Yze Roles

Last 3 Edits

June 27th, 2017. Added Talent Tree access to the Mutant: YZ & Mutant: Genlab Alpha Roles.
28th March, 2017 - Page Created and Roles/Concepts added.

Roles/Concepts

This is a list of the Roles/Concepts available. Roles/Concepts provide a framework for your PC, much like a class in D&D (though not as rigid).
NB: Instinct/Empathy are the same attribute with different names across the games.

Role/Concept (& Sub-concept) Key Attribute Skill Reference
Artist (Courtesan, Musician, Poet) Empathy Each sub-concept has 3 assigned skills Coriolis Core Book p30
Boss Wits Command Mutant: Year Zero Core Book p38
Chronicler Empathy Inspire Mutant: Year Zero Core Book p36
Data Spider (Analyst, Correspondent, Data Djinn) Wits Each sub-concept has 3 assigned skills Coriolis Core Book p32
Dog Handler Agility Sic a Dog Mutant: Year Zero Core Book p34
Enforcer Strength Intimidate Mutant: Year Zero Core Book p26
Fixer Empathy Make a Deal Mutant: Year Zero Core Book p32
Fugitive (Criminal, Mystic, Revolutionary) Empathy Each sub-concept has 3 assigned skills Coriolis Core Book p34
Gearhead Wits Jury-Rig Mutant: Year Zero Core Book p28
Healer Instinct Brew Potions Genlab Alpha Core Book p28
Hunter Agility Hunt Genlab Alpha Core Book p30
Negotiator (Agitator, Diplomat, Peddler) Empathy Each sub-concept has 3 assigned skills Coriolis Core Book p36
Operative (Assassin, Guardsman/-woman, Spy) Empathy Each sub-concept has 3 assigned skills Coriolis Core Book p38
Pilot (Driver, Fighter Pilot, Freighter Pilot) Agility Each sub-concept has 3 assigned skills Coriolis Core Book p40
Preacher (Ascetic, Missionary, Prophet) Empathy Each sub-concept has 3 assigned skills Coriolis Core Book p42
Scavenger Wits Scavenge Genlab Alpha Core Book p38
Scientist (Archaeologist, Medicurg, Technician) Wits Each sub-concept has 3 assigned skills Coriolis Core Book p44
Seer Instinct Scry Genlab Alpha Core Book p34
Ship Worker (Deckhand, Dock Worker, Engineer) Strength Each sub-concept has 3 assigned skills Coriolis Core Book p46
Slave Strength Shake it Off Mutant: Year Zero Core Book p40
Soldier (Legionaire, Mercenary, Officer) Agility Each sub-concept has 3 assigned skills Coriolis Core Book p48
Stalker Agility Find the Path Mutant: Year Zero Core Book p28
Trailblazer (Colonist, Prospector, Scout) Wits Each sub-concept has 3 assigned skills Coriolis Core Book p50
Warrior Strength Measure Enemy Genlab Alpha Core Book p32

Mutant: Year Zero Talent Trees

Note: As humans, all PCs gain access to the Adaptable Talent Tree.

BOSS

KEY ATTRIBUTE: Wits

Concept Skill: Command

TALENTS
You begin play with the Squad Talent.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Commander

And any 2 of your choice from the following:

  • Charisma
  • Combat Training
  • Contacts
  • Intimidation
  • Support

CHRONICLER

KEY ATTRIBUTE: Empathy

Concept Skill: Inspire

TALENTS
You begin play with the Help or Hinder Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Support

And any 2 of your choice from the following:

  • Charisma
  • Learned
  • Medicine
  • Mental Toughness

DOG HANDLER

KEY ATTRIBUTE: Agility

Concept Skill: Animal Handling (Called 'Sic a Dog')

TALENTS
You begin play with the Animal Companion Talent.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Beast

And any 2 of your choice from the following:

  • Awareness
  • Combat Training
  • Fighting Style - Defender
  • Intimidation
  • Mobility
  • Support
  • Survivor

ENFORCER

KEY ATTRIBUTE: Strength

Concept Skill: Intimidate

TALENTS
You begin play with the Intimidating Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Fighting Style - Brawler
  • Intimidation
  • Toughness

And any 1 of your choice from the following:

  • Combat Training
  • Fighting Style - Crushing & Cleaving
  • Fighting Style - Defender
  • Mental Toughness
  • Mobility
  • Survivor

FIXER

KEY ATTRIBUTE: Empathy

Concept Skill: Make a Deal

TALENTS
You begin play with the Deal Maker Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Contacts
  • Charisma OR Intimidation

And any 2 of your choice from the following:

  • Charisma
  • Intimidation
  • Learned
  • Mental Toughness
  • Trickery

GEARHEAD

KEY ATTRIBUTE: Wits

Concept Skill: Jury-Rig

TALENTS
You begin play with the Device Insight Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Tinker.

And any 2 other Talent Trees from the following:

  • Adaptable
  • Armor Specialist
  • Combat Training
  • Delver
  • Fighting Style - Artillery
  • Fighting Style - Weapon Specialty
  • Vehicle Operation

HEALER

KEY ATTRIBUTE: Instinct/Empathy

Concept Skill: Brew Potions

TALENTS
You begin play with the Potion Brewer Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Alchemy
  • Medical

And any 1 of your choice from the following:

  • Charisma
  • Combat Training
  • Learned
  • Plant
  • Support

HUNTER

KEY ATTRIBUTE: Agility

Concept Skill: Hunt

TALENTS
You begin play with the Adept Hunter Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Survivor
  • Fighting Style - Slayer
  • Fighting Style - Marksmanship

And any 1 of your choice from the following:

  • Awareness
  • Beast
  • Combat Training
  • Mobility
  • Plant
  • Stealthy

SCAVENGER

KEY ATTRIBUTE: Wits

Concept Skill: Scavenge

TALENTS
You begin play with the Scavenge Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Delver

And any 2 of your choice from the following:

  • Adaptable
  • Awareness
  • Combat Training
  • Mobility
  • Survivor
  • Thievery

SEER

KEY ATTRIBUTE: Instinct/Empathy

Concept Skill: Scry

TALENTS
You begin play with the Scrying Ritual Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Divination

And any 2 of your choice from the following:

  • Awareness
  • Any Elemental
  • Fortune
  • Learned
  • Plant
  • Survivor

SLAVE

KEY ATTRIBUTE: Strength

Concept Skill: Shake It Off

TALENTS
You begin play with the Shake It Off Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Toughness

And any 2 of your choice from the following:

  • Adaptable
  • Fighting Style - Brawler
  • Mental Toughness
  • Mobility
  • Survivor
  • Thievery

STALKER

KEY ATTRIBUTE: Agility

Concept Skill: Find the Path

TALENTS
You begin play with the Path Finder Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Survivor
  • Delver
  • Fighting Style - Marksmanship

And any 1 of your choice from the following:

  • Awareness
  • Combat Training
  • Fighting Style - Slayer
  • Mobility
  • Stealthy

WARRIOR

KEY ATTRIBUTE: Strength

Concept Skill: Measure Enemy

TALENTS
You begin play with the Measure Enemy Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.

  • Combat Training
  • Any 1 Fighting Style

And any 2 of your choice from the following:

  • Any other Fighting Style
  • Fury
  • Intimidation
  • Survivor
  • Toughness

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