Last 3 Edits
June 27th, 2017. Added Talent Tree access to the Mutant: YZ & Mutant: Genlab Alpha Roles.
28th March, 2017 - Page Created and Roles/Concepts added.
Roles/Concepts
This is a list of the Roles/Concepts available. Roles/Concepts provide a framework for your PC, much like a class in D&D (though not as rigid).
NB: Instinct/Empathy are the same attribute with different names across the games.
Role/Concept (& Sub-concept) | Key Attribute | Skill | Reference |
---|---|---|---|
Artist (Courtesan, Musician, Poet) | Empathy | Each sub-concept has 3 assigned skills | Coriolis Core Book p30 |
Boss | Wits | Command | Mutant: Year Zero Core Book p38 |
Chronicler | Empathy | Inspire | Mutant: Year Zero Core Book p36 |
Data Spider (Analyst, Correspondent, Data Djinn) | Wits | Each sub-concept has 3 assigned skills | Coriolis Core Book p32 |
Dog Handler | Agility | Sic a Dog | Mutant: Year Zero Core Book p34 |
Enforcer | Strength | Intimidate | Mutant: Year Zero Core Book p26 |
Fixer | Empathy | Make a Deal | Mutant: Year Zero Core Book p32 |
Fugitive (Criminal, Mystic, Revolutionary) | Empathy | Each sub-concept has 3 assigned skills | Coriolis Core Book p34 |
Gearhead | Wits | Jury-Rig | Mutant: Year Zero Core Book p28 |
Healer | Instinct | Brew Potions | Genlab Alpha Core Book p28 |
Hunter | Agility | Hunt | Genlab Alpha Core Book p30 |
Negotiator (Agitator, Diplomat, Peddler) | Empathy | Each sub-concept has 3 assigned skills | Coriolis Core Book p36 |
Operative (Assassin, Guardsman/-woman, Spy) | Empathy | Each sub-concept has 3 assigned skills | Coriolis Core Book p38 |
Pilot (Driver, Fighter Pilot, Freighter Pilot) | Agility | Each sub-concept has 3 assigned skills | Coriolis Core Book p40 |
Preacher (Ascetic, Missionary, Prophet) | Empathy | Each sub-concept has 3 assigned skills | Coriolis Core Book p42 |
Scavenger | Wits | Scavenge | Genlab Alpha Core Book p38 |
Scientist (Archaeologist, Medicurg, Technician) | Wits | Each sub-concept has 3 assigned skills | Coriolis Core Book p44 |
Seer | Instinct | Scry | Genlab Alpha Core Book p34 |
Ship Worker (Deckhand, Dock Worker, Engineer) | Strength | Each sub-concept has 3 assigned skills | Coriolis Core Book p46 |
Slave | Strength | Shake it Off | Mutant: Year Zero Core Book p40 |
Soldier (Legionaire, Mercenary, Officer) | Agility | Each sub-concept has 3 assigned skills | Coriolis Core Book p48 |
Stalker | Agility | Find the Path | Mutant: Year Zero Core Book p28 |
Trailblazer (Colonist, Prospector, Scout) | Wits | Each sub-concept has 3 assigned skills | Coriolis Core Book p50 |
Warrior | Strength | Measure Enemy | Genlab Alpha Core Book p32 |
Mutant: Year Zero Talent Trees
Note: As humans, all PCs gain access to the Adaptable Talent Tree.
BOSS
KEY ATTRIBUTE: Wits
Concept Skill: Command
TALENTS
You begin play with the Squad Talent.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Commander
And any 2 of your choice from the following:
- Charisma
- Combat Training
- Contacts
- Intimidation
- Support
CHRONICLER
KEY ATTRIBUTE: Empathy
Concept Skill: Inspire
TALENTS
You begin play with the Help or Hinder Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Support
And any 2 of your choice from the following:
- Charisma
- Learned
- Medicine
- Mental Toughness
DOG HANDLER
KEY ATTRIBUTE: Agility
Concept Skill: Animal Handling (Called 'Sic a Dog')
TALENTS
You begin play with the Animal Companion Talent.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Beast
And any 2 of your choice from the following:
- Awareness
- Combat Training
- Fighting Style - Defender
- Intimidation
- Mobility
- Support
- Survivor
ENFORCER
KEY ATTRIBUTE: Strength
Concept Skill: Intimidate
TALENTS
You begin play with the Intimidating Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Fighting Style - Brawler
- Intimidation
- Toughness
And any 1 of your choice from the following:
- Combat Training
- Fighting Style - Crushing & Cleaving
- Fighting Style - Defender
- Mental Toughness
- Mobility
- Survivor
FIXER
KEY ATTRIBUTE: Empathy
Concept Skill: Make a Deal
TALENTS
You begin play with the Deal Maker Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Contacts
- Charisma OR Intimidation
And any 2 of your choice from the following:
- Charisma
- Intimidation
- Learned
- Mental Toughness
- Trickery
GEARHEAD
KEY ATTRIBUTE: Wits
Concept Skill: Jury-Rig
TALENTS
You begin play with the Device Insight Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Tinker.
And any 2 other Talent Trees from the following:
- Adaptable
- Armor Specialist
- Combat Training
- Delver
- Fighting Style - Artillery
- Fighting Style - Weapon Specialty
- Vehicle Operation
HEALER
KEY ATTRIBUTE: Instinct/Empathy
Concept Skill: Brew Potions
TALENTS
You begin play with the Potion Brewer Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Alchemy
- Medical
And any 1 of your choice from the following:
- Charisma
- Combat Training
- Learned
- Plant
- Support
HUNTER
KEY ATTRIBUTE: Agility
Concept Skill: Hunt
TALENTS
You begin play with the Adept Hunter Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Survivor
- Fighting Style - Slayer
- Fighting Style - Marksmanship
And any 1 of your choice from the following:
- Awareness
- Beast
- Combat Training
- Mobility
- Plant
- Stealthy
SCAVENGER
KEY ATTRIBUTE: Wits
Concept Skill: Scavenge
TALENTS
You begin play with the Scavenge Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Delver
And any 2 of your choice from the following:
- Adaptable
- Awareness
- Combat Training
- Mobility
- Survivor
- Thievery
SEER
KEY ATTRIBUTE: Instinct/Empathy
Concept Skill: Scry
TALENTS
You begin play with the Scrying Ritual Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Divination
And any 2 of your choice from the following:
- Awareness
- Any Elemental
- Fortune
- Learned
- Plant
- Survivor
SLAVE
KEY ATTRIBUTE: Strength
Concept Skill: Shake It Off
TALENTS
You begin play with the Shake It Off Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Toughness
And any 2 of your choice from the following:
- Adaptable
- Fighting Style - Brawler
- Mental Toughness
- Mobility
- Survivor
- Thievery
STALKER
KEY ATTRIBUTE: Agility
Concept Skill: Find the Path
TALENTS
You begin play with the Path Finder Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Survivor
- Delver
- Fighting Style - Marksmanship
And any 1 of your choice from the following:
- Awareness
- Combat Training
- Fighting Style - Slayer
- Mobility
- Stealthy
WARRIOR
KEY ATTRIBUTE: Strength
Concept Skill: Measure Enemy
TALENTS
You begin play with the Measure Enemy Entry Edge.
You have access to the following Talent Trees and begin play with one Talent (or Entry Edge) chosen from any you have access to.
- Combat Training
- Any 1 Fighting Style
And any 2 of your choice from the following:
- Any other Fighting Style
- Fury
- Intimidation
- Survivor
- Toughness