UC - Kappa (small turtle folk) - 5E D&D Creature Codex; 3E D&D Oriental Adventures
VR C - C Kobold 5E D&D Volo's Guide to Monsters; 5E D&D House (see below); 5E D&D Midgard Heroes Handbook; 4E D&D Monster Manual; PF + AGE Midgard Campaign Setting; PF Bestiary; 3E D&D Dragon Magazine #332 (ecology); 2E D&D Complete Book of Humanoids; 5E D&D Monster Manual; 5E D&D Tome of Beasts; 5E D&D Volo's Guide to Monsters; 5E D&D Creature Codex; PF2 Bestiary; 13th Age Core Book; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Draconomicon: Chromatic; 4E D&D Draconomicon: Metallic; PF Bestiary; 2E D&D Monstrous Manual;
- UC R - Lizardfolk 5E D&D Volo's Guide to Monsters; 5E D&D House (see below); 5E D&D Southlands Heroes; PF2 Lost Omens Character Guide; PF Bestiary; 2E D&D Complete Book of Humanoids; 2E D&D Dragon Magazine #268 (5 subraces); Savage Worlds Adventure Edition (saurian); Savage Worlds Deluxe Edition (saurian); Savage Worlds Fantasy Companion (saurian); 5E D&D Monster Manual; 5E D&D Ghosts of Saltmarsh; PF2 Bestiary; 13th Age Core Book; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Monster Manual 2 (Greenscale); 4E D&D MV Threats to Nentir Vale (Witchlight); 4E D&D Dark Sun Creature Catalog (as ssurran - desert); PF Bestiary; 3E D&D Monster Manual IV (Dark Talon); 2E D&D Monstrous Manual; 2E D&D Dragon Magazine #268 (5 subraces); Savage Worlds Fantasy Companion; Savage Worlds Hellfrost Bestiary
- VR VR - Lycanthrope - 3E D&D Sandstorm;
- VR - UC Medusa 5E House (see below) 5E D&D Monster Manual; 5E D&D Guildmaster's Guide to Ravnica; PF2 Bestiary; 13th Age Core Book; 4E D&D Monster Vault; 4E D&D Monster Manual; PF Bestiary; 3E D&D Draon Magazine #355 (maedar); 2E D&D Monstrous Manual; AGE Fantasy Age Basic Rulebook; Cypher Strange Bestiary (gorgon); Cypher Gods of the Fall (gorgon); Savage Worlds Fantasy Companion;
UC VR - VR Mojh (humans becoming draconic) 5E House (see below); 3E D&D Arcana Unearthed; -
- VR - VR Naga - magical (L) - 5E D&D Monster Manual; PF2 Bestiary; 4E D&D Monster Manual; PF Bestiary; 2E D&D Monstrous Manual; Savage Worlds Fantasy Companion;
- R - - Naga - snake folk 5E D&D Plane Shift Amonkhet; 3E D&D Rokugan (shinoman) 3E D&D Oriental Adventures (shinoman)
VR R - R Serpent folk 3E D&D Necropolis (menynoka); Cypher Gods of the Fall (sleen) 5E D&D Tome of Horrors (ophidian); 5E D&D Creature Codex; 3E D&D Necropolis (menynoka); AGE Fantasy Age Basic Rulebook
- R - - Silt Runner - 4E D&D Dark Sun Creature Catalog
- R R - Tortoise folk (tortle/crucian) 5E D&D Explorer's Guide to Wildemount; 5E D&D House (see below - tortle) 5E D&D Mordenkainen's Tome of Foes; 5E D&D Creature Codex (kryt); 3E D&D Sandstorm (as crucians - desert)
- - - UC Troglodyte - 5E D&D Monster Manual; 5E D&D Out of the Abyss; PF2 Bestiary (xulgath); 13th Age Core Book; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Monster Manual 2; PF Bestiary; 2E D&D Monstrous Manual
- R - - Unthlatu (draconic folk) 3E D&D Nyame African Adventures -
VR R - R Yuan-ti 5E D&D Volo's Guide to Monsters; 5E D&D House (see below) 5E D&D Monster Manual; 5E D&D Volo's Guide to Monsters; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Monster Manual 3; 3E D&D Monster Manual IV; 3E D&D Expanded Psionics Handbook; 3E D&D Nyambe African Adventures (as samat); 2E D&D Monstrous Manual; 1E D&D Monster Manual II
R UC - R Wilding (animal cross) AGE Fantasy Age Basic Rulebook (beastfolk); Savage Worlds Sundered Skies Savage Worlds Sundered Skies
UC UC R UC Template (select/roll from Template table below & apply to completely new race) - -
VR VR - VR Sci-Fi Species (select from table below) - -

Related Templates

Template Source
Half-dragon 5E D&D Monster Manual; PF Bestiary
Draconic creature 4E D&D Draconomicon: Chromatic
Dragonguard 4E D&D Draconomicon: Chromatic
Alternate Chromatic Dragon traits 4E D&D Draconomicon: Chromatic
Alternate Metallic Dragon traits 4E D&D Draconomicon: Metallic

SCI-FI SPECIES

Civ Wild Aqua UG Race / Species / Monster Player Character traits Monster stat blocks
UC R - - Aleena Saga Force Unleashed Campaign Guide; d20 Ultimate Alien Anthology; Cypher sci-fi site -
- R - VR Bahtera (gem infused lizards) - 5E D&D Esper Genesis Threats Database
VR VR - - Baragwin d20 Ultimate Alien Anthology; Year Zero sci-fi site -
R R - - Brahvaasch 5E D&D Spaceships & Starwyrms -
VR VR VR VR Dragon (L) - SF Alien Archive
VR R - - Dragonkin SF Alien Archive SF Alien Archive
R R - - Ikeshti SF Alien Archive SF Alien Archive
VR R - - Kaleesh Saga Clone Wars Campaign Guide -
C R - - Matokai 5E D&D Esper Genesis Core Manual -
VR UC - - Namruda - 5E D&D Esper Genesis Threats Database
R UC - - Noghri Saga Force Unleashed Campaign Guide; d20 Ultimate Alien Anthology; Cypher sci-fi site Saga Force Unleashed Campaign Guide
R R - - Nosaurian Saga Force Unleashed Campaign Guide; d20 Ultimate Alien Anthology; Cypher sci-fi site -
R VR - - Reptoid SF Alien Archive SF Alien Archive
UC R - - Saurian AGE Ashes of Valkana; Cypher sci-fi site (as valaath) -
- - - UC Serpent person - Cypher Strange Bestiary
VR R - - Stossian - 5E D&D Esper Genesis Threats Database
UC R - - Trandoshan (lizard folk) Saga Star Wars Core Rulebook; d20 Ultimate Alien Anthology; 5E D&D, Cypher sci-fi site Saga Clone Wars Campaign Guide
C R - - Vesk (lizard folk) SF Starfinder Core Rulebook -
VR R UC - Vurk Saga Clone Wars Campaign Guide; Cypher sci-fi site -
UC VR - - Zek - 5E D&D Esper Genesis Threats Database
VR R - VR Fantasy Species (select from table above) - -
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INDIVIDUAL RACE FEATURES

DRAGONBORN

Game Statistics & Lore. 5e D&D Player's Handbook chapter 2; 5E D&D Explorer's Guide to Wildemount.
Further Lore & Roleplaying Ideas. The information here represents the proud and honorable race of dragonborn from Dungeons & Dragons 4th & 5th editions. They also appear in 13th Age as Draconic/ Dragonspawn and as part of the Bashed & Borrowed house rules. In the 5E D&D Explorer's Guide to Wildemount, there are two variant types of dragonborn detailing an upper class and a lower class.

GAME MECHANICS

Dungeons & Dragons 5E

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Additional Dragonborn Trait

  • Draconic Heritage. You start with one dragonboron racial feat (listed below). When selecting this starting feat, if you choose one that increases an ability score, you cannot raise Strength for this bonus racial feat.

Typical Dragonborn Drawbacks

  • Honorable (Minor). Dragonborn are noble and forthright.

Bonus Proficiencies. For each minor drawback assigned to a dragonborn, you select one of the following: Athletics, History, Intimidation, Persuasion, Long Blades (Simple + Martial), Shields (Simple + Martial) or one relevant language.


DRAGONBORN RACIAL FEATS

Race Feat & Source
Dragonborn Devoted (House, D&D Racial Feats)
Dragonborn Dragon Fear (Xanathar's Guide to Everything)
Dragonborn Dragon Hide (Xanathar's Guide to Everything)
Dragonborn Dragon Senses (House, D&D Racial Feats)
Dragonborn (red, gold) Fire Magic (House, D&D General Feats) This is a general feat, but certain dragonborn can take it as a racial feat.
Dragonborn Powered Breath Weapon (House, D&D Racial Feats)
Dragonborn Quickened Breath Weapon (House, D&D Racial Feats)
Dragonborn Repeating Breath Weapon (House, D&D Racial Feats)
Dragonborn Sweeping Tail (House, D&D Racial Feats)

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KOBOLD

Game Statistics & Lore. 5e D&D Volo's Guide to Monsters chapter 2; 5E D&D Explorer's Guide to Wildemount chapter 4.
Further Lore & Roleplaying Ideas. There is a lot of lore on kobolds in chapter 1 of Volo's Guide to Monsters too.

GAME MECHANICS

Dungeons & Dragons 5E

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Typical Kobold Drawbacks

Kobolds already have two drawbacks factored into their statistics. So these are not optional and you do not get further benefits for having a penalty to Strength or Sunlight Sensitivity.

  • Outsider (Minor). Kobolds have a strong affinity for dragons, but not other humanoids.

Bonus Proficiencies. For each minor drawback assigned to a kobold, you select one of the following: Arcana, Endurance, Perception, Stealth, or trapmaker's tools or one relevant language.


KOBOLD RACIAL FEATS

Race Feat & Source
Kobold Earth Magic (House, D&D General Feats) This is a general feat, but kobolds can take it as a racial feat.

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LIZARDFOLK

Game Statistics & Lore. 5e D&D Volo's Guide to Monsters chapter 2.
Further Lore & Roleplaying Ideas.

GAME MECHANICS

Dungeons & Dragons 5E

Lizardfolk%20Knight.png

Typical Lizardfolk Drawbacks

  • Dullard (Minor) OR Anti-Social (Minor). Lizardfolk care for little but survival and they struggle to understand other humanoids.
  • Outsider (Minor). A harsh life in the swamps and their reptilian appearance and behaviour ensures lizardfolk are looked upon as outsiders in most societies.
  • Primitive (Minor). Lizardfolk do not forge their own weapons; they make them from what is available.

Bonus Proficiencies. For each minor drawback assigned to a lizardfolk, you select one of the following: Animal Handling, Endurance, Perception, Stealth, Survival, Swim, Axes & Picks (Simple), Clubs & Staffs (Simple), Natural Weapons (Simple), or Spears (Simple) or one relevant language.


LIZARDFOLK RACIAL FEATS

Race Feat & Source
Lizardfolk Beast Affinity (lizards, crocodiles, alligators) (House, D&D Racial Feats)
Lizardfolk Sweeping Tail (House, D&D Racial Feats)
Lizardfolk Wild Survivor (House, D&D General Feats) This is a general feat, but lizardfolk can take it as a racial feat.

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MEDUSA

Game Statistics & Lore. 5e D&D Monster Manual, 5E D&D Guildmaster's Guide to Ravnica.
Further Lore & Roleplaying Ideas. This version is based more on the Ravnica gorgon/medusa that has tendrils as opposed to snakes for hair, but with a racial feat you can start with snakes for hair, or undergo a ritual to turn those head tendrils to snakes.

GAME MECHANICS

Dungeons & Dragons 5E

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Medusa Traits

  • Ability Score Increase. Your Dexterity, Constitution and Charisma scores increase by 1.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey. Medusas have adapted to the dark.
  • Petrifying Gaze. As an action, you fix your gaze on one creature within 30 feet that that you can see. The creature must have eyes and be able to see you. The target must make a Consitution saving throw. The difficulty for this save is 8 + your proficiency bonus + your Constitution modifier. If the target fails their save, it begins to turn to stone and is restrained. A restrained creature must repeat the saving throw at the end of their next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by a geater restoration spell or similar magic. You can use this feature once and regain the ability to do so following a long rest.
  • Natural Armor. You have scaly skin. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
  • Strong Personality. Medusas are known for their very strong personalities. You gain proficiency in one of the following skills: Deception, Insight, Intimidation or Persuasion.
  • Size. Medium.
  • Speed. Base speed is 30 feet.
  • Languages. Common and one other language appropriate to the setting.

Typical Medusa Drawbacks

  • Outsider (Minor). Very few people wish to converse with medusas.
  • Self-Centered (Minor) OR Weak (Minor). Many medusas find it hard to consider other creatures' wants and needs and many are lithe in stature.

Bonus Proficiencies. For every minor drawback assigned to a medusa character, choose one of the following: Arcana, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Stealth or Bows (Simple + Martial), Short Blades (Simple + Martial) or one relevant language.


MEDUSA RACIAL FEATS

Race Feat & Source
Medusa Ambusher (House, D&D Racial Feats)
Medusa Improved Gaze (House, D&D Racial Feats)
Medusa Magic Resistance (House, D&D Racial Feats)
Medusa Medusa Magic (House, D&D Racial Feats)
Medusa Medusa Natural Weapons (House, D&D Racial Feats)
Medusa Serpentine Body (House, D&D Racial Feats)

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MOJH

Game Statistics & Lore. 5e D&D House, (see below). Original appearance and lore in 3E D&D compatible Monte Cook's Arcana Unearthed chapter 2.
Further Lore & Roleplaying Ideas. Mojh are humans that have undergone rituals to become dragon-like.

GAME MECHANICS

Dungeons & Dragons 5E

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Mojh Traits

  • Ability Score Increase. Your Intelligence score increases by 2 and your Wisdom score increases by 1.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey. Your eyes amplify like a dragon's giving you superior vision in dark and dim conditions.
  • Rune Recognition. You have advantage on checks made to decipher runes, understand magical writing, identifying forgeries, or cracking written codes.
  • Tail. A mojh's tail helps it to keep balance. You have advantage on any Dexterity (Acrobatics) check to keep your balance.
  • Size. Medium.
  • Speed. Base speed is 30 feet.
  • Languages. Draconic and Common.

Typical Mojh Drawbacks

  • Outsider (Minor). Mojh are separatists and purposely isolate themselves from other races.
  • Anti-Social (Minor) OR Frail (Minor). Mojh rarely mix with others and many are quite thin and less sturdy than humans.

Bonus Proficiencies. For every minor drawback assigned to a mojh character, choose one of the following: Acrobatics, Arcana, Intimidation, Investigation or calligrapher's supplies or one relevant language.


MOHJ RACIAL FEATS

Race Feat & Source
Mojh Dragon Breath (House, simply add the Breath Weapon feature from the dragonborn race. 5E D&D Player's Handbook chapter 2.)
Mojh Dragon Hide (Xanathar's Guide to Everything)
Mojh Dragon Senses (House, D&D Racial Feats)
Mojh Nose for Magic (House, D&D Racial Feats)
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TORTLE

Game Statistics & Lore. 55E D&D Explorer's Guide to Wildemount
Further Lore & Roleplaying Ideas.

GAME MECHANICS

Dungeons & Dragons 5E

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Typical Tortle Drawbacks

  • Clumsy (Minor) OR Shy (Minor). Most tortles are not overly dextrous and many are shy around other races.
  • All-thumbs(Minor). Tortles have large hands with claws.
  • Outsider (Minor). Tortles are rarely seen in civilised lands.
  • Slow to Act (Minor). Tortles are not know for their fast reflexes.

Bonus Proficiencies. For each minor drawback assigned to a tortle, you select one of the following: Endurance, Nature, Natural Weapons (Simple) or one musical instrument (or one instrument group if using our proficiency groups house rules), herbalist kit, or one relevant language.


TORTLE RACIAL FEATS

Race Feat & Source
Tortle Beast Affinity (turtles/tortoises) (House, D&D Racial Feats)
Tortle Sturdy (House, D&D Racial Feats)
Tortle Wild Survivor (House, D&D General Feats) This is a general feat, but tortles can take it as a racial feat.

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YUAN-TI PUREBLOOD

Game Statistics & Lore. 5e D&D Volo's Guide to Monsters chapter 2.
Further Lore & Roleplaying Ideas. There is a lot of lore on the yuan-ti in chapter 1 of Volo's Guide to Monsters too.

GAME MECHANICS

Dungeons & Dragons 5E

Yuan-Ti%20Pureblood%20Alchemist.jpg

Typical Yuan-Ti Pureblood Drawbacks

  • Arrogant (Minor). Yuan-ti are an emotionless race, yet feel completely superior to other humanoids, in the same way that a human can feel superior to a chicken.
  • Outsider (Minor). Yuan-ti have a lot of trouble relating to other humanoids and most societies would be quite distrustful to snake-folk.

Bonus Proficiencies. For each minor drawback assigned to a yuan-ti, you select one of the following: Arcana, Deception, Intimidation, Perception, or Stealth or one relevant language.


YUAN-TI RACIAL FEATS

Race Feat & Source

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GAME MECHANICS

Dungeons & Dragons 5E

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