Realms Nature

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29th April, 2020.

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NATURE & THE LAND

This is where you develop the terrain and lay of the land, as well as the typical creatures that inhabit that land. Most of the time the Realm Encounters table will be in this section.

You might want to note the realm's Nature Connection here as well as in the At a Glance section. This modifier should have some influence on how closely the people of the realm work with and know nature.


Forest.jpg

Terrain

Determine the major terrain types within the realm. If the realm is a certain terrain type (such as a forest) you might note specific types of woods that make it up. For urban areas, this section might be for the surrounding land.

Idea Charts & Resources

Names & Descriptions Resource
Coastlines, Lakes & Seas 2E D&D World Builder's Guidebook p26
Fantastic Terrain 4E D&D Dungeon master's Guide p67
Forests AEG's Ultimate Toolbox p76
Hills & Mountains - Kingdom level 2E D&D World Builder's Guidebook p53
Hills & Mountains - Region level 2E D&D World Builder's Guidebook p64
Islands PF Gamesmastery Guide p216
Land cover & Terrain 2E D&D World Builder's Guidebook p32
Map Features AEG's Ultimate Toolbox p42
Marshes AEG's Ultimate Toolbox p77
Mountains AEG's Ultimate Toolbox p77
Oceans & Seas Names AEG's Ultimate Toolbox p93
Planar AEG's Ultimate Toolbox p293
Terrain Types (random) AEG's Ultimate Toolbox p50; PF Gamesmastery Guide p225


Climate.jpg

Climate & Weather

Note the climate band and standard weather patterns. If this is a small realm within a larger one (where the climate and weather is determined) this section is not needed.

Idea Charts & Resources

Names & Descriptions Resource
Climate 2E D&D World Builder's Guidebook p54
Notable weather Sly Flourish The Lazy DM's Workbook p11
Weather 5E D&D Dungeon Master's Guide p109; AEG's Ultimate Toolbox p51; 2E D&D World Builder's Guidebook p54; PF Gamesmastery Guide p224
Winds - Prevailing 2E D&D World Builder's Guidebook p30


Marsh%20hazard.jpg

Hazards

List the major hazards, such as likely dangerous weather conditions, terrain or even typical traps that might be encountered in the realm.

Idea Charts & Resources

Names & Descriptions Resource
Arctic Hazards AEG's Ultimate Toolbox p74
Desert Hazards AEG's Ultimate Toolbox p74
Dungeon Hazards 5E D&D Dungeon Master's Guide p105
Forest Hazards AEG's Ultimate Toolbox p75
Marsh Hazards AEG's Ultimate Toolbox p76
Mountain Hazards AEG's Ultimate Toolbox p77
Planar Hazards AEG's Ultimate Toolbox p293
Shipwrecks PF Gamesmastery Guide p217
Traps 5E D&D Dungeon Master's Guide p120; 4E D&D Dungeon Master's Guide p85; 4E D&D Dungeon Master's Guide 2 p64; AEG's Ultimate Toolbox p234; Sly Flourish The Lazy DM's Workbook p11
Wilderness Traps AEG's Ultimate Toolbox p388
Wilderness Hazards 5E D&D Dungeon Master's Guide p110


Beast.jpg

Major Fauna (Animals/Beasts)

Note down several of the major animals and beasts found naturally in the realm. For urban areas and organisations or tribes you could note common beasts of burden, guards and pets.

Idea Charts & Resources

Names & Descriptions Resource
Animal Companions AEG's Ultimate Toolbox p28
Aquatic Animals AEG's Ultimate Toolbox p190
Arctic Animals AEG's Ultimate Toolbox p74
Bugs AEG's Ultimate Toolbox p62
Cavern Animals AEG's Ultimate Toolbox p209
Desert Animals AEG's Ultimate Toolbox p75
Fish AEG's Ultimate Toolbox p62
Game Animals AEG's Ultimate Toolbox p62
Mounts - Undersea AEG's Ultimate Toolbox p191
Pack Animals AEG's Ultimate Toolbox p63
Pests/Small Animals AEG's Ultimate Toolbox p63
Wildlife AEG's Ultimate Toolbox p63


Unique%20Fauna.jpg

Major Flora (Plants)

For woods you could list the types of trees that are common. For settled areas you could not any vegetation that the inhabitants rely upon, including crops, fruit trees or vegetables grown. Any interesting herbs could also feature in this section.

Note whether there are any dangerous or fantastical plants growing in the area.

Idea Charts & Resources

Names & Descriptions Resource
Aquatic Plants AEG's Ultimate Toolbox p190
Arctic Plants AEG's Ultimate Toolbox p74
Desert Plants AEG's Ultimate Toolbox p75
Poisonous Plants AEG's Ultimate Toolbox p228


Cavern.jpg

Natural Places of Note

This is a place to detail natural areas such as a river, forest or mountain, but might also include sacred primal sites such as shrines, groves, and cult meeting places.

Idea Charts & Resources

Names & Descriptions Resource
Bridges AEG's Ultimate Toolbox p293
Caves/Caverns AEG's Ultimate Toolbox p206-23
Druid Circles AEG's Ultimate Toolbox p26, 276
Fantastic/Unique/Weird Places of Note 5E D&D Dungeon Master's Guide p109; AEG's Ultimate Toolbox p52, 58; Sly Flourish Return of the Lazy Dungeon Master p25
Lake Names AEG's Ultimate Toolbox p46
Landmarks AEG's Ultimate Toolbox p46
Locale AEG's Ultimate Toolbox p290
Monuments - wilderness 5E D&D Dungeon Master's Guide p108; Sly Flourish The Lazy DM's Workbook p12
River Names AEG's Ultimate Toolbox p49
Roads AEG's Ultimate Toolbox p56

Examples & Samples

Name Type (Level) Known Traits/Features Resource
Caves Dungeon (1-2) Water Sly Flourish The Lazy DM's Workbook p36
Grotto Dungeon (1) Fouled water source in caverns under settlement, aboleth 5E D&D Kobold Press Book of Lairs p72
Hive Dungeon (1) Giant termite hive tunnels 5E D&D Kobold Press Book of Lairs p40
Island Dungeon/Wilderness (2) Cult to a Deep One 5E D&D Kobold Press Book of Lairs p44
Monument - Stairs of Beldestan Dungeon (2) Sacred steps up mountain, reputed gate to planes 5E D&D Kobold Press Book of Lairs p92
Monument of the Thunderer Dungeon (2) Dragon sculpted into a cliff over river 5E D&D Kobold Press Book of Lairs p48
Oasis Borderlands (1) Illusion, dao 5E D&D Kobold Press Book of Lairs p24
Standing Stones Wilderness (1) Forest, shadow drakes 5E D&D Kobold Press Book of Lairs p60

Primal People and Groups of Note

This is a place to detail any nature-based groups (such as druid circles) and individuals that live in the wilds: powerful druids, rangers, barbarians, shamans, etc.

Idea Charts & Resources

Names & Descriptions Resource

Examples & Samples

Name Type (Level) Known Traits/Features Resource
Beast Handling Guild of House Vadalis Organisation (4-5) Animal/beast training & breeding 5E D&D Explorer's Guide to Eberron p42
Cruor Druid Circle Organisation (1-2) Led by blood hag, alseids (centaur-like deerfolk) 5E D&D Kobold Press Book of Lairs p76
Golgari Swarm Organisation (13) Dark nature cult, focus on life and death, fungi, underground 5E D&D Guildmaster's Guide to Ravnica p51, 138, 184
Gruul Clans Organisation (13) Chaotic barbarian horde 5E D&D Guildmaster's Guide to Ravnica p58, 141, 185
Selesnya Conclave Organisation (16) Horde, enforces balance of nature and civilisation 5E D&D Guildmaster's Guide to Ravnica p84, 153, 186

Sample NPC Stat Blocks

Name CR Reference
Commoner 0 5E D&D Monster Manual p345
Tribal Warrior 1/8 5E D&D Monster Manual p350
Rubblebelt Stalker 1/2 5E D&D Guildmaster's Guid to Ravnica p239
Scout 1/2 5E D&D Monster Manual p349
Horncaller Shaman 1 5E D&D Guildmaster's Guid to Ravnica p253
Skirmisher 1 5E D&D Monster Manual Expanded p325
Berserker 2 5E D&D Monster Manual p344
Bounty Hunter 2 5E D&D Monster Manual Expanded p315
Druid 2 5E D&D Monster Manual p346
Archer 3 5E D&D Volo's Guide to Monsters p210
Barbarian 3 5E D&D Monster Manual Expanded II p274
Foe Hunter 4 5E D&D Monster Manual Expanded p319
Skirmisher Elite 4 5E D&D Monster Manual Expanded p326
Barbarian Champion 5 5E D&D Monster Manual Expanded II p274
Blight Druid 5 5E D&D Monster Manual Expanded p313
Bounty Hunter Elite 5 5E D&D Monster Manual Expanded p315
Frostmaiden (of Auril) 5 5E D&D Monster Manual Expanded p319
Monster Slayer 5 5E D&D Monster Manual Expanded II p288
Storm Priest 5 5E D&D Monster Manual Expanded p326
Arcane Archer 6 5E D&D Monster Manual Expanded II p266
Druid of the Old Ways 7 5E D&D Guildmaster's Guid to Ravnica p239
Stormlord 8 5E D&D Monster Manual Expanded p327
Arcane Archer Elite 9 5E D&D Monster Manual Expanded II p267
Elite Monster Slayer 11 5E D&D Monster Manual Expanded II p289
Archdruid 12 5E D&D Volo's Guide to Monsters p210
Barbarian King 15 5E D&D Monster Manual Expanded II p275

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