Races Other Humanoids Aliens
Roll 1d10 Race Species
1-4 Select or roll a common (C) race/species from appropriate environment
5-7 Select or roll an uncommon (UC) race/species from appropriate environment
8-9 Select or roll a rare (R) race/species from appropriate environment
10 Select or roll a very rare (VR) race/species from appropriate environment

Legend

C = Common
UC = Uncommon
R = Rare
VR = Very Rare
L = Leader (this race is not found as a population - only as rulers).


FANTASY RACES

Civ Wild Aqua UG Race / Species / Monster Player Character traits Monster stat blocks
- R - - Asheratis (desert diving) 3E D&D Sandstorm 3E D&D Sandstorm
VR UC - UC Bugbear 5E D&D Volo's Guide to Monsters; 5E D&D House (see below); 5E D&D Eberron Rising from the Last War; 5E D&D Explorer's Guide to Wildemount; 4E D&D Monster Manual; 2E D&D Complete Book of Humanoids; B&B Core Rulebook 5E D&D Monster Manual; 5E D&D Monster Manual Expanded; 5E D&D Monster Manual Expanded 2; PF2 Bestiary; 13th Age Core Book; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Monster Manual 2; 4E D&D MV Threats to Nentir Vale (Daggerburg); PF Bestiary; 2E D&D Monstrous Manual
- R - - Buso - 3E D&D Oriental Adventures
UC VR - - Changeling 5E D&D House (see below); 5E D&D Eberron Rising from the Last War; 4E D&D Eberron Player's Guide; Cypher Expanded Worlds; B&B Core Rulebook (see below) 5E D&D Eberron Rising from the Last War; PF2 Bestiary;
VR VR - VR Doppelganger 4E D&D Monster Manual; 3E D&D Races of Destiny 5E D&D Monster Manual; 5E D&D Monster Manual Expanded; PF2 Bestiary; 4E D&D Monster Vault; 4E D&D Monster Manual; PF Bestiary
- VR - R Dreamer 5E D&D Grim Hollow Players Guide -
VR VR - - Githyanki 5E D&D Mordenkainen's Tome of Foes; 5E D&D House (see below); 4E D&D Monster Manual; 3E D&D Expanded Psionics Handbook; B&B Core Rulebook 5E D&D Monster Manual; 5E D&D Mordenkainen's Tome of Foes; 5E D&D Monster Manual Expanded 2; 4E D&D Monster Vault; 4E D&D Monster Manual; 3E D&D Monster Manual IV; 3E D&D Expanded Psionics Handbook; 3E D&D Manual of the Planes; 2E D&D Monstrous Manual
VR VR - - Githzerai 5E D&D Mordenkainen's Tome of Foes; 5E D&D House (see below); 4E D&D Player's Handbook 3; 4E D&D Monster Manual; 3E D&D Expanded Psionics Handbook; B&B Core Rulebook (see below) 5E D&D Monster Manual; 5E D&D Mordenkainen's Tome of Foes; 5E D&D Monster Manual Expanded 2; 4E D&D Monster Manual; 3E D&D Expanded Psionics Handbook; 3E D&D Manual of the Planes; 2E D&D Monstrous Manual
VR VR - - Half-hobgoblin 3E D&D Kingdoms of Kalamar Player's Guide -
VR R - VR Half-orc 5E D&D Player's Handbook; 5E D&D House (see below); PF2 Core Rulebook (under human); PF2 Lost Omens Character Guide; 13th Age Core Book; 4E D&D Player's Handbook 2; 4E D&D Advanced Player's Guide (as orc-blooded); 3E D&D Races of Destiny; 3E D&D Kingdoms of Kalamar Player's Guide; 2E D&D Complete Book of Humanoids; B&B Core Rulebook (see below); Savage Worlds Deluxe Edition; Savage Worlds Fantasy Companion; 13th Age Core Book; 4E D&D Monster Manual 2
R UC - R Hobgoblin 5E D&D Volo's Guide to Monsters; 5E D&D House (see below); 5E D&D Eberron Rising from the Last War; 5E D&D Explorer's Guide to Wildemount; PF2 Lost Omens Character Guide; 4E D&D Monster Manual; 3E D&D Slayer's Guide to Hobgoblins; 3E D&D Kingdoms of Kalamar Player's Guide; 2E D&D Complete Book of Humanoids; B&B Core Rulebook 5E D&D Monster Manual; 5E D&D Volo's Guide to Monsters; 5E D&D Monster Manual Expanded; 5E D&D Monster Manual Expanded 2; PF2 Bestiary; 13th Age Core Book; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D Monster Manual 2; 4E D&D MV Threats to Nentir Vale (Daggerburg); PF Bestiary; 2E D&D Monstrous Manual; Savage Worlds Fantasy Companion;
- VR UC - Koalinth (aquatic hobgoblins) - 5E D&D Ghosts of Saltmarsh
R R - R Meazel - 5E D&D Monster Manual Expanded 2; 4E D&D Monster Manual 3; 3E D&D Monsters of Faerun
VR R - R Mongrel folk 3E D&D Races of Destiny; 2E D&D Complete Book of Humanoids 2E D&D Monstrous Manual; 1E D&D Monster Manual II
- VR - UC Norker - 5E D&D Mordenkainen's Fiendish Folio 1; 4E D&D Monster Manual 3
- C - UC Orc 5E D&D Volo's Guide to Monsters; 5E D&D Eberron Rising from the Last War; 5E D&D Explorer's Guide to Wildemount; 5E D&D House (see below); 5E D&D Plane Shift Ixalan; 5E D&D Tales of Arcana Race Guide; 4E D&D Monster Manual; 2E D&D Complete Book of Humanoids; B&B Core Rulebook; Savage Worlds Sundered Skies 5E D&D Monster Manual; 5E D&D Volo's Guide to Monsters; 5E D&D Monster Manual Expanded; 5E D&D Monster Manual Expanded 2; PF2 Bestiary; 13th Age Core Book; 4E D&D Monster Vault; 4E D&D Monster Manual; 4E D&D MV Threats to Nentir Vale (Bloodspear); PF Bestiary; 3E D&D Monster Manual IV; 2E D&D Monstrous Manual; AGE Fantasy Age Basic Rulebook; Cypher Strange Bestiary; Savage Worlds Adventure Edition; Savage Worlds Deluxe Edition; Savage Worlds Fantasy Companion; Savage Worlds Sundered Skies
VR VR - - Orc - magical 3E D&D Races of Destiny (as sharakim) 3E D&D Nyambe African Adventures (as kosan)
- R - R Orc - unique / special - 5E D&D Tome of Horrors (4 types); 5E D&D Creature Codex (underdark & jungle); Savage Worlds Hellfrost Bestiary (snow)
VR R - R Shade 4E D&D Heroes of Shadow; 3E D&D Forgotten Realms Campaign Setting 4E D&D Forgotten Realms Campaign Guide; 3E D&D Forgotten Realms Campaign Setting; 1E D&D Monster Manual II
VR R - R Taotie 5E D&D Tales of Arcana Race Guide -
- R - - Tarek - 4E D&D Dark Sun Creature Catalog
- R - - Tasloi 2E D&D Dragon Magazine #262 3E D&D Oriental Adventures; 2E D&D Monstrous Manual; 1E D&D Monster Manual II
- R - R Varag B&B Core Rulebook (growler) 3E D&D Monster Manual IV
R VR VR - Vedalken 5E D&D House; 5E D&D Guildmaster's Guide to Ravnica; 5E D&D Plane Shift Kaladesh; B&B Core Rulebook -
VR R - R Sci-Fi Species (select from table below) - -

SCI-FI SPECIES

Civ Wild Aqua UG Race / Species / Monster Player Character traits Monster stat blocks
R R - - Advozse Saga Legacy Era Campaign Guide; d20 Ultimate Alien Anthology; Cypher sci-fi site -
R UC - - Arcona d20 Ultimate Alien Anthology; Cypher sci-fi site; Year Zero sci-fi site; B&B Core Rulebook -
UC R - VR Bachorta B&B Core Rulebook 5E D&D Esper Genesis Threats Database
R VR - - Besalisk d20 Ultimate Alien Anthology; Cypher sci-fi site; B&B Core Rulebook -
UC - - - Bith Saga Legacy Era Campaign Guide; d20 Ultimate Alien Anthology; 5E D&D, Cypher sci-fi site -
R R - - Cerean Saga Star Wars Core Rulebook; d20 Ultimate Alien Anthology; Cypher, Year Zero sci-fi site; B&B Core Rulebook -
VR R - - Codru-ji Saga Legacy Era Campaign Guide -
C - - - Drones Cypher Strange Bestiary (droneme) -
R - - - Dug Saga Clone Wars Campaign Guide; d20 Ultimate Alien Anthology; Cypher, Year Zero sci-fi site -
C - - - Duros Saga Star Wars Core Rulebook; d20 Ultimate Alien Anthology; 5E D&D, Cypher, B&B, Year Zero sci-fi site; B&B Core Rulebook -
R - - - Faceless 5E D&D Tales of Arcana Race Guide -
UC R - - Gamoreans Saga Star Wars Core Rulebook; d20 Ultimate Alien Anthology; Cypher sci-fi site; B&B Core Rulebook Saga Rebellion Era Campaign Guide
VR - - - Gen'dai Saga Clone Wars Campaign Guide -
UC R - - Gran (3 eye stalks) Saga Force Unleashed Campaign Guide; d20 Ultimate Alien Anthology; Cypher, Year Zero sci-fi site; B&B Core Rulebook -
R - - - Gray 5E D&D Tales of Arcana Race Guide (grae); SF Alien Archive SF Alien Archive; Cypher Strange Bestiary
UC - - - Half-orc SF Starfinder Core Rulebook -
R R - - Iktotchi Saga Clone Wars Campaign Guide; d20 Ultimate Alien Anthology; Cypher, Year Zero sci-fi site; -
R UC - - Ithorian Saga Star Wars Core Rulebook; d20 Ultimate Alien Anthology; B&B Core Rulebook; Cypher, Year Zero sci-fi site; B&B Core Rulebook -
UC R - - Kasatha SF Starfinder Core Rulebook -
R R - - Kel dor Saga Star Wars Core Rulebook; d20 Ultimate Alien Anthology; Cypher, Year Zero sci-fi site; B&B Core Rulebook -
UC - - - Kesh 5E D&D Esper Genesis Core Manual -
UC UC - - Klatooinian Saga Legacy Era Campaign Guide; d20 Ultimate Alien Anthology; Cypher, B&B, Year Zero sci-fi site; B&B Core Rulebook -
UC - - UC Kubaz d20 Ultimate Alien Anthology; B&B Core Rulebook -
UC - - UC Kygoran 5E D&D Spaceships & Starwyrms -
UC UC - - Legion Fragged Fragged Empire Core Rule Book Fragged Antagonist Archive (Archon's Vengeance)
VR VR - - Malegorian - 5E D&D Esper Genesis Threats Database
UC - - - Neimoidian Saga Star Wars Core Rulebook; d20 Ultimate Alien Anthology; Cypher sci-fi site; -
UC UC - - Nikto d20 Ultimate Alien Anthology; 5E D&D sci-fi site; B&B Core Rulebook -
VR - - - Quintar (tall, blue, 5 genders) Cypher Core Rulebook; -
C UC - - Rodian Saga Star Wars Core Rulebook; d20 Ultimate Alien Anthology; Cypher, 5E D&D, Year Zero sci-fi site; B&B Core Rulebook -
VR R - - Ryphorian SF Alien Archive SF Alien Archive
VR - - - Sakiyan Saga Legacy Era Campaign Guide -
R R - - Sarcesian SF Alien Archive SF Alien Archive
R - - R Sullustan Saga Star Wars Core Rulebook; d20 Ultimate Alien Anthology; Cypher sci-fi site; -
VR R - - Thark 5E D&D Tales of Arcana Race Guide -
UC UC - - Weequay Saga Legacy Era Campaign Guide; Cypher, Year Zero sci-fi site; B&B Core Rulebook -
R - - - Witchwyrd SF Alien Archive SF Alien Archive
VR VR - - Yuuzhan Vong Saga Legacy Era Campaign Guide; Saga Star Wars Core Rulebook -
- - - R Zultaran - 5E D&D Esper Genesis Threats Database
VR R - R Fantasy Species (select from table above) - -
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INDIVIDUAL RACE FEATURES


BUGBEAR

Game Statistics & Lore. 5e D&D Volo's Guide to Monsters chapter 2; 5E D&D Explorer's Guide to Wildemount, chapter 4.
Further Lore & Roleplaying Ideas. There is a lot of lore on bugnears in chapter 1 of Volo's Guide to Monsters too.

GAME MECHANICS

Dungeons & Dragons 5E

Bugbear

Typical Bugbear Drawbacks

  • Anti-Social (Minor) OR Dullard (Minor). Bugbears are certainly not known for their pleasantries and can often come across as stupid, despite their cunning.
  • Heavy Sleeper (Minor). Bugbears are well known for their short bursts of activity and then prolonged rests.
  • Outsider (Minor). Outside goblinoid societies, bugbears are rarely welcomed. In fact, they are often the subject of lurid tales and known as bogey-men.
  • Threatening (Minor). Bugbears typically bully others.

Bonus Proficiencies. For each minor drawback assigned to a bugbear, you select one of the following: Athletics, Intimidation, Perception, Brawling Weapons (Simple + Martial), or Clubs & Staffs (Simple + Martial) or one relevant language.


BUGBEAR RACIAL FEATS

Race Feat & Source

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CHANGELING

Game Statistics & Lore. 5E D&D Eberron Rising from the Last War;
Further Lore & Roleplaying Ideas. Changelings were a player race from Eberron campaign setting. The 3rd edition description could be used, just as easily as the 4th Edition version from the Eberron Player's Guide. Although they are not as fully adaptable as doppelgangers, they could take their place in some worlds.

GAME MECHANICS

Dungeons & Dragons 5E

Changeling%20-%20f%20hiding%20MV.jpg

Typical Changeling Drawbacks

  • Weak (Minor) OR Frail (Minor). Changelings' malleable form lacks strength and their build, despite appearances, is naturally slight.

Bonus Proficiencies. For each minor drawback assigned to a changeling, you select one of the following: Deception, Insight, Intimidation, Investigation, Persuasion, Stealth, or Streetwise or one relevant language.


CHANGELING RACIAL FEATS

Race Feat & Source

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GITH

Game Statistics & Lore. 5e D&D Mordenkainen's Tome of Foes chapter 4.
Further Lore & Roleplaying Ideas. Gith also appear in the 5E D&D MM. Githyanki do not have a long tradition of being a playable character race. This idea was introduced in 5E D&D. Githzerai are disciplined outsiders that appeared as player character races in the 3.5E D&D Expanded Psionics Handbook (p11) and the 4E D&D Player's Handbook (p8).

GAME MECHANICS

Dungeons & Dragons 5E

Githyanki%20-%20knight%2C%202H%20sword%20PA.jpg

GITH SUBRACES

The gith were once one race that split into two following their liberation from the mind flayers. The two groups despise each other.


GITHYANKI

Altered Githyanki Traits

  • Martial Prodigy. The individual weapon proficiencies become proficiency in Long Blades (Simple + Martial) and Short Blades (Simple + Martial) if using our weapon group proficiencies.

Typical Githyanki Drawbacks

  • Frail (Minor) OR Socially Inept (Minor). Gith are self-centered and have a slender build.
  • Mean (Minor). Githyanki despise all other races and are very aggressive in their dealings. This does not apply to other githyanki.
  • Outsider (Minor). Githyanki are outright xenophobic.

Bonus Proficiencies. For each minor drawback assigned to a githyanki, you select one of the following: Athletics, Endurance, Intimidation, Perception, or any one weapon group proficiency (Simple) or one relevant language.


Githzerai%20-%20f%20illithid%20slayer.jpg

GITHZERAI

Typical Githzerai Drawbacks

  • Frail (Minor) OR Socially Inept (Minor) OR Dull (Minor). Gith are self-centered, have a slender build and trust intuition more than logic.
  • Outsider (Minor). Githzerai are isolationists.
  • Cautious (Minor). Githzerai keep a calm demeanor at all times are disciplined and calculating.

Bonus Proficiencies. For each minor drawback assigned to a githzerai, you select one of the following: Acrobatics, Athletics, Insight, Perception, or Brawling Weapons (Simple) or one relevant language.


GITH RACIAL FEATS

Race Feat & Source
Gith (Githyanki) Battle-Ready (House, (D&D Racial Feats)
Gith Determined (House, (D&D Racial Feats)
Gith (Githzerai) Impenetrable Mind (House, (D&D Racial Feats)
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GOBLIN

Game Statistics & Lore. 5e D&D Volo's Guide to Monsters chapter 2; 5E D&D Guildmaster's Guide to Ravnica; 5E D&D Explorer's Guide to Wildemount, chapter 4. There are alternate 5E D&D stats for goblins in the Magic the Gathering Planeshift Zendikar article too.
Further Lore & Roleplaying Ideas. There is a lot of lore on goblins in chapter 1 of Volo's Guide to Monsters too.

GAME MECHANICS

Dungeons & Dragons 5E

Goblin.jpg

Typical Goblin Drawbacks

  • Annoying (Minor) OR Unwise (Minor). Goblins can't help but be annoying. Of course, if they think they can beat up another creature this turns to bullying. They are not known for making wise decisions either.
  • Outsider (Minor). Outside goblinoid societies, goblins are rarely welcomed.
  • Weak (Minor). Goblins may be feisty, but they lack bulk.

Illiterate (Minor). Even if given the chance to, most goblins don't like reading and therefor never learn.

Bonus Proficiencies. For each minor drawback assigned to a goblin, you select one of the following: Acrobatics, Animal Handling, Perception, Stealth, Slight of Hand, Bows (Simple), Brawling Weapons (Simple), Short Blades (Simple), Thrown & Slings (Simple) or one relevant language.


GOBLIN RACIAL FEATS

Race Feat & Source
Goblin Beast Affinity (rodents or wolves (including monstrous wolves like worgs, but not other canines - goblins hate dogs)) (House, D&D Racial Feats)
Goblin Beast Rider (House, D&D Racial Feats)
Goblin Bendy & Bouncy (House, D&D Racial Feats)
Goblin Great Eater (House, D&D Racial Feats)
Goblin Light Frame (House, D&D Racial Feats)
Goblin Shifty (House, D&D Racial Feats)
Goblin Survival Instinct (House, D&D Racial Feats)
Goblin Wild Survivor (House, D&D General Feats) This is a general feat, but goblins can take it as a racial feat.
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HALF-ORC

Game Statistics & Lore. 5e D&D Player's Handbook chapter 2.
Further Lore & Roleplaying Ideas. Earlier versions of half-orcs from most games (including Dungeons & Dragons) describe half-orcs as being the result on an unwanted union. This is the case in Pathfinder Core Rulebook and Savage Worlds too. More recent interpretations, such as in 13th Age suggest it is a race apart. 4th Edition Dungeons & Dragons also takes this approach, offering several suggestions for the origins of the race. The 3E Races of Destiny has a lot of information on half-orcs.

GAME MECHANICS

Dungeons & Dragons 5E

Half%20orc.jpg

Typical Half-Orc Drawbacks

  • Socially Inept (Minor) OR Dullard (Minor). Many half-orcs have grown up having difficulty communicating and others have inherited their lack of wit from their orcish heritage.
  • Outsider (Minor). Half-orcs often have difficulty dealing with civilised races; (and in some settings they are not accepted by orcs either).

Bonus Proficiencies. For each minor drawback assigned to a half-orc, you select any one of the following: Athletics, Endurance, Intimidation, Axes & Picks (Simple + Martial), Brawling (Simple + Martial), Clubs & Staffs (Simple + Martial), Long Blades (Simple + Martial), Spears (Simple + Martial) or one relevant language.

HALF-ORC SUBRACES

The half-orc above describes a race that has bred true over time. It could also represent a union between orc and human. In settings where there are distinctive orc races, there may also be differing half-orcs.


HALF-ORC RACIAL FEATS

Race Feat & Source
Half-orc Orcish Fury (Xanathar's Guide to Everything)
Half-orc Prodigy (Xanathar's Guide to Everything)
Half-orc Swift Charge (House, D&D Racial Feats)
Half-orc Unwavering Destiny (House, D&D Racial Feats)
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HOGOBLIN

Game Statistics & Lore. 5e D&D Volo's Guide to Monsters chapter 2; 5E D&D Explorer's Guide to Wildemount chapter 4.
Further Lore & Roleplaying Ideas. There is a lot of lore on hobgoblin's in chapter 1 of Volo's Guide to Monsters too.

GAME MECHANICS

Dungeons & Dragons 5E

Hobgoblin.png

Altered Hobgoblin Traits

  • Martial Training. If using our weapon group proficiency house rules, this grants proficiency in Simple and Martial weapons for two groups.

Typical Hobgoblin Drawbacks

  • Outsider (Minor). Hobgoblins are universally feared and hated, so initial reactions are always going to be strained.

Bonus Proficiencies. For each minor drawback assigned to a hobgoblin, you select one of the following: Endurance or any weapon group proficiency (Simple + Martial) or one relevant language.


HOBGOBLIN RACIAL FEATS

Race Feat & Source

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ORC

Game Statistics & Lore. 5e D&D Volo's Guide to Monsters chapter 2; 5E D&D Explorer's Guide to Wildemount chapter 4.
Further Lore & Roleplaying Ideas. There is a lot of lore on orcs in chapter 1 of Volo's Guide to Monsters too.

GAME MECHANICS

Dungeons & Dragons 5E

Orc.jpg

Typical Orc Drawbacks

Orcs already have a drawback factored into their statistics. So, this is not optional and you do not get further benefits for having a penalty to Intelligence.

  • Anti-Social (Minor) OR Dullard (Minor). Orcs are certainly not known for their pleasantries and can often come across as stupid, despite their cunning. (If you take the Intelligence reduction, this is on top of the penalty that already applies to orcs).
  • Outsider (Minor). Civilised societies see orcs a savages and a lone orc will find it difficult to break down common perceptions.
  • Violent (Minor). Aggression is core to an orc's being.

Bonus Proficiencies. For each minor drawback assigned to an orc, you select one of the following: Athletics, Axes & Picks (Simple + Martial), Brawling Weapons (Simple + Martial), or Spears (Simple + Martial) or one relevant language.


ORC RACIAL FEATS

Race Feat & Source

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VEDALKEN

Game Statistics & Lore. 5e D&D Guildmaster's Guide to Ravnica chapter 1. They are also in 5E D&D Plane Shift Kaladesh.
Further Lore & Roleplaying Ideas. Vedalken are hairless blue humanoids native to Ravnica and other Magic the Gathering settings. They are enthusiastic in their pursuits of perfection.

GAME MECHANICS

Dungeons & Dragons 5E

vedalken%20artificer.jpg

Typical Vedalkin Drawbacks

  • Shy (Minor) OR Weak (Minor). Vedalken tend to engage more with ideas than with people and have slender builds.
  • Outsider (Minor). To members of other races, vedalken often seem cold, even emotionless.

Bonus Proficiencies. For each minor drawback assigned to a vedalken, you select one of the following: Arcana, History, Investigation, Medicine, Performance, Sleight of hand, one tool kit, or one relevant language.


VEDALKEN RACIAL FEATS

Race Feat & Source
Vedalken Water Magic (House, D&D General Feats) This is a general feat, but vedalken can take it as a racial feat.

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