Races Elemental Plants
Roll 1d10 Race Species
1-4 Select or roll a common (C) race/species from appropriate environment
5-7 Select or roll an uncommon (UC) race/species from appropriate environment
8-9 Select or roll a rare (R) race/species from appropriate environment
10 Select or roll a very rare (VR) race/species from appropriate environment

Legend

C = Common
UC = Uncommon
R = Rare
VR = Very Rare
L = Leader (this race is not found as a population - only as rulers).


FANTASY RACES

Civ Wild Aqua UG Race/Species/Monster Player Character traits Monster stat blocks
- VR - - Arboreal 5E D&D Tales of Arcana Race Guide 5E D&D Monster Manual; PF2 Bestiary; Savage Worlds Fantasy Companion (tree man); Savage Worlds Hellfrost Bestiary (tree man)
- R - R Azer - 5E D&D Monster Manual; 5E D&D Monster Manual Expanded; 4E D&D Monster Manual; 1E D&D Monster Manual II
- C - - Blights B&B Heritages (wood wight) 5E D&D Monster Manual; 5E D&D Mordenkainen's Fiendish Folio 1 (needle spawn); Savage Worlds Hellfrost Bestiary (wood wight under fey)
VR VR - - Saguarin (cactus folk) 5E D&D Spaceships & Starwyrms (saguarin) -
- VR - - Child of the briar - 5E D&D Tome of Beasts
- VR - - Court of Elements - 5E D&D Strongholds & Followers
- VR - - Elemental - Elder (L) - 5E D&D Princes of the Apocalypse; 4E D&D Monster Manual 3
- VR VR R Elemental myrmidon 5E D&D Tales of Arcana Race Guide (as elementals) 5E D&D Mordenkainen's Tome of Foes; 5E D&D Princes of the Apocalypse; 4E D&D Monster Vault (as archon); 4E D&D Monster Manual (as archon); 4E D&D Monster Manual 2 (as archon); 4E D&D Manual of the Planes (as archon);
- R - - Flora (plant folk) 5E D&D Tales of Arcana Race Guide -
- UC - C Fungal folk - myconids 5E D&D Tales of Arcana Race Guide (mycoids); B&B Core Rulebook (myconoids) 5E D&D Monster Manual; 5E D&D Out of the Abyss; 5E D&D Tome of Beasts; 5E D&D Tome of Horrors; 5E D&D Creature Codex (wirbeln); 5E D&D Monster Manual Expanded; PF2 Bestiary (leshy - fungal); 4E D&D Monster Manual 2; 4E D&D Underdark; 2E D&D Monstrous Manual; Savage Worlds Hellfrost Bestiary (fungal)
- R - R Gargoyle 5E D&D Tales of Arcana Race Guide 5E D&D Monster Manual; D&D 5E Tome of Horrors; 5E D&D Monster Manual Expanded; PF2 Bestiary; 13th Age Core Book; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Monster Manual 3; PF Bestiary; 3E D&D Forgotten Realms Campaign Setting (kir-lanan); Savage Worlds Fantasy Companion; Savage Worlds Hellfrost Bestiary
VR VR - VR Gemini (gem folk) 5E D&D Tales of Arcana Race Guide -
C R - - Genasi 5E D&D Princes of the Apocalypse; 5E D&D Explorer's Guide to Wildemount; 5E D&D House (see below); 4E D&D Forgotten Realms Player's Guide; 3E D&D Forgotten Realms Campaign Setting; B&B Core Rulebook (as 'soul' Heritages, see Templates below) 4E D&D Monster Manual 2; 3E D&D Monsters of Faerun
- R VR VR Genie (L) 5E D&D Tales of Arcana Race Guide (djinn, efreet) 5E D&D Monster Manual; 5E D&D Tome of Beasts; D&D 5E Tome of Horrors; 5E D&D Monster Manual Expanded; PF2 Bestiary; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Monster Manual 2; PF Bestiary; 3E D&D Manual of the Planes; Cypher Strange Bestiary; Savage Worlds Fantasy Companion ( as jinni);
- R - - Jinnborn 5E D&D Tales of Arcana Race Guide (djinn); PF Southlands -
VR R - - Kijani (plant humans) PF Southlands; B&B Core Rulebook -
VR C VR R Leshy 5E D&D Tales of Arcana Race Guide (mandrake); PF2 Lost Omens Character Guide; B&B Core Rulebook 5E D&D Pirate Campaign Compendium (seaweed); 5E D&D Creature Codex (alliumite - onion); PF2 Bestiary
- R - - Morphoi (plant shapeshifters) - 5E D&D Tome of Beasts
- - - R Pech (earth elemental gnomes) - 5E D&D Creature Codex
- VR - VR Quorren (earth - volcanic) 5E D&D Tales of Arcana Race Guide -
- VR - R Salamander - 5E D&D Monster Manual; 5E D&D Monster Manual Expanded; 4E D&D Monster Manual; PF Bestiary; 2E D&D Monstrous Manual
VR VR - R Shardmind (crystal folk) - 4E D&D Monster Manual 3
- VR - R Vegepygmy - 5E D&D Volo's Guide to Monsters; 5E D&D Monster Manual Expanded 2; PF Bestiary; 2E D&D Monstrous Manual (as mold man); 1E D&D Monster Manual II
- UC - - Wood woad 5E D&D House (see below); B&B Core Rulebook 5E D&D Volo's Guide to Monsters; 5E D&D Monster Manual Expanded 2; 4E D&D Monster Manual 2
VR R R R Template (select/roll from Template table below & apply to completely new race) - -
VR VR - VR Sci-Fi Species (select from table below) - -

Related Templates/Adjustments

Template/Adj Source
Coldsoul B&B Core Rulebook
Earthsoul B&B Core Rulebook
Element creature 3E D&D Manual of the Planes
Firesoul B&B Core Rulebook
Half-elemental 3E D&D Manual of the Planes
Wood element creature 3E D&D Manual of the Planes

SCI-FI SPECIES

Civ Wild Aqua UG Race/Species/Monster Player Character traits Monster stat blocks
- R - - Diruk (stone elemental) Cypher Numenera Character Options -
VR R - - Eezonite - SF Alien Archive
- R - - Felucian Saga Force Unleashed Campaign Guide; Cypher sci-fi site Saga Force Unleashed Campaign Guide
- R - - Frujai - SF Alien Archive
UC R - - Glaskap-el (spine trooper) - Fragged Antagonist Archive
- R - - Golthiar (plant) Cypher Numenera Character Options -
VR UC UC - Maeshar (anenome tentacles) 5E D&D Spaceships & Starwyrms; B&B Core Rulebook -
VR VR - - Velblast - 5E D&D Esper Genesis Threats Database
R UC - - Zhou B&B Core Rulebook Fragged Protagonist Archive
VR VR - VR Fantasy Species (select from table above) - -
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INDIVIDUAL RACE FEATURES


GENASI

Game Statistics & Lore. 5e D&D Princes of the Apocalypse Appendix A and Elemental Evil Player's Companion; 5E D&D Explorer's Guide to Wildemount chapter 4.
Further Lore & Roleplaying Ideas. Genasi (first appearance in D&D as gensai) represent those plane-touched by elemental forces. In Kage, humans were shaped by their chief deity, Saradanthule, from five elements, and genasi appear from time to time as living embodiment of Saradanthule's blessing.

Not all genasi need to be part human though. In some settings, genasi blood may appear amongst other races. Whilst you could just describe your genasi as appearing like another race, it would be easy enough, with the GM's permission to combine this race with the core features of another race. Earth genasi-dwarves for example could live as 'blessed' members of their race. In some settings you might even align the different elements up with different races, much as we have done with the different human groups of Kage. The main thing to watch for is ability score bonuses - there still should only be increases to two of them.

GENASI SUBRACES

METAL GENASI

Game Statistics & Lore. House (see below).
Further Lore & Roleplaying Ideas. Metal genasi are not really part of the D&D literature. These have been created specifically for our setting of Kage. The humans of Gar-Sanya were created from metals by the creator god and from time to time this heritage shows up in individuals from that continent. They are typically treated as 'greater beings' or 'blessed' and with this, as well as an inner strength comes great confidence and presence (not unlike an aasimar).

GAME MECHANICS

Dungeons & Dragons 5E

GENASI SUBRACES


Air%20genasi.jpg

AIR GENASI

Game Statistics & Lore. 5e D&D Princes of the Apocalypse Appendix A.
Further Lore & Roleplaying Ideas.

Typical Air Genasi Drawbacks

  • Haughty (Minor) OR Cocky (Minor). Air genasi are flamboyant and confident which may lead to arrogance and over-confidence.
  • Insensitive (Minor) OR Weak (Minor). Air genasi concern themselves with their own state of mind; not others. They are typically more flexible than strong.

Bonus Proficiencies. For each minor drawback assigned to an air genasi, you select one of the following: Acrobatics, Performance, Blowguns (Simple), Bows (Simple), Crossbows (Simple), Thrown & Slings (Simple), woodwind instruments or sailed vehicles or one relevant language.


Earth%20Genasi.jpg

EARTH GENASI

Typical Earth Genasi Drawbacks

  • Haughty (Minor) OR Cautious (Minor). Some genasi (especially those that are descended from dao) tend to look down on lesser beings and earth genasi tend to avoid rash decisions.
  • Insensitive (Minor) OR Stubborn (Minor). Earth genasi are quite often withdrawn or have trouble dealing with creatures not of earth. Other earth genasi are blatantly stubborn and unwilling to compromise.
  • Landlubber (Minor). You are uncomfortable when not on solid ground. The drawbacks of this feat also apply if you are airborne.

Bonus Proficiencies. For each minor drawback assigned to an earth genasi, you select one of the following: Endurance, Intimidation, Axes & Picks (Simple + war pick), Hammers & Maces (Simple + Martial), or mason's tools or one relevant language.


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FIRE GENASI

Typical Fire Genasi Drawbacks

  • Haughty (Minor) OR Curious (Minor). You might flaunt your perceived superiority over common folk or act upon your impatience and throw yourself into situations without thinking them through.
  • Insensitive (Minor) OR Weak (Minor). Fire genasi are often unconcerned how their tempers affect others and some simply do not have strong builds.

Bonus Proficiencies. For each minor drawback assigned to a fire genasi, you select one of the following: Acrobatics, Intimidation, Investigation, Performance, or Persuasion or one relevant language.


Metal%20Genasi.jpg

METAL GENASI

Metal Genasi Traits

  • Ability Score Increase. Your Charisma score increases by 1.
  • Skin Shield. You can cast the blade ward cantrip as a bonus action. Constitution is your casting ability for this spell.

Typical Metal Genasi Drawbacks

  • Overconfident (Minor). Metal genasi have a very strong sense of self and can come across as cocky. They walk with bravado, but do not cope well with failure.
  • Magnet (Minor). Sometimes, when you don't have your blade ward on, metallic weapons are actually attracted to you.
  • Super Conductor (Minor). Naturally, you want to avoid storm mages.

Bonus Proficiencies. For each minor drawback assigned to a metal genasi, you select one of the following: Endurance, Persuasion, Axes & Picks (Simple), Long Blades (Simple + Martial), Short Blades (Simple + Martial), or smith's tools or one relevant language.


Water%20Genasi.jpg

WATER GENASI

Typical Water Genasi Drawbacks

  • Anti-Social (Minor) OR Weak (Minor). Water genasi often value solitude and can come across as selfish. Some lack the strength of other races.

Bonus Proficiencies. For each minor drawback assigned to a water genasi, you select one of the following: Endurance, Hooks & Sickles (Simple), oared vehicles or sailing vehicles or one relevant language.


GENASI RACIAL FEATS

Race Feat & Source
Genasi (earth) Earth Magic (House, D&D General Feats) This is a general feat, but earth genasi can take it as a racial feat.
Genasi (fire) Fire Magic (House, D&D General Feats) This is a general feat, but fire genasi can take it as a racial feat.
Genasi (water) Water Magic (House, D&D General Feats) This is a general feat, but water genasi can take it as a racial feat.
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WOOD WOAD

Game Statistics & Lore. 5e D&D house (see below).
Further Lore & Roleplaying Ideas. I initially intended to develop these as a wood-forged version or warforged or the wild dryads of 4E D&D. I then decided to base the main race on the wood woad which I think is also based on the Greenwood ranger kit from the 2E D&D Complete Book of Rangers. Wood woad appears in: 5E D&D Volo's Guide to Monsters p198 & 4E D&D Monster Manual 2 p214. And then of course 'Groot' from Guardians of the Galaxy was also an inspiration for this race. Pictures of 4E D&D dryads would also work for this race.

GAME MECHANICS

Dungeons & Dragons 5E

Dryad_4e.jpg

Wood Woad Traits

  • Ability Score Increase. Your Strength score increases by 1 and your Constitution score increases by 1.
  • Barkskin. Your AC can never be less than 16, no matter what armor you are wearing.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey. You are able to see in even the darkest woods.
  • Languages Sylvan and one other language your knew before your transformation.
  • Natural Weapons. You can use your arms to make slam attacks or your hands to make claw attacks. These can be used as natural weapons, dealing 1d4 damage (bludgeoning for the slam attack; slashing for the claw attack). If using our wepaon proficiency groups house rules, you have proficiency with natural weapons.
  • Plant Camoflage. You have advantage on Dexterity (Stealth) checks made in terrain with ample obscurring plant life.
  • Plant Type. You are a plant creature. You do not need to sleep and magic cannot put you to sleep. By remaining inactive for 4 hours, you gain the same benefit that a human does from 8 hours of sleep. During this inactivity, you are aware of your surroundings.
  • Nature's Aspect. Following a long rest you choose an aspect for the day. The aspect's features apply until you complete a long rest. At 3rd level, you can have two aspects each day, and at 5th level all three aspects are in constant effect.

- Nature's Defender. As a bonus action you can form a shield of knotted wood from one of your arms. The shield functions as a shield in all respects but you cannot be disarmed of your shield. The shield can be dismissed or reformed as a bonus action, but you can only manifest one shield at a time.
- Nature's Warrior. The shillelagh cantrip is constantly in effect for you and applies to your natural weapons too. You can grow a club to use as a weapon. This club can be incorporated into you being, or separated from you. You can grow one club and you regain the ability to do so following a long rest.
- Nature's Stalker. Your speed is not reduced and you do not leave tracks when moving across vegetation or natural earth terrain. You have a climb speed equal to your Speed.

  • Age. Once you complete the ritual into a wood woad, you age very slowly and can live to several hundreds of years old.
  • Size. Medium.
  • Speed. Base speed is 30 feet.
  • Alignment. Most wood woads tend towards neutral alignments, as their main objective is to protect nature. Many do so with such zeal, that a lot of wood woads are also lawful in outlook.

Typical Wood Woad Drawbacks

  • Anti-Social (Minor) OR Dullard (Minor) OR Insensitive (Minor). Wood woads are single-minded and care little for the motivations of other races.
  • Sustenance Requirement (Minor). If you do not spend at least one short rest or long rest rooted in earth or standing in sunlight, you suffer the effects of this drawback following a long rest.
  • Flammable (Minor). It is not surprising that fire is dangerous to you, given you are a plant.
  • Primitive (Minor). Wood woads rely almost solely on the forest and their own bodies for weapons.
  • Primitive (Minor). Wood woads often use what is around them in the woods or grow their own weapons.
  • Outsider (Minor)**. Wood woads have chosen to separate themselves from normal society. They have difficulty interacting with all creatures except those native to the forests that they protect.

Bonus Proficiencies. For each minor drawback assigned to a wood woad, you select one of the following: Athletics, Endurance, Nature, Perception, Stealth, Clubs & Staffs (Simple + Martial) weapon group, or Survival or one relevant language.


Wood%20Woad%20-%20club%20and%20shield.jpg

WOOD WOAD RACIAL FEATS

Race Feat & Source
Wood Woad Beneficial Growths (House, D&D Racial Feats)
Wood Woad Instant Growth (House, D&D Racial Feats)
Wood Woad Plant Mind (House, D&D Racial Feats)
Wood Woad Regeneration (House, D&D Racial Feats)
Wood Woad Rooted in Place (House, D&D Racial Feats)
Wood Woad Tree Stride (House, D&D Racial Feats)
Wood Woad Woodland Communication (House, D&D Racial Feats)
Wood Woad Woods Magic (House, D&D Racial Feats)
Wood Woad Woody Hide (House, D&D Racial Feats)
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GAME MECHANICS

Dungeons & Dragons 5E

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